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uidriver/glfw: Bug fix: Compile failure
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@ -57,6 +57,10 @@ func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x
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return x
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}
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}
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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return x, y
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return x, y
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}
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}
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@ -114,6 +114,11 @@ func (u *UserInterface) toGLFWPixel(x float64) float64 {
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return x * u.deviceScaleFactor()
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return x * u.deviceScaleFactor()
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}
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}
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// toFramebufferPixel must be called from the main thread.
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func (u *UserInterface) toFramebufferPixel(x float64) float64 {
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return x
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}
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) {
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mx, my := currentMonitor(u.window).GetPos()
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mx, my := currentMonitor(u.window).GetPos()
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// As the video width/height might be wrong,
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// As the video width/height might be wrong,
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