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audio: Bug fix: Continue to play the audio after seeking on go2cpp
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311d53ce2e
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@ -149,6 +149,8 @@ func (p *Player) Reset() {
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if p.state == playerStateClosed {
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if p.state == playerStateClosed {
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return
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return
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}
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}
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p.state = playerStatePaused
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if !p.v.Truthy() {
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if !p.v.Truthy() {
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return
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return
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}
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}
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@ -117,6 +117,7 @@ func (p *readerPlayer) Current() time.Duration {
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defer p.m.Unlock()
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defer p.m.Unlock()
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// TODO: Add a new function to readerDriverPlayer and use it.
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// TODO: Add a new function to readerDriverPlayer and use it.
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// src's position doesn't reflect the exact playing position.
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return p.src.Current()
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return p.src.Current()
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}
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}
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@ -128,6 +129,11 @@ func (p *readerPlayer) Seek(offset time.Duration) error {
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p.m.Lock()
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p.m.Lock()
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defer p.m.Unlock()
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defer p.m.Unlock()
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if p.player.IsPlaying() {
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defer func() {
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p.player.Play()
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}()
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}
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p.player.Reset()
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p.player.Reset()
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return p.src.Seek(offset)
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return p.src.Seek(offset)
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}
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}
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