mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread. Updates #1367
This commit is contained in:
parent
b2d618c2be
commit
2942f10d9d
@ -20,7 +20,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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type Region struct {
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@ -31,7 +30,6 @@ type Region struct {
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}
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type Graphics interface {
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SetThread(thread *thread.Thread)
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Begin()
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End()
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SetTransparent(transparent bool)
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@ -23,6 +23,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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var theGraphicsDriver driver.Graphics
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@ -31,6 +32,10 @@ func SetGraphicsDriver(driver driver.Graphics) {
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theGraphicsDriver = driver
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}
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func SetThread(thread *thread.Thread) {
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theCommandQueue.thread = thread
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}
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func NeedsRestoring() bool {
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if theGraphicsDriver == nil {
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// This happens on initialization.
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@ -86,6 +91,8 @@ type commandQueue struct {
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tmpNumIndices int
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nextIndex int
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thread *thread.Thread
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err error
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}
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@ -200,10 +207,19 @@ func (q *commandQueue) Enqueue(command command) {
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// Flush flushes the command queue.
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func (q *commandQueue) Flush() error {
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return q.thread.Call(func() error {
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return q.flush()
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})
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}
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// flush must be called the main thread.
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func (q *commandQueue) flush() error {
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if len(q.commands) == 0 {
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return nil
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}
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// TODO: Use thread.Call here!
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es := q.indices
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vs := q.vertices
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if recordLog() {
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@ -716,10 +732,17 @@ func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [gra
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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return theGraphicsDriver.Reset()
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return theCommandQueue.thread.Call(func() error {
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return theGraphicsDriver.Reset()
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})
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}
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// MaxImageSize returns the maximum size of an image.
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func MaxImageSize() int {
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return theGraphicsDriver.MaxImageSize()
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var size int
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_ = theCommandQueue.thread.Call(func() error {
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size = theGraphicsDriver.MaxImageSize()
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return nil
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})
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return size
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}
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@ -27,7 +27,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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// #cgo CFLAGS: -x objective-c
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@ -328,8 +327,6 @@ type Graphics struct {
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maxImageSize int
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tmpTexture mtl.Texture
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t *thread.Thread
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pool unsafe.Pointer
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}
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@ -339,36 +336,23 @@ func Get() *Graphics {
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return &theGraphics
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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g.t = thread
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}
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func (g *Graphics) Begin() {
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g.t.Call(func() error {
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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g.pool = C.allocAutoreleasePool()
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return nil
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})
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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g.pool = C.allocAutoreleasePool()
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}
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func (g *Graphics) End() {
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g.flushIfNeeded(false, true)
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g.t.Call(func() error {
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g.screenDrawable = ca.MetalDrawable{}
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C.releaseAutoreleasePool(g.pool)
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g.pool = nil
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return nil
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})
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g.screenDrawable = ca.MetalDrawable{}
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C.releaseAutoreleasePool(g.pool)
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g.pool = nil
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}
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func (g *Graphics) SetWindow(window uintptr) {
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g.t.Call(func() error {
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// Note that [NSApp mainWindow] returns nil when the window is borderless.
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// Then the window is needed to be given explicitly.
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g.view.setWindow(window)
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return nil
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})
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// Note that [NSApp mainWindow] returns nil when the window is borderless.
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// Then the window is needed to be given explicitly.
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g.view.setWindow(window)
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}
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func (g *Graphics) SetUIView(uiview uintptr) {
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@ -377,37 +361,30 @@ func (g *Graphics) SetUIView(uiview uintptr) {
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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g.t.Call(func() error {
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if g.vb != (mtl.Buffer{}) {
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g.vb.Release()
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}
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if g.ib != (mtl.Buffer{}) {
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g.ib.Release()
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}
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g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
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g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
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return nil
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})
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if g.vb != (mtl.Buffer{}) {
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g.vb.Release()
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}
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if g.ib != (mtl.Buffer{}) {
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g.ib.Release()
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}
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g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
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g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
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}
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func (g *Graphics) flushIfNeeded(wait bool, present bool) {
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g.t.Call(func() error {
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if g.cb == (mtl.CommandBuffer{}) {
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return nil
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}
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if g.cb == (mtl.CommandBuffer{}) {
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return
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}
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if present && g.screenDrawable != (ca.MetalDrawable{}) {
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g.cb.PresentDrawable(g.screenDrawable)
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}
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g.cb.Commit()
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if wait {
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g.cb.WaitUntilCompleted()
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}
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if present && g.screenDrawable != (ca.MetalDrawable{}) {
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g.cb.PresentDrawable(g.screenDrawable)
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}
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g.cb.Commit()
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if wait {
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g.cb.WaitUntilCompleted()
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}
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g.cb = mtl.CommandBuffer{}
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return nil
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})
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g.cb = mtl.CommandBuffer{}
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}
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func (g *Graphics) checkSize(width, height int) {
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@ -452,11 +429,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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StorageMode: storageMode,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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}
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var t mtl.Texture
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g.t.Call(func() error {
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t = g.view.getMTLDevice().MakeTexture(td)
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return nil
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})
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t := g.view.getMTLDevice().MakeTexture(td)
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i := &Image{
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id: g.genNextImageID(),
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graphics: g,
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@ -469,10 +442,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
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g.t.Call(func() error {
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g.view.setDrawableSize(width, height)
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return nil
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})
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g.view.setDrawableSize(width, height)
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i := &Image{
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id: g.genNextImageID(),
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graphics: g,
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@ -524,126 +494,120 @@ func operationToBlendFactor(c driver.Operation) mtl.BlendFactor {
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}
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func (g *Graphics) Reset() error {
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if err := g.t.Call(func() error {
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if g.cq != (mtl.CommandQueue{}) {
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g.cq.Release()
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g.cq = mtl.CommandQueue{}
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}
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if g.cq != (mtl.CommandQueue{}) {
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g.cq.Release()
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g.cq = mtl.CommandQueue{}
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}
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// TODO: Release existing rpss
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if g.rpss == nil {
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g.rpss = map[rpsKey]mtl.RenderPipelineState{}
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}
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// TODO: Release existing rpss
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if g.rpss == nil {
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g.rpss = map[rpsKey]mtl.RenderPipelineState{}
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}
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if err := g.view.reset(); err != nil {
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return err
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}
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if g.transparent {
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g.view.ml.SetOpaque(false)
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}
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if err := g.view.reset(); err != nil {
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return err
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}
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if g.transparent {
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g.view.ml.SetOpaque(false)
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}
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replaces := map[string]string{
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"{{.FilterNearest}}": fmt.Sprintf("%d", driver.FilterNearest),
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"{{.FilterLinear}}": fmt.Sprintf("%d", driver.FilterLinear),
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"{{.FilterScreen}}": fmt.Sprintf("%d", driver.FilterScreen),
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"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
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"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
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"{{.AddressUnsafe}}": fmt.Sprintf("%d", driver.AddressUnsafe),
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}
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src := source
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for k, v := range replaces {
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src = strings.Replace(src, k, v, -1)
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}
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replaces := map[string]string{
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"{{.FilterNearest}}": fmt.Sprintf("%d", driver.FilterNearest),
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"{{.FilterLinear}}": fmt.Sprintf("%d", driver.FilterLinear),
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"{{.FilterScreen}}": fmt.Sprintf("%d", driver.FilterScreen),
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"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
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"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
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"{{.AddressUnsafe}}": fmt.Sprintf("%d", driver.AddressUnsafe),
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}
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src := source
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for k, v := range replaces {
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src = strings.Replace(src, k, v, -1)
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}
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lib, err := g.view.getMTLDevice().MakeLibrary(src, mtl.CompileOptions{})
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if err != nil {
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return err
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}
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vs, err := lib.MakeFunction("VertexShader")
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if err != nil {
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return err
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}
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fs, err := lib.MakeFunction(
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fmt.Sprintf("FragmentShader_%d_%d_%d", 0, driver.FilterScreen, driver.AddressUnsafe))
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if err != nil {
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return err
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}
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rpld := mtl.RenderPipelineDescriptor{
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VertexFunction: vs,
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FragmentFunction: fs,
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}
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rpld.ColorAttachments[0].PixelFormat = g.view.colorPixelFormat()
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rpld.ColorAttachments[0].BlendingEnabled = true
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rpld.ColorAttachments[0].DestinationAlphaBlendFactor = mtl.BlendFactorZero
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rpld.ColorAttachments[0].DestinationRGBBlendFactor = mtl.BlendFactorZero
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rpld.ColorAttachments[0].SourceAlphaBlendFactor = mtl.BlendFactorOne
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rpld.ColorAttachments[0].SourceRGBBlendFactor = mtl.BlendFactorOne
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rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
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if err != nil {
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return err
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}
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g.screenRPS = rps
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lib, err := g.view.getMTLDevice().MakeLibrary(src, mtl.CompileOptions{})
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if err != nil {
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return err
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}
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vs, err := lib.MakeFunction("VertexShader")
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if err != nil {
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return err
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}
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fs, err := lib.MakeFunction(
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fmt.Sprintf("FragmentShader_%d_%d_%d", 0, driver.FilterScreen, driver.AddressUnsafe))
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if err != nil {
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return err
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}
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rpld := mtl.RenderPipelineDescriptor{
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VertexFunction: vs,
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FragmentFunction: fs,
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}
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rpld.ColorAttachments[0].PixelFormat = g.view.colorPixelFormat()
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rpld.ColorAttachments[0].BlendingEnabled = true
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rpld.ColorAttachments[0].DestinationAlphaBlendFactor = mtl.BlendFactorZero
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rpld.ColorAttachments[0].DestinationRGBBlendFactor = mtl.BlendFactorZero
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rpld.ColorAttachments[0].SourceAlphaBlendFactor = mtl.BlendFactorOne
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rpld.ColorAttachments[0].SourceRGBBlendFactor = mtl.BlendFactorOne
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rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
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if err != nil {
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return err
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}
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g.screenRPS = rps
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for _, screen := range []bool{false, true} {
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for _, cm := range []bool{false, true} {
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for _, a := range []driver.Address{
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driver.AddressClampToZero,
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driver.AddressRepeat,
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driver.AddressUnsafe,
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for _, screen := range []bool{false, true} {
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for _, cm := range []bool{false, true} {
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for _, a := range []driver.Address{
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driver.AddressClampToZero,
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driver.AddressRepeat,
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driver.AddressUnsafe,
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} {
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for _, f := range []driver.Filter{
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driver.FilterNearest,
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driver.FilterLinear,
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} {
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for _, f := range []driver.Filter{
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driver.FilterNearest,
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driver.FilterLinear,
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} {
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for c := driver.CompositeModeSourceOver; c <= driver.CompositeModeMax; c++ {
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cmi := 0
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if cm {
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cmi = 1
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}
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fs, err := lib.MakeFunction(fmt.Sprintf("FragmentShader_%d_%d_%d", cmi, f, a))
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if err != nil {
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return err
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}
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rpld := mtl.RenderPipelineDescriptor{
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VertexFunction: vs,
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FragmentFunction: fs,
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}
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pix := mtl.PixelFormatRGBA8UNorm
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if screen {
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pix = g.view.colorPixelFormat()
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}
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rpld.ColorAttachments[0].PixelFormat = pix
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rpld.ColorAttachments[0].BlendingEnabled = true
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src, dst := c.Operations()
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rpld.ColorAttachments[0].DestinationAlphaBlendFactor = operationToBlendFactor(dst)
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rpld.ColorAttachments[0].DestinationRGBBlendFactor = operationToBlendFactor(dst)
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rpld.ColorAttachments[0].SourceAlphaBlendFactor = operationToBlendFactor(src)
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rpld.ColorAttachments[0].SourceRGBBlendFactor = operationToBlendFactor(src)
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rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
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if err != nil {
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return err
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}
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g.rpss[rpsKey{
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screen: screen,
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useColorM: cm,
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filter: f,
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address: a,
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compositeMode: c,
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}] = rps
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for c := driver.CompositeModeSourceOver; c <= driver.CompositeModeMax; c++ {
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cmi := 0
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if cm {
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cmi = 1
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}
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fs, err := lib.MakeFunction(fmt.Sprintf("FragmentShader_%d_%d_%d", cmi, f, a))
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if err != nil {
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return err
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}
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rpld := mtl.RenderPipelineDescriptor{
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VertexFunction: vs,
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FragmentFunction: fs,
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}
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pix := mtl.PixelFormatRGBA8UNorm
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if screen {
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pix = g.view.colorPixelFormat()
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}
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rpld.ColorAttachments[0].PixelFormat = pix
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rpld.ColorAttachments[0].BlendingEnabled = true
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src, dst := c.Operations()
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rpld.ColorAttachments[0].DestinationAlphaBlendFactor = operationToBlendFactor(dst)
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rpld.ColorAttachments[0].DestinationRGBBlendFactor = operationToBlendFactor(dst)
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rpld.ColorAttachments[0].SourceAlphaBlendFactor = operationToBlendFactor(src)
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rpld.ColorAttachments[0].SourceRGBBlendFactor = operationToBlendFactor(src)
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rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
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if err != nil {
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return err
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}
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g.rpss[rpsKey{
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screen: screen,
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useColorM: cm,
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filter: f,
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address: a,
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compositeMode: c,
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}] = rps
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}
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}
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}
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}
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g.cq = g.view.getMTLDevice().MakeCommandQueue()
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return nil
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}); err != nil {
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return err
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}
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g.cq = g.view.getMTLDevice().MakeCommandQueue()
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return nil
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}
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@ -733,37 +697,32 @@ func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset i
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}]
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}
|
||||
|
||||
if err := g.t.Call(func() error {
|
||||
w, h := dst.internalSize()
|
||||
sourceSize := []float32{0, 0}
|
||||
if filter != driver.FilterNearest {
|
||||
w, h := srcs[0].internalSize()
|
||||
sourceSize[0] = float32(w)
|
||||
sourceSize[1] = float32(h)
|
||||
}
|
||||
esBody, esTranslate := colorM.UnsafeElements()
|
||||
scale := float32(0)
|
||||
if filter == driver.FilterScreen {
|
||||
scale = float32(dst.width) / float32(srcs[0].width)
|
||||
}
|
||||
uniforms := []interface{}{
|
||||
[]float32{float32(w), float32(h)},
|
||||
sourceSize,
|
||||
esBody,
|
||||
esTranslate,
|
||||
scale,
|
||||
[]float32{
|
||||
sourceRegion.X,
|
||||
sourceRegion.Y,
|
||||
sourceRegion.X + sourceRegion.Width,
|
||||
sourceRegion.Y + sourceRegion.Height,
|
||||
},
|
||||
}
|
||||
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, uniforms); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}); err != nil {
|
||||
w, h := dst.internalSize()
|
||||
sourceSize := []float32{0, 0}
|
||||
if filter != driver.FilterNearest {
|
||||
w, h := srcs[0].internalSize()
|
||||
sourceSize[0] = float32(w)
|
||||
sourceSize[1] = float32(h)
|
||||
}
|
||||
esBody, esTranslate := colorM.UnsafeElements()
|
||||
scale := float32(0)
|
||||
if filter == driver.FilterScreen {
|
||||
scale = float32(dst.width) / float32(srcs[0].width)
|
||||
}
|
||||
uniforms := []interface{}{
|
||||
[]float32{float32(w), float32(h)},
|
||||
sourceSize,
|
||||
esBody,
|
||||
esTranslate,
|
||||
scale,
|
||||
[]float32{
|
||||
sourceRegion.X,
|
||||
sourceRegion.Y,
|
||||
sourceRegion.X + sourceRegion.Width,
|
||||
sourceRegion.Y + sourceRegion.Height,
|
||||
},
|
||||
}
|
||||
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, uniforms); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
@ -790,52 +749,40 @@ func (g *Graphics) HasHighPrecisionFloat() bool {
|
||||
}
|
||||
|
||||
func (g *Graphics) MaxImageSize() int {
|
||||
m := 0
|
||||
g.t.Call(func() error {
|
||||
if g.maxImageSize == 0 {
|
||||
if g.maxImageSize == 0 {
|
||||
g.maxImageSize = 4096
|
||||
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
||||
switch {
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily4_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily3_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v2):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v1):
|
||||
g.maxImageSize = 4096
|
||||
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
|
||||
switch {
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily4_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily3_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v2):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v1):
|
||||
g.maxImageSize = 4096
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v2):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 4096
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily2_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_macOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 16384
|
||||
default:
|
||||
panic("metal: there is no supported feature set")
|
||||
}
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v2):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 4096
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily2_v1):
|
||||
g.maxImageSize = 16384
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 8192
|
||||
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_macOS_GPUFamily1_v1):
|
||||
g.maxImageSize = 16384
|
||||
default:
|
||||
panic("metal: there is no supported feature set")
|
||||
}
|
||||
m = g.maxImageSize
|
||||
return nil
|
||||
})
|
||||
return m
|
||||
}
|
||||
return g.maxImageSize
|
||||
}
|
||||
|
||||
func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
|
||||
var s *Shader
|
||||
if err := g.t.Call(func() error {
|
||||
var err error
|
||||
s, err = newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}); err != nil {
|
||||
s, err := newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
g.addShader(s)
|
||||
@ -877,13 +824,10 @@ func (i *Image) internalSize() (int, int) {
|
||||
}
|
||||
|
||||
func (i *Image) Dispose() {
|
||||
i.graphics.t.Call(func() error {
|
||||
if i.texture != (mtl.Texture{}) {
|
||||
i.texture.Release()
|
||||
i.texture = mtl.Texture{}
|
||||
}
|
||||
return nil
|
||||
})
|
||||
if i.texture != (mtl.Texture{}) {
|
||||
i.texture.Release()
|
||||
i.texture = mtl.Texture{}
|
||||
}
|
||||
i.graphics.removeImage(i)
|
||||
}
|
||||
|
||||
@ -897,19 +841,16 @@ func (i *Image) IsInvalidated() bool {
|
||||
func (i *Image) syncTexture() {
|
||||
// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BliCommandEncoder
|
||||
// is necessary (#1337).
|
||||
i.graphics.t.Call(func() error {
|
||||
if i.graphics.cb != (mtl.CommandBuffer{}) {
|
||||
panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
|
||||
}
|
||||
if i.graphics.cb != (mtl.CommandBuffer{}) {
|
||||
panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
|
||||
}
|
||||
|
||||
cb := i.graphics.cq.MakeCommandBuffer()
|
||||
bce := cb.MakeBlitCommandEncoder()
|
||||
bce.SynchronizeTexture(i.texture, 0, 0)
|
||||
bce.EndEncoding()
|
||||
cb.Commit()
|
||||
cb.WaitUntilCompleted()
|
||||
return nil
|
||||
})
|
||||
cb := i.graphics.cq.MakeCommandBuffer()
|
||||
bce := cb.MakeBlitCommandEncoder()
|
||||
bce.SynchronizeTexture(i.texture, 0, 0)
|
||||
bce.EndEncoding()
|
||||
cb.Commit()
|
||||
cb.WaitUntilCompleted()
|
||||
}
|
||||
|
||||
func (i *Image) Pixels() ([]byte, error) {
|
||||
@ -917,12 +858,9 @@ func (i *Image) Pixels() ([]byte, error) {
|
||||
i.syncTexture()
|
||||
|
||||
b := make([]byte, 4*i.width*i.height)
|
||||
i.graphics.t.Call(func() error {
|
||||
i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
|
||||
Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
|
||||
}, 0)
|
||||
return nil
|
||||
})
|
||||
i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
|
||||
Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
|
||||
}, 0)
|
||||
return b, nil
|
||||
}
|
||||
|
||||
@ -932,58 +870,50 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
|
||||
|
||||
// If the memory is shared (e.g., iOS), texture data doen't have to be synced. Send the data directly.
|
||||
if storageMode == mtl.StorageModeShared {
|
||||
g.t.Call(func() error {
|
||||
for _, a := range args {
|
||||
i.texture.ReplaceRegion(mtl.Region{
|
||||
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
||||
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
||||
}
|
||||
return nil
|
||||
})
|
||||
return
|
||||
for _, a := range args {
|
||||
i.texture.ReplaceRegion(mtl.Region{
|
||||
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
||||
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
||||
}
|
||||
}
|
||||
|
||||
// If the memory is managed (e.g., macOS), texture data cannot be sent to the destination directly because
|
||||
// this requires synchronizing data between CPU and GPU. As synchronizing is inefficient, let's send the
|
||||
// data to a temporary texture once, and then copy it in GPU.
|
||||
g.t.Call(func() error {
|
||||
w, h := i.texture.Width(), i.texture.Height()
|
||||
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
|
||||
if g.tmpTexture != (mtl.Texture{}) {
|
||||
g.tmpTexture.Release()
|
||||
}
|
||||
td := mtl.TextureDescriptor{
|
||||
TextureType: mtl.TextureType2D,
|
||||
PixelFormat: mtl.PixelFormatRGBA8UNorm,
|
||||
Width: w,
|
||||
Height: h,
|
||||
StorageMode: storageMode,
|
||||
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
|
||||
}
|
||||
g.tmpTexture = g.view.getMTLDevice().MakeTexture(td)
|
||||
w, h := i.texture.Width(), i.texture.Height()
|
||||
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
|
||||
if g.tmpTexture != (mtl.Texture{}) {
|
||||
g.tmpTexture.Release()
|
||||
}
|
||||
td := mtl.TextureDescriptor{
|
||||
TextureType: mtl.TextureType2D,
|
||||
PixelFormat: mtl.PixelFormatRGBA8UNorm,
|
||||
Width: w,
|
||||
Height: h,
|
||||
StorageMode: storageMode,
|
||||
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
|
||||
}
|
||||
g.tmpTexture = g.view.getMTLDevice().MakeTexture(td)
|
||||
}
|
||||
|
||||
for _, a := range args {
|
||||
g.tmpTexture.ReplaceRegion(mtl.Region{
|
||||
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
||||
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
||||
}
|
||||
for _, a := range args {
|
||||
g.tmpTexture.ReplaceRegion(mtl.Region{
|
||||
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
||||
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
||||
}
|
||||
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
g.cb = i.graphics.cq.MakeCommandBuffer()
|
||||
}
|
||||
bce := g.cb.MakeBlitCommandEncoder()
|
||||
for _, a := range args {
|
||||
o := mtl.Origin{X: a.X, Y: a.Y, Z: 0}
|
||||
s := mtl.Size{Width: a.Width, Height: a.Height, Depth: 1}
|
||||
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
|
||||
}
|
||||
bce.EndEncoding()
|
||||
|
||||
return nil
|
||||
})
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
g.cb = i.graphics.cq.MakeCommandBuffer()
|
||||
}
|
||||
bce := g.cb.MakeBlitCommandEncoder()
|
||||
for _, a := range args {
|
||||
o := mtl.Origin{X: a.X, Y: a.Y, Z: 0}
|
||||
s := mtl.Size{Width: a.Width, Height: a.Height, Depth: 1}
|
||||
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
|
||||
}
|
||||
bce.EndEncoding()
|
||||
}
|
||||
|
||||
func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, sourceRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error {
|
||||
@ -993,56 +923,51 @@ func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImage
|
||||
srcs[i] = g.images[srcID]
|
||||
}
|
||||
|
||||
if err := g.t.Call(func() error {
|
||||
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
|
||||
if err != nil {
|
||||
return err
|
||||
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
us := make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
|
||||
|
||||
// Set the destination texture size.
|
||||
dw, dh := dst.internalSize()
|
||||
us[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
|
||||
|
||||
// Set the source texture sizes.
|
||||
usizes := make([]float32, 2*len(srcs))
|
||||
for i, src := range srcs {
|
||||
if src != nil {
|
||||
w, h := src.internalSize()
|
||||
usizes[2*i] = float32(w)
|
||||
usizes[2*i+1] = float32(h)
|
||||
}
|
||||
}
|
||||
us[graphics.TextureSizesUniformVariableIndex] = usizes
|
||||
|
||||
us := make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
|
||||
// Set the source offsets.
|
||||
uoffsets := make([]float32, 2*len(offsets))
|
||||
for i, offset := range offsets {
|
||||
uoffsets[2*i] = offset[0]
|
||||
uoffsets[2*i+1] = offset[1]
|
||||
}
|
||||
us[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
|
||||
|
||||
// Set the destination texture size.
|
||||
dw, dh := dst.internalSize()
|
||||
us[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
|
||||
// Set the source region's origin of texture0.
|
||||
uorigin := []float32{float32(sourceRegion.X), float32(sourceRegion.Y)}
|
||||
us[graphics.TextureSourceRegionOriginUniformVariableIndex] = uorigin
|
||||
|
||||
// Set the source texture sizes.
|
||||
usizes := make([]float32, 2*len(srcs))
|
||||
for i, src := range srcs {
|
||||
if src != nil {
|
||||
w, h := src.internalSize()
|
||||
usizes[2*i] = float32(w)
|
||||
usizes[2*i+1] = float32(h)
|
||||
}
|
||||
}
|
||||
us[graphics.TextureSizesUniformVariableIndex] = usizes
|
||||
// Set the source region's size of texture0.
|
||||
ussize := []float32{float32(sourceRegion.Width), float32(sourceRegion.Height)}
|
||||
us[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
|
||||
|
||||
// Set the source offsets.
|
||||
uoffsets := make([]float32, 2*len(offsets))
|
||||
for i, offset := range offsets {
|
||||
uoffsets[2*i] = offset[0]
|
||||
uoffsets[2*i+1] = offset[1]
|
||||
}
|
||||
us[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
|
||||
// Set the additional uniform variables.
|
||||
for i, v := range uniforms {
|
||||
const offset = graphics.PreservedUniformVariablesNum
|
||||
us[offset+i] = v
|
||||
}
|
||||
|
||||
// Set the source region's origin of texture0.
|
||||
uorigin := []float32{float32(sourceRegion.X), float32(sourceRegion.Y)}
|
||||
us[graphics.TextureSourceRegionOriginUniformVariableIndex] = uorigin
|
||||
|
||||
// Set the source region's size of texture0.
|
||||
ussize := []float32{float32(sourceRegion.Width), float32(sourceRegion.Height)}
|
||||
us[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
|
||||
|
||||
// Set the additional uniform variables.
|
||||
for i, v := range uniforms {
|
||||
const offset = graphics.PreservedUniformVariablesNum
|
||||
us[offset+i] = v
|
||||
}
|
||||
|
||||
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, us); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}); err != nil {
|
||||
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, us); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
|
@ -19,7 +19,6 @@ import (
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||
)
|
||||
|
||||
func convertOperation(op driver.Operation) operation {
|
||||
@ -56,8 +55,6 @@ type context struct {
|
||||
highp bool
|
||||
highpOnce sync.Once
|
||||
|
||||
t *thread.Thread
|
||||
|
||||
contextImpl
|
||||
}
|
||||
|
||||
|
@ -101,131 +101,90 @@ type contextImpl struct {
|
||||
}
|
||||
|
||||
func (c *context) reset() error {
|
||||
if err := c.t.Call(func() error {
|
||||
if c.init {
|
||||
return nil
|
||||
}
|
||||
if !c.init {
|
||||
// Note that this initialization must be done after Loop is called.
|
||||
if err := gl.Init(); err != nil {
|
||||
return fmt.Errorf("opengl: initializing error %v", err)
|
||||
}
|
||||
c.init = true
|
||||
return nil
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
c.locationCache = newLocationCache()
|
||||
c.lastTexture = invalidTexture
|
||||
c.lastFramebuffer = invalidFramebuffer
|
||||
c.lastViewportWidth = 0
|
||||
c.lastViewportHeight = 0
|
||||
c.lastCompositeMode = driver.CompositeModeUnknown
|
||||
_ = c.t.Call(func() error {
|
||||
gl.Enable(gl.BLEND)
|
||||
return nil
|
||||
})
|
||||
gl.Enable(gl.BLEND)
|
||||
|
||||
c.blendFunc(driver.CompositeModeSourceOver)
|
||||
_ = c.t.Call(func() error {
|
||||
f := int32(0)
|
||||
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
|
||||
c.screenFramebuffer = framebufferNative(f)
|
||||
return nil
|
||||
})
|
||||
|
||||
f := int32(0)
|
||||
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
|
||||
c.screenFramebuffer = framebufferNative(f)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *context) blendFunc(mode driver.CompositeMode) {
|
||||
_ = c.t.Call(func() error {
|
||||
if c.lastCompositeMode == mode {
|
||||
return nil
|
||||
}
|
||||
c.lastCompositeMode = mode
|
||||
s, d := mode.Operations()
|
||||
s2, d2 := convertOperation(s), convertOperation(d)
|
||||
gl.BlendFunc(uint32(s2), uint32(d2))
|
||||
return nil
|
||||
})
|
||||
if c.lastCompositeMode == mode {
|
||||
return
|
||||
}
|
||||
c.lastCompositeMode = mode
|
||||
s, d := mode.Operations()
|
||||
s2, d2 := convertOperation(s), convertOperation(d)
|
||||
gl.BlendFunc(uint32(s2), uint32(d2))
|
||||
}
|
||||
|
||||
func (c *context) newTexture(width, height int) (textureNative, error) {
|
||||
var texture textureNative
|
||||
if err := c.t.Call(func() error {
|
||||
var t uint32
|
||||
gl.GenTextures(1, &t)
|
||||
// TODO: Use gl.IsTexture
|
||||
if t <= 0 {
|
||||
return errors.New("opengl: creating texture failed")
|
||||
}
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
||||
texture = textureNative(t)
|
||||
return nil
|
||||
}); err != nil {
|
||||
return 0, err
|
||||
var t uint32
|
||||
gl.GenTextures(1, &t)
|
||||
// TODO: Use gl.IsTexture
|
||||
if t <= 0 {
|
||||
return 0, errors.New("opengl: creating texture failed")
|
||||
}
|
||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
||||
texture := textureNative(t)
|
||||
|
||||
c.bindTexture(texture)
|
||||
_ = c.t.Call(func() error {
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
// If data is nil, this just allocates memory and the content is undefined.
|
||||
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
return nil
|
||||
})
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
|
||||
// If data is nil, this just allocates memory and the content is undefined.
|
||||
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
|
||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
return texture, nil
|
||||
}
|
||||
|
||||
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
|
||||
return nil
|
||||
})
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
|
||||
}
|
||||
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
||||
var pixels []byte
|
||||
_ = c.t.Call(func() error {
|
||||
gl.Flush()
|
||||
return nil
|
||||
})
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||
gl.Flush()
|
||||
c.bindFramebuffer(f.native)
|
||||
if err := c.t.Call(func() error {
|
||||
pixels = make([]byte, 4*width*height)
|
||||
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
|
||||
return nil
|
||||
}); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return pixels, nil
|
||||
pixels := make([]byte, 4*width*height)
|
||||
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
|
||||
return pixels
|
||||
}
|
||||
|
||||
func (c *context) activeTexture(idx int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
|
||||
return nil
|
||||
})
|
||||
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
|
||||
}
|
||||
|
||||
func (c *context) bindTextureImpl(t textureNative) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
|
||||
return nil
|
||||
})
|
||||
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
|
||||
}
|
||||
|
||||
func (c *context) deleteTexture(t textureNative) {
|
||||
_ = c.t.Call(func() error {
|
||||
tt := uint32(t)
|
||||
if !gl.IsTexture(tt) {
|
||||
return nil
|
||||
}
|
||||
if c.lastTexture == t {
|
||||
c.lastTexture = invalidTexture
|
||||
}
|
||||
gl.DeleteTextures(1, &tt)
|
||||
return nil
|
||||
})
|
||||
tt := uint32(t)
|
||||
if !gl.IsTexture(tt) {
|
||||
return
|
||||
}
|
||||
if c.lastTexture == t {
|
||||
c.lastTexture = invalidTexture
|
||||
}
|
||||
gl.DeleteTextures(1, &tt)
|
||||
}
|
||||
|
||||
func (c *context) isTexture(t textureNative) bool {
|
||||
@ -233,155 +192,114 @@ func (c *context) isTexture(t textureNative) bool {
|
||||
}
|
||||
|
||||
func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
|
||||
var framebuffer framebufferNative
|
||||
var f uint32
|
||||
if err := c.t.Call(func() error {
|
||||
gl.GenFramebuffersEXT(1, &f)
|
||||
// TODO: Use gl.IsFramebuffer
|
||||
if f <= 0 {
|
||||
return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
|
||||
}
|
||||
return nil
|
||||
}); err != nil {
|
||||
return 0, err
|
||||
gl.GenFramebuffersEXT(1, &f)
|
||||
// TODO: Use gl.IsFramebuffer
|
||||
if f <= 0 {
|
||||
return 0, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
|
||||
}
|
||||
c.bindFramebuffer(framebufferNative(f))
|
||||
if err := c.t.Call(func() error {
|
||||
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
|
||||
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
|
||||
if s != gl.FRAMEBUFFER_COMPLETE {
|
||||
if s != 0 {
|
||||
return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
||||
}
|
||||
if e := gl.GetError(); e != gl.NO_ERROR {
|
||||
return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
||||
}
|
||||
return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
||||
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
|
||||
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
|
||||
if s != gl.FRAMEBUFFER_COMPLETE {
|
||||
if s != 0 {
|
||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
||||
}
|
||||
framebuffer = framebufferNative(f)
|
||||
return nil
|
||||
}); err != nil {
|
||||
return 0, err
|
||||
if e := gl.GetError(); e != gl.NO_ERROR {
|
||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
||||
}
|
||||
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
||||
}
|
||||
return framebuffer, nil
|
||||
return framebufferNative(f), nil
|
||||
}
|
||||
|
||||
func (c *context) setViewportImpl(width, height int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.Viewport(0, 0, int32(width), int32(height))
|
||||
return nil
|
||||
})
|
||||
gl.Viewport(0, 0, int32(width), int32(height))
|
||||
}
|
||||
|
||||
func (c *context) deleteFramebuffer(f framebufferNative) {
|
||||
_ = c.t.Call(func() error {
|
||||
ff := uint32(f)
|
||||
if !gl.IsFramebufferEXT(ff) {
|
||||
return nil
|
||||
}
|
||||
if c.lastFramebuffer == f {
|
||||
c.lastFramebuffer = invalidFramebuffer
|
||||
c.lastViewportWidth = 0
|
||||
c.lastViewportHeight = 0
|
||||
}
|
||||
gl.DeleteFramebuffersEXT(1, &ff)
|
||||
return nil
|
||||
})
|
||||
ff := uint32(f)
|
||||
if !gl.IsFramebufferEXT(ff) {
|
||||
return
|
||||
}
|
||||
if c.lastFramebuffer == f {
|
||||
c.lastFramebuffer = invalidFramebuffer
|
||||
c.lastViewportWidth = 0
|
||||
c.lastViewportHeight = 0
|
||||
}
|
||||
gl.DeleteFramebuffersEXT(1, &ff)
|
||||
}
|
||||
|
||||
func (c *context) newShader(shaderType shaderType, source string) (shader, error) {
|
||||
var sh shader
|
||||
if err := c.t.Call(func() error {
|
||||
s := gl.CreateShader(uint32(shaderType))
|
||||
if s == 0 {
|
||||
return fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
|
||||
}
|
||||
cSources, free := gl.Strs(source + "\x00")
|
||||
gl.ShaderSource(uint32(s), 1, cSources, nil)
|
||||
free()
|
||||
gl.CompileShader(s)
|
||||
|
||||
var v int32
|
||||
gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
|
||||
if v == gl.FALSE {
|
||||
var l int32
|
||||
var log []byte
|
||||
gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
|
||||
if l != 0 {
|
||||
log = make([]byte, l)
|
||||
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
|
||||
}
|
||||
return fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||
}
|
||||
sh = shader(s)
|
||||
return nil
|
||||
}); err != nil {
|
||||
return 0, err
|
||||
s := gl.CreateShader(uint32(shaderType))
|
||||
if s == 0 {
|
||||
return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
|
||||
}
|
||||
return sh, nil
|
||||
cSources, free := gl.Strs(source + "\x00")
|
||||
gl.ShaderSource(uint32(s), 1, cSources, nil)
|
||||
free()
|
||||
gl.CompileShader(s)
|
||||
|
||||
var v int32
|
||||
gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
|
||||
if v == gl.FALSE {
|
||||
var l int32
|
||||
var log []byte
|
||||
gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
|
||||
if l != 0 {
|
||||
log = make([]byte, l)
|
||||
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
|
||||
}
|
||||
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||
}
|
||||
return shader(s), nil
|
||||
}
|
||||
|
||||
func (c *context) deleteShader(s shader) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.DeleteShader(uint32(s))
|
||||
return nil
|
||||
})
|
||||
gl.DeleteShader(uint32(s))
|
||||
}
|
||||
|
||||
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
|
||||
var pr program
|
||||
if err := c.t.Call(func() error {
|
||||
p := gl.CreateProgram()
|
||||
if p == 0 {
|
||||
return errors.New("opengl: glCreateProgram failed")
|
||||
}
|
||||
|
||||
for _, shader := range shaders {
|
||||
gl.AttachShader(p, uint32(shader))
|
||||
}
|
||||
|
||||
for i, name := range attributes {
|
||||
l, free := gl.Strs(name + "\x00")
|
||||
gl.BindAttribLocation(p, uint32(i), *l)
|
||||
free()
|
||||
}
|
||||
|
||||
gl.LinkProgram(p)
|
||||
var v int32
|
||||
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
|
||||
if v == gl.FALSE {
|
||||
var l int32
|
||||
var log []byte
|
||||
gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
|
||||
if l != 0 {
|
||||
log = make([]byte, l)
|
||||
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
|
||||
}
|
||||
return fmt.Errorf("opengl: program error: %s", log)
|
||||
}
|
||||
pr = program(p)
|
||||
return nil
|
||||
}); err != nil {
|
||||
return 0, err
|
||||
p := gl.CreateProgram()
|
||||
if p == 0 {
|
||||
return 0, errors.New("opengl: glCreateProgram failed")
|
||||
}
|
||||
return pr, nil
|
||||
|
||||
for _, shader := range shaders {
|
||||
gl.AttachShader(p, uint32(shader))
|
||||
}
|
||||
|
||||
for i, name := range attributes {
|
||||
l, free := gl.Strs(name + "\x00")
|
||||
gl.BindAttribLocation(p, uint32(i), *l)
|
||||
free()
|
||||
}
|
||||
|
||||
gl.LinkProgram(p)
|
||||
var v int32
|
||||
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
|
||||
if v == gl.FALSE {
|
||||
var l int32
|
||||
var log []byte
|
||||
gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
|
||||
if l != 0 {
|
||||
log = make([]byte, l)
|
||||
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
|
||||
}
|
||||
return 0, fmt.Errorf("opengl: program error: %s", log)
|
||||
}
|
||||
return program(p), nil
|
||||
}
|
||||
|
||||
func (c *context) useProgram(p program) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.UseProgram(uint32(p))
|
||||
return nil
|
||||
})
|
||||
gl.UseProgram(uint32(p))
|
||||
}
|
||||
|
||||
func (c *context) deleteProgram(p program) {
|
||||
_ = c.t.Call(func() error {
|
||||
if !gl.IsProgram(uint32(p)) {
|
||||
return nil
|
||||
}
|
||||
gl.DeleteProgram(uint32(p))
|
||||
return nil
|
||||
})
|
||||
if !gl.IsProgram(uint32(p)) {
|
||||
return
|
||||
}
|
||||
gl.DeleteProgram(uint32(p))
|
||||
}
|
||||
|
||||
func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
|
||||
@ -392,164 +310,110 @@ func (c *context) getUniformLocationImpl(p program, location string) uniformLoca
|
||||
}
|
||||
|
||||
func (c *context) uniformInt(p program, location string, v int) bool {
|
||||
var r bool
|
||||
_ = c.t.Call(func() error {
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return nil
|
||||
}
|
||||
r = true
|
||||
gl.Uniform1i(l, int32(v))
|
||||
return nil
|
||||
})
|
||||
return r
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return false
|
||||
}
|
||||
gl.Uniform1i(l, int32(v))
|
||||
return true
|
||||
}
|
||||
|
||||
func (c *context) uniformFloat(p program, location string, v float32) bool {
|
||||
var r bool
|
||||
_ = c.t.Call(func() error {
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return nil
|
||||
}
|
||||
r = true
|
||||
gl.Uniform1f(l, v)
|
||||
return nil
|
||||
})
|
||||
return r
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return false
|
||||
}
|
||||
gl.Uniform1f(l, v)
|
||||
return true
|
||||
}
|
||||
|
||||
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
|
||||
var r bool
|
||||
_ = c.t.Call(func() error {
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return nil
|
||||
}
|
||||
r = true
|
||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||
if l == invalidUniform {
|
||||
return false
|
||||
}
|
||||
|
||||
base := typ.Main
|
||||
len := int32(1)
|
||||
if base == shaderir.Array {
|
||||
base = typ.Sub[0].Main
|
||||
len = int32(typ.Length)
|
||||
}
|
||||
base := typ.Main
|
||||
len := int32(1)
|
||||
if base == shaderir.Array {
|
||||
base = typ.Sub[0].Main
|
||||
len = int32(typ.Length)
|
||||
}
|
||||
|
||||
switch base {
|
||||
case shaderir.Float:
|
||||
gl.Uniform1fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec2:
|
||||
gl.Uniform2fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec3:
|
||||
gl.Uniform3fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec4:
|
||||
gl.Uniform4fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat2:
|
||||
gl.UniformMatrix2fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat3:
|
||||
gl.UniformMatrix3fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat4:
|
||||
gl.UniformMatrix4fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
|
||||
}
|
||||
return nil
|
||||
})
|
||||
return r
|
||||
switch base {
|
||||
case shaderir.Float:
|
||||
gl.Uniform1fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec2:
|
||||
gl.Uniform2fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec3:
|
||||
gl.Uniform3fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Vec4:
|
||||
gl.Uniform4fv(l, len, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat2:
|
||||
gl.UniformMatrix2fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat3:
|
||||
gl.UniformMatrix3fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
case shaderir.Mat4:
|
||||
gl.UniformMatrix4fv(l, len, false, (*float32)(gl.Ptr(v)))
|
||||
default:
|
||||
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
|
||||
return nil
|
||||
})
|
||||
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
|
||||
}
|
||||
|
||||
func (c *context) enableVertexAttribArray(p program, index int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.EnableVertexAttribArray(uint32(index))
|
||||
return nil
|
||||
})
|
||||
gl.EnableVertexAttribArray(uint32(index))
|
||||
}
|
||||
|
||||
func (c *context) disableVertexAttribArray(p program, index int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.DisableVertexAttribArray(uint32(index))
|
||||
return nil
|
||||
})
|
||||
gl.DisableVertexAttribArray(uint32(index))
|
||||
}
|
||||
|
||||
func (c *context) newArrayBuffer(size int) buffer {
|
||||
var bf buffer
|
||||
_ = c.t.Call(func() error {
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(uint32(arrayBuffer), b)
|
||||
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
|
||||
bf = buffer(b)
|
||||
return nil
|
||||
})
|
||||
return bf
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(uint32(arrayBuffer), b)
|
||||
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
|
||||
return buffer(b)
|
||||
}
|
||||
|
||||
func (c *context) newElementArrayBuffer(size int) buffer {
|
||||
var bf buffer
|
||||
_ = c.t.Call(func() error {
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(uint32(elementArrayBuffer), b)
|
||||
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
|
||||
bf = buffer(b)
|
||||
return nil
|
||||
})
|
||||
return bf
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(uint32(elementArrayBuffer), b)
|
||||
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
|
||||
return buffer(b)
|
||||
}
|
||||
|
||||
func (c *context) bindBuffer(bufferType bufferType, b buffer) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BindBuffer(uint32(bufferType), uint32(b))
|
||||
return nil
|
||||
})
|
||||
gl.BindBuffer(uint32(bufferType), uint32(b))
|
||||
}
|
||||
|
||||
func (c *context) arrayBufferSubData(data []float32) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
|
||||
return nil
|
||||
})
|
||||
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
|
||||
}
|
||||
|
||||
func (c *context) elementArrayBufferSubData(data []uint16) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
|
||||
return nil
|
||||
})
|
||||
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
|
||||
}
|
||||
|
||||
func (c *context) deleteBuffer(b buffer) {
|
||||
_ = c.t.Call(func() error {
|
||||
bb := uint32(b)
|
||||
gl.DeleteBuffers(1, &bb)
|
||||
return nil
|
||||
})
|
||||
bb := uint32(b)
|
||||
gl.DeleteBuffers(1, &bb)
|
||||
}
|
||||
|
||||
func (c *context) drawElements(len int, offsetInBytes int) {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
|
||||
return nil
|
||||
})
|
||||
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
|
||||
}
|
||||
|
||||
func (c *context) maxTextureSizeImpl() int {
|
||||
size := 0
|
||||
_ = c.t.Call(func() error {
|
||||
s := int32(0)
|
||||
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
|
||||
size = int(s)
|
||||
return nil
|
||||
})
|
||||
return size
|
||||
s := int32(0)
|
||||
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
|
||||
return int(s)
|
||||
}
|
||||
|
||||
func (c *context) getShaderPrecisionFormatPrecision() int {
|
||||
@ -559,10 +423,7 @@ func (c *context) getShaderPrecisionFormatPrecision() int {
|
||||
}
|
||||
|
||||
func (c *context) flush() {
|
||||
_ = c.t.Call(func() error {
|
||||
gl.Flush()
|
||||
return nil
|
||||
})
|
||||
gl.Flush()
|
||||
}
|
||||
|
||||
func (c *context) needsRestoring() bool {
|
||||
@ -570,54 +431,37 @@ func (c *context) needsRestoring() bool {
|
||||
}
|
||||
|
||||
func (c *context) canUsePBO() bool {
|
||||
var available bool
|
||||
_ = c.t.Call(func() error {
|
||||
available = isPBOAvailable()
|
||||
return nil
|
||||
})
|
||||
|
||||
return available
|
||||
return isPBOAvailable()
|
||||
}
|
||||
|
||||
func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
||||
c.bindTexture(t)
|
||||
_ = c.t.Call(func() error {
|
||||
for _, a := range args {
|
||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
|
||||
}
|
||||
return nil
|
||||
})
|
||||
for _, a := range args {
|
||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
|
||||
}
|
||||
}
|
||||
|
||||
func (c *context) newPixelBufferObject(width, height int) buffer {
|
||||
var bf buffer
|
||||
_ = c.t.Call(func() error {
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
|
||||
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||
bf = buffer(b)
|
||||
return nil
|
||||
})
|
||||
return bf
|
||||
var b uint32
|
||||
gl.GenBuffers(1, &b)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
|
||||
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||
return buffer(b)
|
||||
}
|
||||
|
||||
func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
||||
c.bindTexture(t)
|
||||
_ = c.t.Call(func() error {
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
|
||||
|
||||
stride := 4 * width
|
||||
for _, a := range args {
|
||||
offset := 4 * (a.Y*width + a.X)
|
||||
for j := 0; j < a.Height; j++ {
|
||||
gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
|
||||
}
|
||||
stride := 4 * width
|
||||
for _, a := range args {
|
||||
offset := 4 * (a.Y*width + a.X)
|
||||
for j := 0; j < a.Height; j++ {
|
||||
gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
|
||||
}
|
||||
}
|
||||
|
||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||
return nil
|
||||
})
|
||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||
}
|
||||
|
@ -273,7 +273,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||
gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
|
||||
}
|
||||
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||
c.ensureGL()
|
||||
gl := c.gl
|
||||
|
||||
@ -282,7 +282,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
|
||||
p := jsutil.TemporaryUint8Array(4 * width * height)
|
||||
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
|
||||
|
||||
return jsutil.Uint8ArrayToSlice(p), nil
|
||||
return jsutil.Uint8ArrayToSlice(p)
|
||||
}
|
||||
|
||||
func (c *context) activeTexture(idx int) {
|
||||
|
@ -148,7 +148,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
|
||||
}
|
||||
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||
gl := c.gl
|
||||
gl.Flush()
|
||||
|
||||
@ -156,7 +156,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
|
||||
|
||||
pixels := make([]byte, 4*width*height)
|
||||
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
|
||||
return pixels, nil
|
||||
return pixels
|
||||
}
|
||||
|
||||
func (c *context) activeTexture(idx int) {
|
||||
|
@ -21,7 +21,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||
)
|
||||
|
||||
var theGraphics Graphics
|
||||
@ -44,10 +43,6 @@ type Graphics struct {
|
||||
drawCalled bool
|
||||
}
|
||||
|
||||
func (g *Graphics) SetThread(thread *thread.Thread) {
|
||||
g.context.t = thread
|
||||
}
|
||||
|
||||
func (g *Graphics) Begin() {
|
||||
// Do nothing.
|
||||
}
|
||||
|
@ -64,10 +64,7 @@ func (i *Image) Pixels() ([]byte, error) {
|
||||
if err := i.ensureFramebuffer(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
p, err := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
|
||||
return p, nil
|
||||
}
|
||||
|
||||
|
@ -29,6 +29,7 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||
)
|
||||
@ -588,7 +589,7 @@ func (u *UserInterface) Run(uicontext driver.UIContext) error {
|
||||
|
||||
// Initialize the main thread first so the thread is available at u.run (#809).
|
||||
u.t = thread.New()
|
||||
u.Graphics().SetThread(u.t)
|
||||
graphicscommand.SetThread(u.t)
|
||||
|
||||
ch := make(chan error, 1)
|
||||
go func() {
|
||||
|
Loading…
Reference in New Issue
Block a user