graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance

Instead, graphicscommand package has a thread.

Updates #1367
This commit is contained in:
Hajime Hoshi 2020-10-13 00:39:45 +09:00
parent b2d618c2be
commit 2942f10d9d
10 changed files with 518 additions and 738 deletions

View File

@ -20,7 +20,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/affine"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
type Region struct {
@ -31,7 +30,6 @@ type Region struct {
}
type Graphics interface {
SetThread(thread *thread.Thread)
Begin()
End()
SetTransparent(transparent bool)

View File

@ -23,6 +23,7 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
var theGraphicsDriver driver.Graphics
@ -31,6 +32,10 @@ func SetGraphicsDriver(driver driver.Graphics) {
theGraphicsDriver = driver
}
func SetThread(thread *thread.Thread) {
theCommandQueue.thread = thread
}
func NeedsRestoring() bool {
if theGraphicsDriver == nil {
// This happens on initialization.
@ -86,6 +91,8 @@ type commandQueue struct {
tmpNumIndices int
nextIndex int
thread *thread.Thread
err error
}
@ -200,10 +207,19 @@ func (q *commandQueue) Enqueue(command command) {
// Flush flushes the command queue.
func (q *commandQueue) Flush() error {
return q.thread.Call(func() error {
return q.flush()
})
}
// flush must be called the main thread.
func (q *commandQueue) flush() error {
if len(q.commands) == 0 {
return nil
}
// TODO: Use thread.Call here!
es := q.indices
vs := q.vertices
if recordLog() {
@ -716,10 +732,17 @@ func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [gra
// ResetGraphicsDriverState resets or initializes the current graphics driver state.
func ResetGraphicsDriverState() error {
return theGraphicsDriver.Reset()
return theCommandQueue.thread.Call(func() error {
return theGraphicsDriver.Reset()
})
}
// MaxImageSize returns the maximum size of an image.
func MaxImageSize() int {
return theGraphicsDriver.MaxImageSize()
var size int
_ = theCommandQueue.thread.Call(func() error {
size = theGraphicsDriver.MaxImageSize()
return nil
})
return size
}

View File

@ -27,7 +27,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
// #cgo CFLAGS: -x objective-c
@ -328,8 +327,6 @@ type Graphics struct {
maxImageSize int
tmpTexture mtl.Texture
t *thread.Thread
pool unsafe.Pointer
}
@ -339,36 +336,23 @@ func Get() *Graphics {
return &theGraphics
}
func (g *Graphics) SetThread(thread *thread.Thread) {
g.t = thread
}
func (g *Graphics) Begin() {
g.t.Call(func() error {
// NSAutoreleasePool is required to release drawable correctly (#847).
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
g.pool = C.allocAutoreleasePool()
return nil
})
// NSAutoreleasePool is required to release drawable correctly (#847).
// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
g.pool = C.allocAutoreleasePool()
}
func (g *Graphics) End() {
g.flushIfNeeded(false, true)
g.t.Call(func() error {
g.screenDrawable = ca.MetalDrawable{}
C.releaseAutoreleasePool(g.pool)
g.pool = nil
return nil
})
g.screenDrawable = ca.MetalDrawable{}
C.releaseAutoreleasePool(g.pool)
g.pool = nil
}
func (g *Graphics) SetWindow(window uintptr) {
g.t.Call(func() error {
// Note that [NSApp mainWindow] returns nil when the window is borderless.
// Then the window is needed to be given explicitly.
g.view.setWindow(window)
return nil
})
// Note that [NSApp mainWindow] returns nil when the window is borderless.
// Then the window is needed to be given explicitly.
g.view.setWindow(window)
}
func (g *Graphics) SetUIView(uiview uintptr) {
@ -377,37 +361,30 @@ func (g *Graphics) SetUIView(uiview uintptr) {
}
func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
g.t.Call(func() error {
if g.vb != (mtl.Buffer{}) {
g.vb.Release()
}
if g.ib != (mtl.Buffer{}) {
g.ib.Release()
}
g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
return nil
})
if g.vb != (mtl.Buffer{}) {
g.vb.Release()
}
if g.ib != (mtl.Buffer{}) {
g.ib.Release()
}
g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
}
func (g *Graphics) flushIfNeeded(wait bool, present bool) {
g.t.Call(func() error {
if g.cb == (mtl.CommandBuffer{}) {
return nil
}
if g.cb == (mtl.CommandBuffer{}) {
return
}
if present && g.screenDrawable != (ca.MetalDrawable{}) {
g.cb.PresentDrawable(g.screenDrawable)
}
g.cb.Commit()
if wait {
g.cb.WaitUntilCompleted()
}
if present && g.screenDrawable != (ca.MetalDrawable{}) {
g.cb.PresentDrawable(g.screenDrawable)
}
g.cb.Commit()
if wait {
g.cb.WaitUntilCompleted()
}
g.cb = mtl.CommandBuffer{}
return nil
})
g.cb = mtl.CommandBuffer{}
}
func (g *Graphics) checkSize(width, height int) {
@ -452,11 +429,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
StorageMode: storageMode,
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
}
var t mtl.Texture
g.t.Call(func() error {
t = g.view.getMTLDevice().MakeTexture(td)
return nil
})
t := g.view.getMTLDevice().MakeTexture(td)
i := &Image{
id: g.genNextImageID(),
graphics: g,
@ -469,10 +442,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
}
func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
g.t.Call(func() error {
g.view.setDrawableSize(width, height)
return nil
})
g.view.setDrawableSize(width, height)
i := &Image{
id: g.genNextImageID(),
graphics: g,
@ -524,126 +494,120 @@ func operationToBlendFactor(c driver.Operation) mtl.BlendFactor {
}
func (g *Graphics) Reset() error {
if err := g.t.Call(func() error {
if g.cq != (mtl.CommandQueue{}) {
g.cq.Release()
g.cq = mtl.CommandQueue{}
}
if g.cq != (mtl.CommandQueue{}) {
g.cq.Release()
g.cq = mtl.CommandQueue{}
}
// TODO: Release existing rpss
if g.rpss == nil {
g.rpss = map[rpsKey]mtl.RenderPipelineState{}
}
// TODO: Release existing rpss
if g.rpss == nil {
g.rpss = map[rpsKey]mtl.RenderPipelineState{}
}
if err := g.view.reset(); err != nil {
return err
}
if g.transparent {
g.view.ml.SetOpaque(false)
}
if err := g.view.reset(); err != nil {
return err
}
if g.transparent {
g.view.ml.SetOpaque(false)
}
replaces := map[string]string{
"{{.FilterNearest}}": fmt.Sprintf("%d", driver.FilterNearest),
"{{.FilterLinear}}": fmt.Sprintf("%d", driver.FilterLinear),
"{{.FilterScreen}}": fmt.Sprintf("%d", driver.FilterScreen),
"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
"{{.AddressUnsafe}}": fmt.Sprintf("%d", driver.AddressUnsafe),
}
src := source
for k, v := range replaces {
src = strings.Replace(src, k, v, -1)
}
replaces := map[string]string{
"{{.FilterNearest}}": fmt.Sprintf("%d", driver.FilterNearest),
"{{.FilterLinear}}": fmt.Sprintf("%d", driver.FilterLinear),
"{{.FilterScreen}}": fmt.Sprintf("%d", driver.FilterScreen),
"{{.AddressClampToZero}}": fmt.Sprintf("%d", driver.AddressClampToZero),
"{{.AddressRepeat}}": fmt.Sprintf("%d", driver.AddressRepeat),
"{{.AddressUnsafe}}": fmt.Sprintf("%d", driver.AddressUnsafe),
}
src := source
for k, v := range replaces {
src = strings.Replace(src, k, v, -1)
}
lib, err := g.view.getMTLDevice().MakeLibrary(src, mtl.CompileOptions{})
if err != nil {
return err
}
vs, err := lib.MakeFunction("VertexShader")
if err != nil {
return err
}
fs, err := lib.MakeFunction(
fmt.Sprintf("FragmentShader_%d_%d_%d", 0, driver.FilterScreen, driver.AddressUnsafe))
if err != nil {
return err
}
rpld := mtl.RenderPipelineDescriptor{
VertexFunction: vs,
FragmentFunction: fs,
}
rpld.ColorAttachments[0].PixelFormat = g.view.colorPixelFormat()
rpld.ColorAttachments[0].BlendingEnabled = true
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = mtl.BlendFactorZero
rpld.ColorAttachments[0].DestinationRGBBlendFactor = mtl.BlendFactorZero
rpld.ColorAttachments[0].SourceAlphaBlendFactor = mtl.BlendFactorOne
rpld.ColorAttachments[0].SourceRGBBlendFactor = mtl.BlendFactorOne
rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
if err != nil {
return err
}
g.screenRPS = rps
lib, err := g.view.getMTLDevice().MakeLibrary(src, mtl.CompileOptions{})
if err != nil {
return err
}
vs, err := lib.MakeFunction("VertexShader")
if err != nil {
return err
}
fs, err := lib.MakeFunction(
fmt.Sprintf("FragmentShader_%d_%d_%d", 0, driver.FilterScreen, driver.AddressUnsafe))
if err != nil {
return err
}
rpld := mtl.RenderPipelineDescriptor{
VertexFunction: vs,
FragmentFunction: fs,
}
rpld.ColorAttachments[0].PixelFormat = g.view.colorPixelFormat()
rpld.ColorAttachments[0].BlendingEnabled = true
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = mtl.BlendFactorZero
rpld.ColorAttachments[0].DestinationRGBBlendFactor = mtl.BlendFactorZero
rpld.ColorAttachments[0].SourceAlphaBlendFactor = mtl.BlendFactorOne
rpld.ColorAttachments[0].SourceRGBBlendFactor = mtl.BlendFactorOne
rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
if err != nil {
return err
}
g.screenRPS = rps
for _, screen := range []bool{false, true} {
for _, cm := range []bool{false, true} {
for _, a := range []driver.Address{
driver.AddressClampToZero,
driver.AddressRepeat,
driver.AddressUnsafe,
for _, screen := range []bool{false, true} {
for _, cm := range []bool{false, true} {
for _, a := range []driver.Address{
driver.AddressClampToZero,
driver.AddressRepeat,
driver.AddressUnsafe,
} {
for _, f := range []driver.Filter{
driver.FilterNearest,
driver.FilterLinear,
} {
for _, f := range []driver.Filter{
driver.FilterNearest,
driver.FilterLinear,
} {
for c := driver.CompositeModeSourceOver; c <= driver.CompositeModeMax; c++ {
cmi := 0
if cm {
cmi = 1
}
fs, err := lib.MakeFunction(fmt.Sprintf("FragmentShader_%d_%d_%d", cmi, f, a))
if err != nil {
return err
}
rpld := mtl.RenderPipelineDescriptor{
VertexFunction: vs,
FragmentFunction: fs,
}
pix := mtl.PixelFormatRGBA8UNorm
if screen {
pix = g.view.colorPixelFormat()
}
rpld.ColorAttachments[0].PixelFormat = pix
rpld.ColorAttachments[0].BlendingEnabled = true
src, dst := c.Operations()
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = operationToBlendFactor(dst)
rpld.ColorAttachments[0].DestinationRGBBlendFactor = operationToBlendFactor(dst)
rpld.ColorAttachments[0].SourceAlphaBlendFactor = operationToBlendFactor(src)
rpld.ColorAttachments[0].SourceRGBBlendFactor = operationToBlendFactor(src)
rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
if err != nil {
return err
}
g.rpss[rpsKey{
screen: screen,
useColorM: cm,
filter: f,
address: a,
compositeMode: c,
}] = rps
for c := driver.CompositeModeSourceOver; c <= driver.CompositeModeMax; c++ {
cmi := 0
if cm {
cmi = 1
}
fs, err := lib.MakeFunction(fmt.Sprintf("FragmentShader_%d_%d_%d", cmi, f, a))
if err != nil {
return err
}
rpld := mtl.RenderPipelineDescriptor{
VertexFunction: vs,
FragmentFunction: fs,
}
pix := mtl.PixelFormatRGBA8UNorm
if screen {
pix = g.view.colorPixelFormat()
}
rpld.ColorAttachments[0].PixelFormat = pix
rpld.ColorAttachments[0].BlendingEnabled = true
src, dst := c.Operations()
rpld.ColorAttachments[0].DestinationAlphaBlendFactor = operationToBlendFactor(dst)
rpld.ColorAttachments[0].DestinationRGBBlendFactor = operationToBlendFactor(dst)
rpld.ColorAttachments[0].SourceAlphaBlendFactor = operationToBlendFactor(src)
rpld.ColorAttachments[0].SourceRGBBlendFactor = operationToBlendFactor(src)
rps, err := g.view.getMTLDevice().MakeRenderPipelineState(rpld)
if err != nil {
return err
}
g.rpss[rpsKey{
screen: screen,
useColorM: cm,
filter: f,
address: a,
compositeMode: c,
}] = rps
}
}
}
}
g.cq = g.view.getMTLDevice().MakeCommandQueue()
return nil
}); err != nil {
return err
}
g.cq = g.view.getMTLDevice().MakeCommandQueue()
return nil
}
@ -733,37 +697,32 @@ func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset i
}]
}
if err := g.t.Call(func() error {
w, h := dst.internalSize()
sourceSize := []float32{0, 0}
if filter != driver.FilterNearest {
w, h := srcs[0].internalSize()
sourceSize[0] = float32(w)
sourceSize[1] = float32(h)
}
esBody, esTranslate := colorM.UnsafeElements()
scale := float32(0)
if filter == driver.FilterScreen {
scale = float32(dst.width) / float32(srcs[0].width)
}
uniforms := []interface{}{
[]float32{float32(w), float32(h)},
sourceSize,
esBody,
esTranslate,
scale,
[]float32{
sourceRegion.X,
sourceRegion.Y,
sourceRegion.X + sourceRegion.Width,
sourceRegion.Y + sourceRegion.Height,
},
}
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, uniforms); err != nil {
return err
}
return nil
}); err != nil {
w, h := dst.internalSize()
sourceSize := []float32{0, 0}
if filter != driver.FilterNearest {
w, h := srcs[0].internalSize()
sourceSize[0] = float32(w)
sourceSize[1] = float32(h)
}
esBody, esTranslate := colorM.UnsafeElements()
scale := float32(0)
if filter == driver.FilterScreen {
scale = float32(dst.width) / float32(srcs[0].width)
}
uniforms := []interface{}{
[]float32{float32(w), float32(h)},
sourceSize,
esBody,
esTranslate,
scale,
[]float32{
sourceRegion.X,
sourceRegion.Y,
sourceRegion.X + sourceRegion.Width,
sourceRegion.Y + sourceRegion.Height,
},
}
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, uniforms); err != nil {
return err
}
return nil
@ -790,52 +749,40 @@ func (g *Graphics) HasHighPrecisionFloat() bool {
}
func (g *Graphics) MaxImageSize() int {
m := 0
g.t.Call(func() error {
if g.maxImageSize == 0 {
if g.maxImageSize == 0 {
g.maxImageSize = 4096
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
switch {
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily4_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily3_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v2):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v1):
g.maxImageSize = 4096
// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
switch {
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily5_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily4_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily3_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v2):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily2_v1):
g.maxImageSize = 4096
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v2):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v1):
g.maxImageSize = 4096
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily2_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily1_v1):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_macOS_GPUFamily1_v1):
g.maxImageSize = 16384
default:
panic("metal: there is no supported feature set")
}
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v2):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_iOS_GPUFamily1_v1):
g.maxImageSize = 4096
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily2_v1):
g.maxImageSize = 16384
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_tvOS_GPUFamily1_v1):
g.maxImageSize = 8192
case g.view.getMTLDevice().SupportsFeatureSet(mtl.FeatureSet_macOS_GPUFamily1_v1):
g.maxImageSize = 16384
default:
panic("metal: there is no supported feature set")
}
m = g.maxImageSize
return nil
})
return m
}
return g.maxImageSize
}
func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
var s *Shader
if err := g.t.Call(func() error {
var err error
s, err = newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
if err != nil {
return err
}
return nil
}); err != nil {
s, err := newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
if err != nil {
return nil, err
}
g.addShader(s)
@ -877,13 +824,10 @@ func (i *Image) internalSize() (int, int) {
}
func (i *Image) Dispose() {
i.graphics.t.Call(func() error {
if i.texture != (mtl.Texture{}) {
i.texture.Release()
i.texture = mtl.Texture{}
}
return nil
})
if i.texture != (mtl.Texture{}) {
i.texture.Release()
i.texture = mtl.Texture{}
}
i.graphics.removeImage(i)
}
@ -897,19 +841,16 @@ func (i *Image) IsInvalidated() bool {
func (i *Image) syncTexture() {
// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BliCommandEncoder
// is necessary (#1337).
i.graphics.t.Call(func() error {
if i.graphics.cb != (mtl.CommandBuffer{}) {
panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
}
if i.graphics.cb != (mtl.CommandBuffer{}) {
panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
}
cb := i.graphics.cq.MakeCommandBuffer()
bce := cb.MakeBlitCommandEncoder()
bce.SynchronizeTexture(i.texture, 0, 0)
bce.EndEncoding()
cb.Commit()
cb.WaitUntilCompleted()
return nil
})
cb := i.graphics.cq.MakeCommandBuffer()
bce := cb.MakeBlitCommandEncoder()
bce.SynchronizeTexture(i.texture, 0, 0)
bce.EndEncoding()
cb.Commit()
cb.WaitUntilCompleted()
}
func (i *Image) Pixels() ([]byte, error) {
@ -917,12 +858,9 @@ func (i *Image) Pixels() ([]byte, error) {
i.syncTexture()
b := make([]byte, 4*i.width*i.height)
i.graphics.t.Call(func() error {
i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
}, 0)
return nil
})
i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
}, 0)
return b, nil
}
@ -932,58 +870,50 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
// If the memory is shared (e.g., iOS), texture data doen't have to be synced. Send the data directly.
if storageMode == mtl.StorageModeShared {
g.t.Call(func() error {
for _, a := range args {
i.texture.ReplaceRegion(mtl.Region{
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
}
return nil
})
return
for _, a := range args {
i.texture.ReplaceRegion(mtl.Region{
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
}
}
// If the memory is managed (e.g., macOS), texture data cannot be sent to the destination directly because
// this requires synchronizing data between CPU and GPU. As synchronizing is inefficient, let's send the
// data to a temporary texture once, and then copy it in GPU.
g.t.Call(func() error {
w, h := i.texture.Width(), i.texture.Height()
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
if g.tmpTexture != (mtl.Texture{}) {
g.tmpTexture.Release()
}
td := mtl.TextureDescriptor{
TextureType: mtl.TextureType2D,
PixelFormat: mtl.PixelFormatRGBA8UNorm,
Width: w,
Height: h,
StorageMode: storageMode,
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
}
g.tmpTexture = g.view.getMTLDevice().MakeTexture(td)
w, h := i.texture.Width(), i.texture.Height()
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
if g.tmpTexture != (mtl.Texture{}) {
g.tmpTexture.Release()
}
td := mtl.TextureDescriptor{
TextureType: mtl.TextureType2D,
PixelFormat: mtl.PixelFormatRGBA8UNorm,
Width: w,
Height: h,
StorageMode: storageMode,
Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
}
g.tmpTexture = g.view.getMTLDevice().MakeTexture(td)
}
for _, a := range args {
g.tmpTexture.ReplaceRegion(mtl.Region{
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
}
for _, a := range args {
g.tmpTexture.ReplaceRegion(mtl.Region{
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
}
if g.cb == (mtl.CommandBuffer{}) {
g.cb = i.graphics.cq.MakeCommandBuffer()
}
bce := g.cb.MakeBlitCommandEncoder()
for _, a := range args {
o := mtl.Origin{X: a.X, Y: a.Y, Z: 0}
s := mtl.Size{Width: a.Width, Height: a.Height, Depth: 1}
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
}
bce.EndEncoding()
return nil
})
if g.cb == (mtl.CommandBuffer{}) {
g.cb = i.graphics.cq.MakeCommandBuffer()
}
bce := g.cb.MakeBlitCommandEncoder()
for _, a := range args {
o := mtl.Origin{X: a.X, Y: a.Y, Z: 0}
s := mtl.Size{Width: a.Width, Height: a.Height, Depth: 1}
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
}
bce.EndEncoding()
}
func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, sourceRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error {
@ -993,56 +923,51 @@ func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImage
srcs[i] = g.images[srcID]
}
if err := g.t.Call(func() error {
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
if err != nil {
return err
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
if err != nil {
return err
}
us := make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
// Set the destination texture size.
dw, dh := dst.internalSize()
us[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
// Set the source texture sizes.
usizes := make([]float32, 2*len(srcs))
for i, src := range srcs {
if src != nil {
w, h := src.internalSize()
usizes[2*i] = float32(w)
usizes[2*i+1] = float32(h)
}
}
us[graphics.TextureSizesUniformVariableIndex] = usizes
us := make([]interface{}, graphics.PreservedUniformVariablesNum+len(uniforms))
// Set the source offsets.
uoffsets := make([]float32, 2*len(offsets))
for i, offset := range offsets {
uoffsets[2*i] = offset[0]
uoffsets[2*i+1] = offset[1]
}
us[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
// Set the destination texture size.
dw, dh := dst.internalSize()
us[graphics.DestinationTextureSizeUniformVariableIndex] = []float32{float32(dw), float32(dh)}
// Set the source region's origin of texture0.
uorigin := []float32{float32(sourceRegion.X), float32(sourceRegion.Y)}
us[graphics.TextureSourceRegionOriginUniformVariableIndex] = uorigin
// Set the source texture sizes.
usizes := make([]float32, 2*len(srcs))
for i, src := range srcs {
if src != nil {
w, h := src.internalSize()
usizes[2*i] = float32(w)
usizes[2*i+1] = float32(h)
}
}
us[graphics.TextureSizesUniformVariableIndex] = usizes
// Set the source region's size of texture0.
ussize := []float32{float32(sourceRegion.Width), float32(sourceRegion.Height)}
us[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
// Set the source offsets.
uoffsets := make([]float32, 2*len(offsets))
for i, offset := range offsets {
uoffsets[2*i] = offset[0]
uoffsets[2*i+1] = offset[1]
}
us[graphics.TextureSourceOffsetsUniformVariableIndex] = uoffsets
// Set the additional uniform variables.
for i, v := range uniforms {
const offset = graphics.PreservedUniformVariablesNum
us[offset+i] = v
}
// Set the source region's origin of texture0.
uorigin := []float32{float32(sourceRegion.X), float32(sourceRegion.Y)}
us[graphics.TextureSourceRegionOriginUniformVariableIndex] = uorigin
// Set the source region's size of texture0.
ussize := []float32{float32(sourceRegion.Width), float32(sourceRegion.Height)}
us[graphics.TextureSourceRegionSizeUniformVariableIndex] = ussize
// Set the additional uniform variables.
for i, v := range uniforms {
const offset = graphics.PreservedUniformVariablesNum
us[offset+i] = v
}
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, us); err != nil {
return err
}
return nil
}); err != nil {
if err := g.draw(rps, dst, srcs, indexLen, indexOffset, us); err != nil {
return err
}
return nil

View File

@ -19,7 +19,6 @@ import (
"sync"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
func convertOperation(op driver.Operation) operation {
@ -56,8 +55,6 @@ type context struct {
highp bool
highpOnce sync.Once
t *thread.Thread
contextImpl
}

View File

@ -101,131 +101,90 @@ type contextImpl struct {
}
func (c *context) reset() error {
if err := c.t.Call(func() error {
if c.init {
return nil
}
if !c.init {
// Note that this initialization must be done after Loop is called.
if err := gl.Init(); err != nil {
return fmt.Errorf("opengl: initializing error %v", err)
}
c.init = true
return nil
}); err != nil {
return err
}
c.locationCache = newLocationCache()
c.lastTexture = invalidTexture
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
c.lastCompositeMode = driver.CompositeModeUnknown
_ = c.t.Call(func() error {
gl.Enable(gl.BLEND)
return nil
})
gl.Enable(gl.BLEND)
c.blendFunc(driver.CompositeModeSourceOver)
_ = c.t.Call(func() error {
f := int32(0)
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
c.screenFramebuffer = framebufferNative(f)
return nil
})
f := int32(0)
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
c.screenFramebuffer = framebufferNative(f)
return nil
}
func (c *context) blendFunc(mode driver.CompositeMode) {
_ = c.t.Call(func() error {
if c.lastCompositeMode == mode {
return nil
}
c.lastCompositeMode = mode
s, d := mode.Operations()
s2, d2 := convertOperation(s), convertOperation(d)
gl.BlendFunc(uint32(s2), uint32(d2))
return nil
})
if c.lastCompositeMode == mode {
return
}
c.lastCompositeMode = mode
s, d := mode.Operations()
s2, d2 := convertOperation(s), convertOperation(d)
gl.BlendFunc(uint32(s2), uint32(d2))
}
func (c *context) newTexture(width, height int) (textureNative, error) {
var texture textureNative
if err := c.t.Call(func() error {
var t uint32
gl.GenTextures(1, &t)
// TODO: Use gl.IsTexture
if t <= 0 {
return errors.New("opengl: creating texture failed")
}
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
texture = textureNative(t)
return nil
}); err != nil {
return 0, err
var t uint32
gl.GenTextures(1, &t)
// TODO: Use gl.IsTexture
if t <= 0 {
return 0, errors.New("opengl: creating texture failed")
}
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
texture := textureNative(t)
c.bindTexture(texture)
_ = c.t.Call(func() error {
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
// If data is nil, this just allocates memory and the content is undefined.
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
return nil
})
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
// If data is nil, this just allocates memory and the content is undefined.
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
return texture, nil
}
func (c *context) bindFramebufferImpl(f framebufferNative) {
_ = c.t.Call(func() error {
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
return nil
})
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
}
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
var pixels []byte
_ = c.t.Call(func() error {
gl.Flush()
return nil
})
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
gl.Flush()
c.bindFramebuffer(f.native)
if err := c.t.Call(func() error {
pixels = make([]byte, 4*width*height)
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
return nil
}); err != nil {
return nil, err
}
return pixels, nil
pixels := make([]byte, 4*width*height)
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
return pixels
}
func (c *context) activeTexture(idx int) {
_ = c.t.Call(func() error {
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
return nil
})
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
}
func (c *context) bindTextureImpl(t textureNative) {
_ = c.t.Call(func() error {
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
return nil
})
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
}
func (c *context) deleteTexture(t textureNative) {
_ = c.t.Call(func() error {
tt := uint32(t)
if !gl.IsTexture(tt) {
return nil
}
if c.lastTexture == t {
c.lastTexture = invalidTexture
}
gl.DeleteTextures(1, &tt)
return nil
})
tt := uint32(t)
if !gl.IsTexture(tt) {
return
}
if c.lastTexture == t {
c.lastTexture = invalidTexture
}
gl.DeleteTextures(1, &tt)
}
func (c *context) isTexture(t textureNative) bool {
@ -233,155 +192,114 @@ func (c *context) isTexture(t textureNative) bool {
}
func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
var framebuffer framebufferNative
var f uint32
if err := c.t.Call(func() error {
gl.GenFramebuffersEXT(1, &f)
// TODO: Use gl.IsFramebuffer
if f <= 0 {
return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
}
return nil
}); err != nil {
return 0, err
gl.GenFramebuffersEXT(1, &f)
// TODO: Use gl.IsFramebuffer
if f <= 0 {
return 0, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
}
c.bindFramebuffer(framebufferNative(f))
if err := c.t.Call(func() error {
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
if s != gl.FRAMEBUFFER_COMPLETE {
if s != 0 {
return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
}
if e := gl.GetError(); e != gl.NO_ERROR {
return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
}
return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
if s != gl.FRAMEBUFFER_COMPLETE {
if s != 0 {
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
}
framebuffer = framebufferNative(f)
return nil
}); err != nil {
return 0, err
if e := gl.GetError(); e != gl.NO_ERROR {
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
}
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
}
return framebuffer, nil
return framebufferNative(f), nil
}
func (c *context) setViewportImpl(width, height int) {
_ = c.t.Call(func() error {
gl.Viewport(0, 0, int32(width), int32(height))
return nil
})
gl.Viewport(0, 0, int32(width), int32(height))
}
func (c *context) deleteFramebuffer(f framebufferNative) {
_ = c.t.Call(func() error {
ff := uint32(f)
if !gl.IsFramebufferEXT(ff) {
return nil
}
if c.lastFramebuffer == f {
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}
gl.DeleteFramebuffersEXT(1, &ff)
return nil
})
ff := uint32(f)
if !gl.IsFramebufferEXT(ff) {
return
}
if c.lastFramebuffer == f {
c.lastFramebuffer = invalidFramebuffer
c.lastViewportWidth = 0
c.lastViewportHeight = 0
}
gl.DeleteFramebuffersEXT(1, &ff)
}
func (c *context) newShader(shaderType shaderType, source string) (shader, error) {
var sh shader
if err := c.t.Call(func() error {
s := gl.CreateShader(uint32(shaderType))
if s == 0 {
return fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
}
cSources, free := gl.Strs(source + "\x00")
gl.ShaderSource(uint32(s), 1, cSources, nil)
free()
gl.CompileShader(s)
var v int32
gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
}
return fmt.Errorf("opengl: shader compile failed: %s", log)
}
sh = shader(s)
return nil
}); err != nil {
return 0, err
s := gl.CreateShader(uint32(shaderType))
if s == 0 {
return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
}
return sh, nil
cSources, free := gl.Strs(source + "\x00")
gl.ShaderSource(uint32(s), 1, cSources, nil)
free()
gl.CompileShader(s)
var v int32
gl.GetShaderiv(s, gl.COMPILE_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetShaderiv(uint32(s), gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
}
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
}
return shader(s), nil
}
func (c *context) deleteShader(s shader) {
_ = c.t.Call(func() error {
gl.DeleteShader(uint32(s))
return nil
})
gl.DeleteShader(uint32(s))
}
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
var pr program
if err := c.t.Call(func() error {
p := gl.CreateProgram()
if p == 0 {
return errors.New("opengl: glCreateProgram failed")
}
for _, shader := range shaders {
gl.AttachShader(p, uint32(shader))
}
for i, name := range attributes {
l, free := gl.Strs(name + "\x00")
gl.BindAttribLocation(p, uint32(i), *l)
free()
}
gl.LinkProgram(p)
var v int32
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
}
return fmt.Errorf("opengl: program error: %s", log)
}
pr = program(p)
return nil
}); err != nil {
return 0, err
p := gl.CreateProgram()
if p == 0 {
return 0, errors.New("opengl: glCreateProgram failed")
}
return pr, nil
for _, shader := range shaders {
gl.AttachShader(p, uint32(shader))
}
for i, name := range attributes {
l, free := gl.Strs(name + "\x00")
gl.BindAttribLocation(p, uint32(i), *l)
free()
}
gl.LinkProgram(p)
var v int32
gl.GetProgramiv(p, gl.LINK_STATUS, &v)
if v == gl.FALSE {
var l int32
var log []byte
gl.GetProgramiv(p, gl.INFO_LOG_LENGTH, &l)
if l != 0 {
log = make([]byte, l)
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
}
return 0, fmt.Errorf("opengl: program error: %s", log)
}
return program(p), nil
}
func (c *context) useProgram(p program) {
_ = c.t.Call(func() error {
gl.UseProgram(uint32(p))
return nil
})
gl.UseProgram(uint32(p))
}
func (c *context) deleteProgram(p program) {
_ = c.t.Call(func() error {
if !gl.IsProgram(uint32(p)) {
return nil
}
gl.DeleteProgram(uint32(p))
return nil
})
if !gl.IsProgram(uint32(p)) {
return
}
gl.DeleteProgram(uint32(p))
}
func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
@ -392,164 +310,110 @@ func (c *context) getUniformLocationImpl(p program, location string) uniformLoca
}
func (c *context) uniformInt(p program, location string, v int) bool {
var r bool
_ = c.t.Call(func() error {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return nil
}
r = true
gl.Uniform1i(l, int32(v))
return nil
})
return r
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
gl.Uniform1i(l, int32(v))
return true
}
func (c *context) uniformFloat(p program, location string, v float32) bool {
var r bool
_ = c.t.Call(func() error {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return nil
}
r = true
gl.Uniform1f(l, v)
return nil
})
return r
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
gl.Uniform1f(l, v)
return true
}
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
var r bool
_ = c.t.Call(func() error {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return nil
}
r = true
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
base := typ.Main
len := int32(1)
if base == shaderir.Array {
base = typ.Sub[0].Main
len = int32(typ.Length)
}
base := typ.Main
len := int32(1)
if base == shaderir.Array {
base = typ.Sub[0].Main
len = int32(typ.Length)
}
switch base {
case shaderir.Float:
gl.Uniform1fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec2:
gl.Uniform2fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec3:
gl.Uniform3fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec4:
gl.Uniform4fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Mat2:
gl.UniformMatrix2fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat3:
gl.UniformMatrix3fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat4:
gl.UniformMatrix4fv(l, len, false, (*float32)(gl.Ptr(v)))
default:
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
}
return nil
})
return r
switch base {
case shaderir.Float:
gl.Uniform1fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec2:
gl.Uniform2fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec3:
gl.Uniform3fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Vec4:
gl.Uniform4fv(l, len, (*float32)(gl.Ptr(v)))
case shaderir.Mat2:
gl.UniformMatrix2fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat3:
gl.UniformMatrix3fv(l, len, false, (*float32)(gl.Ptr(v)))
case shaderir.Mat4:
gl.UniformMatrix4fv(l, len, false, (*float32)(gl.Ptr(v)))
default:
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
}
return true
}
func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) {
_ = c.t.Call(func() error {
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
return nil
})
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
}
func (c *context) enableVertexAttribArray(p program, index int) {
_ = c.t.Call(func() error {
gl.EnableVertexAttribArray(uint32(index))
return nil
})
gl.EnableVertexAttribArray(uint32(index))
}
func (c *context) disableVertexAttribArray(p program, index int) {
_ = c.t.Call(func() error {
gl.DisableVertexAttribArray(uint32(index))
return nil
})
gl.DisableVertexAttribArray(uint32(index))
}
func (c *context) newArrayBuffer(size int) buffer {
var bf buffer
_ = c.t.Call(func() error {
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(uint32(arrayBuffer), b)
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
bf = buffer(b)
return nil
})
return bf
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(uint32(arrayBuffer), b)
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
return buffer(b)
}
func (c *context) newElementArrayBuffer(size int) buffer {
var bf buffer
_ = c.t.Call(func() error {
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(uint32(elementArrayBuffer), b)
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
bf = buffer(b)
return nil
})
return bf
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(uint32(elementArrayBuffer), b)
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
return buffer(b)
}
func (c *context) bindBuffer(bufferType bufferType, b buffer) {
_ = c.t.Call(func() error {
gl.BindBuffer(uint32(bufferType), uint32(b))
return nil
})
gl.BindBuffer(uint32(bufferType), uint32(b))
}
func (c *context) arrayBufferSubData(data []float32) {
_ = c.t.Call(func() error {
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
return nil
})
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
}
func (c *context) elementArrayBufferSubData(data []uint16) {
_ = c.t.Call(func() error {
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
return nil
})
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
}
func (c *context) deleteBuffer(b buffer) {
_ = c.t.Call(func() error {
bb := uint32(b)
gl.DeleteBuffers(1, &bb)
return nil
})
bb := uint32(b)
gl.DeleteBuffers(1, &bb)
}
func (c *context) drawElements(len int, offsetInBytes int) {
_ = c.t.Call(func() error {
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
return nil
})
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
}
func (c *context) maxTextureSizeImpl() int {
size := 0
_ = c.t.Call(func() error {
s := int32(0)
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
size = int(s)
return nil
})
return size
s := int32(0)
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
return int(s)
}
func (c *context) getShaderPrecisionFormatPrecision() int {
@ -559,10 +423,7 @@ func (c *context) getShaderPrecisionFormatPrecision() int {
}
func (c *context) flush() {
_ = c.t.Call(func() error {
gl.Flush()
return nil
})
gl.Flush()
}
func (c *context) needsRestoring() bool {
@ -570,54 +431,37 @@ func (c *context) needsRestoring() bool {
}
func (c *context) canUsePBO() bool {
var available bool
_ = c.t.Call(func() error {
available = isPBOAvailable()
return nil
})
return available
return isPBOAvailable()
}
func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
c.bindTexture(t)
_ = c.t.Call(func() error {
for _, a := range args {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
}
return nil
})
for _, a := range args {
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
}
}
func (c *context) newPixelBufferObject(width, height int) buffer {
var bf buffer
_ = c.t.Call(func() error {
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
bf = buffer(b)
return nil
})
return bf
var b uint32
gl.GenBuffers(1, &b)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
return buffer(b)
}
func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
c.bindTexture(t)
_ = c.t.Call(func() error {
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
stride := 4 * width
for _, a := range args {
offset := 4 * (a.Y*width + a.X)
for j := 0; j < a.Height; j++ {
gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
}
stride := 4 * width
for _, a := range args {
offset := 4 * (a.Y*width + a.X)
for j := 0; j < a.Height; j++ {
gl.BufferSubData(gl.PIXEL_UNPACK_BUFFER, offset+stride*j, 4*a.Width, gl.Ptr(a.Pixels[4*a.Width*j:4*a.Width*(j+1)]))
}
}
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
return nil
})
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
}

View File

@ -273,7 +273,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
}
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
c.ensureGL()
gl := c.gl
@ -282,7 +282,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
p := jsutil.TemporaryUint8Array(4 * width * height)
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
return jsutil.Uint8ArrayToSlice(p), nil
return jsutil.Uint8ArrayToSlice(p)
}
func (c *context) activeTexture(idx int) {

View File

@ -148,7 +148,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
}
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
gl := c.gl
gl.Flush()
@ -156,7 +156,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
pixels := make([]byte, 4*width*height)
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
return pixels, nil
return pixels
}
func (c *context) activeTexture(idx int) {

View File

@ -21,7 +21,6 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
var theGraphics Graphics
@ -44,10 +43,6 @@ type Graphics struct {
drawCalled bool
}
func (g *Graphics) SetThread(thread *thread.Thread) {
g.context.t = thread
}
func (g *Graphics) Begin() {
// Do nothing.
}

View File

@ -64,10 +64,7 @@ func (i *Image) Pixels() ([]byte, error) {
if err := i.ensureFramebuffer(); err != nil {
return nil, err
}
p, err := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
if err != nil {
return nil, err
}
p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
return p, nil
}

View File

@ -29,6 +29,7 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
"github.com/hajimehoshi/ebiten/v2/internal/thread"
)
@ -588,7 +589,7 @@ func (u *UserInterface) Run(uicontext driver.UIContext) error {
// Initialize the main thread first so the thread is available at u.run (#809).
u.t = thread.New()
u.Graphics().SetThread(u.t)
graphicscommand.SetThread(u.t)
ch := make(chan error, 1)
go func() {