mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread. Updates #1367
This commit is contained in:
parent
b2d618c2be
commit
2942f10d9d
@ -20,7 +20,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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)
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type Region struct {
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type Region struct {
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@ -31,7 +30,6 @@ type Region struct {
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}
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}
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type Graphics interface {
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type Graphics interface {
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SetThread(thread *thread.Thread)
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Begin()
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Begin()
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End()
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End()
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SetTransparent(transparent bool)
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SetTransparent(transparent bool)
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@ -23,6 +23,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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)
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var theGraphicsDriver driver.Graphics
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var theGraphicsDriver driver.Graphics
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@ -31,6 +32,10 @@ func SetGraphicsDriver(driver driver.Graphics) {
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theGraphicsDriver = driver
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theGraphicsDriver = driver
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}
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}
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func SetThread(thread *thread.Thread) {
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theCommandQueue.thread = thread
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}
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func NeedsRestoring() bool {
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func NeedsRestoring() bool {
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if theGraphicsDriver == nil {
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if theGraphicsDriver == nil {
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// This happens on initialization.
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// This happens on initialization.
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@ -86,6 +91,8 @@ type commandQueue struct {
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tmpNumIndices int
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tmpNumIndices int
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nextIndex int
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nextIndex int
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thread *thread.Thread
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err error
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err error
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}
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}
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@ -200,10 +207,19 @@ func (q *commandQueue) Enqueue(command command) {
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// Flush flushes the command queue.
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// Flush flushes the command queue.
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func (q *commandQueue) Flush() error {
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func (q *commandQueue) Flush() error {
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return q.thread.Call(func() error {
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return q.flush()
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})
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}
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// flush must be called the main thread.
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func (q *commandQueue) flush() error {
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if len(q.commands) == 0 {
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if len(q.commands) == 0 {
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return nil
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return nil
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}
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}
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// TODO: Use thread.Call here!
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es := q.indices
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es := q.indices
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vs := q.vertices
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vs := q.vertices
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if recordLog() {
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if recordLog() {
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@ -716,10 +732,17 @@ func (c *newShaderCommand) CanMergeWithDrawTrianglesCommand(dst *Image, src [gra
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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// ResetGraphicsDriverState resets or initializes the current graphics driver state.
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func ResetGraphicsDriverState() error {
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func ResetGraphicsDriverState() error {
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return theCommandQueue.thread.Call(func() error {
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return theGraphicsDriver.Reset()
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return theGraphicsDriver.Reset()
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})
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}
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}
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// MaxImageSize returns the maximum size of an image.
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// MaxImageSize returns the maximum size of an image.
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func MaxImageSize() int {
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func MaxImageSize() int {
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return theGraphicsDriver.MaxImageSize()
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var size int
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_ = theCommandQueue.thread.Call(func() error {
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size = theGraphicsDriver.MaxImageSize()
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return nil
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})
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return size
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}
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}
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@ -27,7 +27,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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)
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)
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// #cgo CFLAGS: -x objective-c
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// #cgo CFLAGS: -x objective-c
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@ -328,8 +327,6 @@ type Graphics struct {
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maxImageSize int
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maxImageSize int
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tmpTexture mtl.Texture
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tmpTexture mtl.Texture
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t *thread.Thread
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pool unsafe.Pointer
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pool unsafe.Pointer
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}
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}
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@ -339,36 +336,23 @@ func Get() *Graphics {
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return &theGraphics
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return &theGraphics
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}
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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g.t = thread
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}
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func (g *Graphics) Begin() {
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func (g *Graphics) Begin() {
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g.t.Call(func() error {
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// NSAutoreleasePool is required to release drawable correctly (#847).
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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// https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/MTLBestPracticesGuide/Drawables.html
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g.pool = C.allocAutoreleasePool()
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g.pool = C.allocAutoreleasePool()
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return nil
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})
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}
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}
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func (g *Graphics) End() {
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func (g *Graphics) End() {
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g.flushIfNeeded(false, true)
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g.flushIfNeeded(false, true)
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g.t.Call(func() error {
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g.screenDrawable = ca.MetalDrawable{}
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g.screenDrawable = ca.MetalDrawable{}
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C.releaseAutoreleasePool(g.pool)
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C.releaseAutoreleasePool(g.pool)
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g.pool = nil
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g.pool = nil
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return nil
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})
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}
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}
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func (g *Graphics) SetWindow(window uintptr) {
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func (g *Graphics) SetWindow(window uintptr) {
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g.t.Call(func() error {
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// Note that [NSApp mainWindow] returns nil when the window is borderless.
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// Note that [NSApp mainWindow] returns nil when the window is borderless.
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// Then the window is needed to be given explicitly.
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// Then the window is needed to be given explicitly.
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g.view.setWindow(window)
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g.view.setWindow(window)
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return nil
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})
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}
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}
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func (g *Graphics) SetUIView(uiview uintptr) {
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func (g *Graphics) SetUIView(uiview uintptr) {
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@ -377,7 +361,6 @@ func (g *Graphics) SetUIView(uiview uintptr) {
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}
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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g.t.Call(func() error {
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if g.vb != (mtl.Buffer{}) {
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if g.vb != (mtl.Buffer{}) {
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g.vb.Release()
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g.vb.Release()
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}
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}
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@ -386,14 +369,11 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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}
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}
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g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
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g.vb = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&vertices[0]), unsafe.Sizeof(vertices[0])*uintptr(len(vertices)), resourceStorageMode)
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g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
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g.ib = g.view.getMTLDevice().MakeBufferWithBytes(unsafe.Pointer(&indices[0]), unsafe.Sizeof(indices[0])*uintptr(len(indices)), resourceStorageMode)
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return nil
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})
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}
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}
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func (g *Graphics) flushIfNeeded(wait bool, present bool) {
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func (g *Graphics) flushIfNeeded(wait bool, present bool) {
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g.t.Call(func() error {
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if g.cb == (mtl.CommandBuffer{}) {
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if g.cb == (mtl.CommandBuffer{}) {
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return nil
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return
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}
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}
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if present && g.screenDrawable != (ca.MetalDrawable{}) {
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if present && g.screenDrawable != (ca.MetalDrawable{}) {
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@ -405,9 +385,6 @@ func (g *Graphics) flushIfNeeded(wait bool, present bool) {
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}
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}
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g.cb = mtl.CommandBuffer{}
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g.cb = mtl.CommandBuffer{}
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return nil
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})
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}
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}
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func (g *Graphics) checkSize(width, height int) {
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func (g *Graphics) checkSize(width, height int) {
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@ -452,11 +429,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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StorageMode: storageMode,
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StorageMode: storageMode,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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Usage: mtl.TextureUsageShaderRead | mtl.TextureUsageRenderTarget,
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}
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}
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var t mtl.Texture
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t := g.view.getMTLDevice().MakeTexture(td)
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g.t.Call(func() error {
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t = g.view.getMTLDevice().MakeTexture(td)
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return nil
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})
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i := &Image{
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i := &Image{
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id: g.genNextImageID(),
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id: g.genNextImageID(),
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graphics: g,
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graphics: g,
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@ -469,10 +442,7 @@ func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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}
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}
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (driver.Image, error) {
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g.t.Call(func() error {
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g.view.setDrawableSize(width, height)
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g.view.setDrawableSize(width, height)
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return nil
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})
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i := &Image{
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i := &Image{
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id: g.genNextImageID(),
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id: g.genNextImageID(),
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graphics: g,
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graphics: g,
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@ -524,7 +494,6 @@ func operationToBlendFactor(c driver.Operation) mtl.BlendFactor {
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}
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}
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func (g *Graphics) Reset() error {
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func (g *Graphics) Reset() error {
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if err := g.t.Call(func() error {
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if g.cq != (mtl.CommandQueue{}) {
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if g.cq != (mtl.CommandQueue{}) {
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g.cq.Release()
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g.cq.Release()
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g.cq = mtl.CommandQueue{}
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g.cq = mtl.CommandQueue{}
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@ -639,11 +608,6 @@ func (g *Graphics) Reset() error {
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}
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}
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g.cq = g.view.getMTLDevice().MakeCommandQueue()
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g.cq = g.view.getMTLDevice().MakeCommandQueue()
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return nil
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}); err != nil {
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return err
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}
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return nil
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return nil
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}
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}
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@ -733,7 +697,6 @@ func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset i
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}]
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}]
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}
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}
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if err := g.t.Call(func() error {
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w, h := dst.internalSize()
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w, h := dst.internalSize()
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sourceSize := []float32{0, 0}
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sourceSize := []float32{0, 0}
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if filter != driver.FilterNearest {
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if filter != driver.FilterNearest {
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@ -763,10 +726,6 @@ func (g *Graphics) Draw(dstID, srcID driver.ImageID, indexLen int, indexOffset i
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return err
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return err
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}
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}
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return nil
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return nil
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}); err != nil {
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return err
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}
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return nil
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}
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}
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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func (g *Graphics) SetVsyncEnabled(enabled bool) {
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@ -790,8 +749,6 @@ func (g *Graphics) HasHighPrecisionFloat() bool {
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}
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}
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func (g *Graphics) MaxImageSize() int {
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func (g *Graphics) MaxImageSize() int {
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m := 0
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g.t.Call(func() error {
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if g.maxImageSize == 0 {
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if g.maxImageSize == 0 {
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g.maxImageSize = 4096
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g.maxImageSize = 4096
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// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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@ -820,22 +777,12 @@ func (g *Graphics) MaxImageSize() int {
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panic("metal: there is no supported feature set")
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panic("metal: there is no supported feature set")
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}
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}
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}
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}
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m = g.maxImageSize
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return g.maxImageSize
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return nil
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})
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return m
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}
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}
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func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
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func (g *Graphics) NewShader(program *shaderir.Program) (driver.Shader, error) {
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var s *Shader
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s, err := newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
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if err := g.t.Call(func() error {
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var err error
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s, err = newShader(g.view.getMTLDevice(), g.genNextShaderID(), program)
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if err != nil {
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if err != nil {
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return err
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}
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return nil
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}); err != nil {
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return nil, err
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return nil, err
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}
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}
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g.addShader(s)
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g.addShader(s)
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@ -877,13 +824,10 @@ func (i *Image) internalSize() (int, int) {
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}
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}
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func (i *Image) Dispose() {
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func (i *Image) Dispose() {
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i.graphics.t.Call(func() error {
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if i.texture != (mtl.Texture{}) {
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if i.texture != (mtl.Texture{}) {
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i.texture.Release()
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i.texture.Release()
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i.texture = mtl.Texture{}
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i.texture = mtl.Texture{}
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}
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}
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return nil
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})
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i.graphics.removeImage(i)
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i.graphics.removeImage(i)
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}
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}
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@ -897,7 +841,6 @@ func (i *Image) IsInvalidated() bool {
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func (i *Image) syncTexture() {
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func (i *Image) syncTexture() {
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// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BliCommandEncoder
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// Calling SynchronizeTexture is ignored on iOS (see mtl.m), but it looks like committing BliCommandEncoder
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// is necessary (#1337).
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// is necessary (#1337).
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i.graphics.t.Call(func() error {
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if i.graphics.cb != (mtl.CommandBuffer{}) {
|
if i.graphics.cb != (mtl.CommandBuffer{}) {
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panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
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panic("metal: command buffer must be empty at syncTexture: flushIfNeeded is not called yet?")
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}
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}
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@ -908,8 +851,6 @@ func (i *Image) syncTexture() {
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bce.EndEncoding()
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bce.EndEncoding()
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cb.Commit()
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cb.Commit()
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cb.WaitUntilCompleted()
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cb.WaitUntilCompleted()
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return nil
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})
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|
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}
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}
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func (i *Image) Pixels() ([]byte, error) {
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func (i *Image) Pixels() ([]byte, error) {
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@ -917,12 +858,9 @@ func (i *Image) Pixels() ([]byte, error) {
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i.syncTexture()
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i.syncTexture()
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|
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b := make([]byte, 4*i.width*i.height)
|
b := make([]byte, 4*i.width*i.height)
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i.graphics.t.Call(func() error {
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i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
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i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
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Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
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Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
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}, 0)
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}, 0)
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return nil
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})
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return b, nil
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return b, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -932,22 +870,17 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
|
|||||||
|
|
||||||
// If the memory is shared (e.g., iOS), texture data doen't have to be synced. Send the data directly.
|
// If the memory is shared (e.g., iOS), texture data doen't have to be synced. Send the data directly.
|
||||||
if storageMode == mtl.StorageModeShared {
|
if storageMode == mtl.StorageModeShared {
|
||||||
g.t.Call(func() error {
|
|
||||||
for _, a := range args {
|
for _, a := range args {
|
||||||
i.texture.ReplaceRegion(mtl.Region{
|
i.texture.ReplaceRegion(mtl.Region{
|
||||||
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
Origin: mtl.Origin{X: a.X, Y: a.Y, Z: 0},
|
||||||
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
Size: mtl.Size{Width: a.Width, Height: a.Height, Depth: 1},
|
||||||
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
}, 0, unsafe.Pointer(&a.Pixels[0]), 4*a.Width)
|
||||||
}
|
}
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the memory is managed (e.g., macOS), texture data cannot be sent to the destination directly because
|
// If the memory is managed (e.g., macOS), texture data cannot be sent to the destination directly because
|
||||||
// this requires synchronizing data between CPU and GPU. As synchronizing is inefficient, let's send the
|
// this requires synchronizing data between CPU and GPU. As synchronizing is inefficient, let's send the
|
||||||
// data to a temporary texture once, and then copy it in GPU.
|
// data to a temporary texture once, and then copy it in GPU.
|
||||||
g.t.Call(func() error {
|
|
||||||
w, h := i.texture.Width(), i.texture.Height()
|
w, h := i.texture.Width(), i.texture.Height()
|
||||||
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
|
if g.tmpTexture == (mtl.Texture{}) || w > g.tmpTexture.Width() || h > g.tmpTexture.Height() {
|
||||||
if g.tmpTexture != (mtl.Texture{}) {
|
if g.tmpTexture != (mtl.Texture{}) {
|
||||||
@ -981,9 +914,6 @@ func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
|
|||||||
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
|
bce.CopyFromTexture(g.tmpTexture, 0, 0, o, s, i.texture, 0, 0, o)
|
||||||
}
|
}
|
||||||
bce.EndEncoding()
|
bce.EndEncoding()
|
||||||
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, sourceRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error {
|
func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImageNum]driver.ImageID, offsets [graphics.ShaderImageNum - 1][2]float32, shader driver.ShaderID, indexLen int, indexOffset int, sourceRegion driver.Region, mode driver.CompositeMode, uniforms []interface{}) error {
|
||||||
@ -993,7 +923,6 @@ func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImage
|
|||||||
srcs[i] = g.images[srcID]
|
srcs[i] = g.images[srcID]
|
||||||
}
|
}
|
||||||
|
|
||||||
if err := g.t.Call(func() error {
|
|
||||||
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
|
rps, err := g.shaders[shader].RenderPipelineState(g.view.getMTLDevice(), mode)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
@ -1042,8 +971,4 @@ func (g *Graphics) DrawShader(dstID driver.ImageID, srcIDs [graphics.ShaderImage
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
return nil
|
return nil
|
||||||
}); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,6 @@ import (
|
|||||||
"sync"
|
"sync"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
func convertOperation(op driver.Operation) operation {
|
func convertOperation(op driver.Operation) operation {
|
||||||
@ -56,8 +55,6 @@ type context struct {
|
|||||||
highp bool
|
highp bool
|
||||||
highpOnce sync.Once
|
highpOnce sync.Once
|
||||||
|
|
||||||
t *thread.Thread
|
|
||||||
|
|
||||||
contextImpl
|
contextImpl
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -101,69 +101,51 @@ type contextImpl struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) reset() error {
|
func (c *context) reset() error {
|
||||||
if err := c.t.Call(func() error {
|
if !c.init {
|
||||||
if c.init {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
// Note that this initialization must be done after Loop is called.
|
// Note that this initialization must be done after Loop is called.
|
||||||
if err := gl.Init(); err != nil {
|
if err := gl.Init(); err != nil {
|
||||||
return fmt.Errorf("opengl: initializing error %v", err)
|
return fmt.Errorf("opengl: initializing error %v", err)
|
||||||
}
|
}
|
||||||
c.init = true
|
c.init = true
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
}
|
||||||
|
|
||||||
c.locationCache = newLocationCache()
|
c.locationCache = newLocationCache()
|
||||||
c.lastTexture = invalidTexture
|
c.lastTexture = invalidTexture
|
||||||
c.lastFramebuffer = invalidFramebuffer
|
c.lastFramebuffer = invalidFramebuffer
|
||||||
c.lastViewportWidth = 0
|
c.lastViewportWidth = 0
|
||||||
c.lastViewportHeight = 0
|
c.lastViewportHeight = 0
|
||||||
c.lastCompositeMode = driver.CompositeModeUnknown
|
c.lastCompositeMode = driver.CompositeModeUnknown
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.Enable(gl.BLEND)
|
gl.Enable(gl.BLEND)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
c.blendFunc(driver.CompositeModeSourceOver)
|
c.blendFunc(driver.CompositeModeSourceOver)
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
f := int32(0)
|
f := int32(0)
|
||||||
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
|
gl.GetIntegerv(gl.FRAMEBUFFER_BINDING, &f)
|
||||||
c.screenFramebuffer = framebufferNative(f)
|
c.screenFramebuffer = framebufferNative(f)
|
||||||
return nil
|
return nil
|
||||||
})
|
|
||||||
return nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) blendFunc(mode driver.CompositeMode) {
|
func (c *context) blendFunc(mode driver.CompositeMode) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
if c.lastCompositeMode == mode {
|
if c.lastCompositeMode == mode {
|
||||||
return nil
|
return
|
||||||
}
|
}
|
||||||
c.lastCompositeMode = mode
|
c.lastCompositeMode = mode
|
||||||
s, d := mode.Operations()
|
s, d := mode.Operations()
|
||||||
s2, d2 := convertOperation(s), convertOperation(d)
|
s2, d2 := convertOperation(s), convertOperation(d)
|
||||||
gl.BlendFunc(uint32(s2), uint32(d2))
|
gl.BlendFunc(uint32(s2), uint32(d2))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newTexture(width, height int) (textureNative, error) {
|
func (c *context) newTexture(width, height int) (textureNative, error) {
|
||||||
var texture textureNative
|
|
||||||
if err := c.t.Call(func() error {
|
|
||||||
var t uint32
|
var t uint32
|
||||||
gl.GenTextures(1, &t)
|
gl.GenTextures(1, &t)
|
||||||
// TODO: Use gl.IsTexture
|
// TODO: Use gl.IsTexture
|
||||||
if t <= 0 {
|
if t <= 0 {
|
||||||
return errors.New("opengl: creating texture failed")
|
return 0, errors.New("opengl: creating texture failed")
|
||||||
}
|
}
|
||||||
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
|
||||||
texture = textureNative(t)
|
texture := textureNative(t)
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return 0, err
|
|
||||||
}
|
|
||||||
c.bindTexture(texture)
|
c.bindTexture(texture)
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
|
||||||
@ -171,61 +153,38 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
|
|||||||
// If data is nil, this just allocates memory and the content is undefined.
|
// If data is nil, this just allocates memory and the content is undefined.
|
||||||
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
|
// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
|
||||||
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return texture, nil
|
return texture, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
func (c *context) bindFramebufferImpl(f framebufferNative) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
|
gl.BindFramebufferEXT(gl.FRAMEBUFFER, uint32(f))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||||
var pixels []byte
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.Flush()
|
gl.Flush()
|
||||||
return nil
|
|
||||||
})
|
|
||||||
c.bindFramebuffer(f.native)
|
c.bindFramebuffer(f.native)
|
||||||
if err := c.t.Call(func() error {
|
pixels := make([]byte, 4*width*height)
|
||||||
pixels = make([]byte, 4*width*height)
|
|
||||||
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
|
gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
|
||||||
return nil
|
return pixels
|
||||||
}); err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return pixels, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) activeTexture(idx int) {
|
func (c *context) activeTexture(idx int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
|
gl.ActiveTexture(gl.TEXTURE0 + uint32(idx))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindTextureImpl(t textureNative) {
|
func (c *context) bindTextureImpl(t textureNative) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
|
gl.BindTexture(gl.TEXTURE_2D, uint32(t))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteTexture(t textureNative) {
|
func (c *context) deleteTexture(t textureNative) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
tt := uint32(t)
|
tt := uint32(t)
|
||||||
if !gl.IsTexture(tt) {
|
if !gl.IsTexture(tt) {
|
||||||
return nil
|
return
|
||||||
}
|
}
|
||||||
if c.lastTexture == t {
|
if c.lastTexture == t {
|
||||||
c.lastTexture = invalidTexture
|
c.lastTexture = invalidTexture
|
||||||
}
|
}
|
||||||
gl.DeleteTextures(1, &tt)
|
gl.DeleteTextures(1, &tt)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) isTexture(t textureNative) bool {
|
func (c *context) isTexture(t textureNative) bool {
|
||||||
@ -233,51 +192,35 @@ func (c *context) isTexture(t textureNative) bool {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
|
func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
|
||||||
var framebuffer framebufferNative
|
|
||||||
var f uint32
|
var f uint32
|
||||||
if err := c.t.Call(func() error {
|
|
||||||
gl.GenFramebuffersEXT(1, &f)
|
gl.GenFramebuffersEXT(1, &f)
|
||||||
// TODO: Use gl.IsFramebuffer
|
// TODO: Use gl.IsFramebuffer
|
||||||
if f <= 0 {
|
if f <= 0 {
|
||||||
return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
|
return 0, errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return 0, err
|
|
||||||
}
|
}
|
||||||
c.bindFramebuffer(framebufferNative(f))
|
c.bindFramebuffer(framebufferNative(f))
|
||||||
if err := c.t.Call(func() error {
|
|
||||||
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
|
gl.FramebufferTexture2DEXT(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
|
||||||
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
|
s := gl.CheckFramebufferStatusEXT(gl.FRAMEBUFFER)
|
||||||
if s != gl.FRAMEBUFFER_COMPLETE {
|
if s != gl.FRAMEBUFFER_COMPLETE {
|
||||||
if s != 0 {
|
if s != 0 {
|
||||||
return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
|
||||||
}
|
}
|
||||||
if e := gl.GetError(); e != gl.NO_ERROR {
|
if e := gl.GetError(); e != gl.NO_ERROR {
|
||||||
return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
|
||||||
}
|
}
|
||||||
return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
|
||||||
}
|
}
|
||||||
framebuffer = framebufferNative(f)
|
return framebufferNative(f), nil
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return 0, err
|
|
||||||
}
|
|
||||||
return framebuffer, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) setViewportImpl(width, height int) {
|
func (c *context) setViewportImpl(width, height int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.Viewport(0, 0, int32(width), int32(height))
|
gl.Viewport(0, 0, int32(width), int32(height))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteFramebuffer(f framebufferNative) {
|
func (c *context) deleteFramebuffer(f framebufferNative) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
ff := uint32(f)
|
ff := uint32(f)
|
||||||
if !gl.IsFramebufferEXT(ff) {
|
if !gl.IsFramebufferEXT(ff) {
|
||||||
return nil
|
return
|
||||||
}
|
}
|
||||||
if c.lastFramebuffer == f {
|
if c.lastFramebuffer == f {
|
||||||
c.lastFramebuffer = invalidFramebuffer
|
c.lastFramebuffer = invalidFramebuffer
|
||||||
@ -285,16 +228,12 @@ func (c *context) deleteFramebuffer(f framebufferNative) {
|
|||||||
c.lastViewportHeight = 0
|
c.lastViewportHeight = 0
|
||||||
}
|
}
|
||||||
gl.DeleteFramebuffersEXT(1, &ff)
|
gl.DeleteFramebuffersEXT(1, &ff)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newShader(shaderType shaderType, source string) (shader, error) {
|
func (c *context) newShader(shaderType shaderType, source string) (shader, error) {
|
||||||
var sh shader
|
|
||||||
if err := c.t.Call(func() error {
|
|
||||||
s := gl.CreateShader(uint32(shaderType))
|
s := gl.CreateShader(uint32(shaderType))
|
||||||
if s == 0 {
|
if s == 0 {
|
||||||
return fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
|
return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
|
||||||
}
|
}
|
||||||
cSources, free := gl.Strs(source + "\x00")
|
cSources, free := gl.Strs(source + "\x00")
|
||||||
gl.ShaderSource(uint32(s), 1, cSources, nil)
|
gl.ShaderSource(uint32(s), 1, cSources, nil)
|
||||||
@ -311,29 +250,19 @@ func (c *context) newShader(shaderType shaderType, source string) (shader, error
|
|||||||
log = make([]byte, l)
|
log = make([]byte, l)
|
||||||
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
|
gl.GetShaderInfoLog(s, l, nil, (*uint8)(gl.Ptr(log)))
|
||||||
}
|
}
|
||||||
return fmt.Errorf("opengl: shader compile failed: %s", log)
|
return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
|
||||||
}
|
}
|
||||||
sh = shader(s)
|
return shader(s), nil
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return 0, err
|
|
||||||
}
|
|
||||||
return sh, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteShader(s shader) {
|
func (c *context) deleteShader(s shader) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.DeleteShader(uint32(s))
|
gl.DeleteShader(uint32(s))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
|
func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
|
||||||
var pr program
|
|
||||||
if err := c.t.Call(func() error {
|
|
||||||
p := gl.CreateProgram()
|
p := gl.CreateProgram()
|
||||||
if p == 0 {
|
if p == 0 {
|
||||||
return errors.New("opengl: glCreateProgram failed")
|
return 0, errors.New("opengl: glCreateProgram failed")
|
||||||
}
|
}
|
||||||
|
|
||||||
for _, shader := range shaders {
|
for _, shader := range shaders {
|
||||||
@ -357,31 +286,20 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
|
|||||||
log = make([]byte, l)
|
log = make([]byte, l)
|
||||||
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
|
gl.GetProgramInfoLog(p, l, nil, (*uint8)(gl.Ptr(log)))
|
||||||
}
|
}
|
||||||
return fmt.Errorf("opengl: program error: %s", log)
|
return 0, fmt.Errorf("opengl: program error: %s", log)
|
||||||
}
|
}
|
||||||
pr = program(p)
|
return program(p), nil
|
||||||
return nil
|
|
||||||
}); err != nil {
|
|
||||||
return 0, err
|
|
||||||
}
|
|
||||||
return pr, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) useProgram(p program) {
|
func (c *context) useProgram(p program) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.UseProgram(uint32(p))
|
gl.UseProgram(uint32(p))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteProgram(p program) {
|
func (c *context) deleteProgram(p program) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
if !gl.IsProgram(uint32(p)) {
|
if !gl.IsProgram(uint32(p)) {
|
||||||
return nil
|
return
|
||||||
}
|
}
|
||||||
gl.DeleteProgram(uint32(p))
|
gl.DeleteProgram(uint32(p))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
|
func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
|
||||||
@ -392,41 +310,28 @@ func (c *context) getUniformLocationImpl(p program, location string) uniformLoca
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) uniformInt(p program, location string, v int) bool {
|
func (c *context) uniformInt(p program, location string, v int) bool {
|
||||||
var r bool
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||||
if l == invalidUniform {
|
if l == invalidUniform {
|
||||||
return nil
|
return false
|
||||||
}
|
}
|
||||||
r = true
|
|
||||||
gl.Uniform1i(l, int32(v))
|
gl.Uniform1i(l, int32(v))
|
||||||
return nil
|
return true
|
||||||
})
|
|
||||||
return r
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) uniformFloat(p program, location string, v float32) bool {
|
func (c *context) uniformFloat(p program, location string, v float32) bool {
|
||||||
var r bool
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||||
if l == invalidUniform {
|
if l == invalidUniform {
|
||||||
return nil
|
return false
|
||||||
}
|
}
|
||||||
r = true
|
|
||||||
gl.Uniform1f(l, v)
|
gl.Uniform1f(l, v)
|
||||||
return nil
|
return true
|
||||||
})
|
|
||||||
return r
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
|
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
|
||||||
var r bool
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
l := int32(c.locationCache.GetUniformLocation(c, p, location))
|
||||||
if l == invalidUniform {
|
if l == invalidUniform {
|
||||||
return nil
|
return false
|
||||||
}
|
}
|
||||||
r = true
|
|
||||||
|
|
||||||
base := typ.Main
|
base := typ.Main
|
||||||
len := int32(1)
|
len := int32(1)
|
||||||
@ -453,103 +358,62 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
|
|||||||
default:
|
default:
|
||||||
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
|
panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
|
||||||
}
|
}
|
||||||
return nil
|
return true
|
||||||
})
|
|
||||||
return r
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) {
|
func (c *context) vertexAttribPointer(p program, index int, size int, dataType dataType, stride int, offset int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
|
gl.VertexAttribPointer(uint32(index), int32(size), uint32(dataType), false, int32(stride), uintptr(offset))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) enableVertexAttribArray(p program, index int) {
|
func (c *context) enableVertexAttribArray(p program, index int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.EnableVertexAttribArray(uint32(index))
|
gl.EnableVertexAttribArray(uint32(index))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) disableVertexAttribArray(p program, index int) {
|
func (c *context) disableVertexAttribArray(p program, index int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.DisableVertexAttribArray(uint32(index))
|
gl.DisableVertexAttribArray(uint32(index))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newArrayBuffer(size int) buffer {
|
func (c *context) newArrayBuffer(size int) buffer {
|
||||||
var bf buffer
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
var b uint32
|
var b uint32
|
||||||
gl.GenBuffers(1, &b)
|
gl.GenBuffers(1, &b)
|
||||||
gl.BindBuffer(uint32(arrayBuffer), b)
|
gl.BindBuffer(uint32(arrayBuffer), b)
|
||||||
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
|
gl.BufferData(uint32(arrayBuffer), size, nil, uint32(dynamicDraw))
|
||||||
bf = buffer(b)
|
return buffer(b)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return bf
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newElementArrayBuffer(size int) buffer {
|
func (c *context) newElementArrayBuffer(size int) buffer {
|
||||||
var bf buffer
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
var b uint32
|
var b uint32
|
||||||
gl.GenBuffers(1, &b)
|
gl.GenBuffers(1, &b)
|
||||||
gl.BindBuffer(uint32(elementArrayBuffer), b)
|
gl.BindBuffer(uint32(elementArrayBuffer), b)
|
||||||
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
|
gl.BufferData(uint32(elementArrayBuffer), size, nil, uint32(dynamicDraw))
|
||||||
bf = buffer(b)
|
return buffer(b)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return bf
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) bindBuffer(bufferType bufferType, b buffer) {
|
func (c *context) bindBuffer(bufferType bufferType, b buffer) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BindBuffer(uint32(bufferType), uint32(b))
|
gl.BindBuffer(uint32(bufferType), uint32(b))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) arrayBufferSubData(data []float32) {
|
func (c *context) arrayBufferSubData(data []float32) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
|
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) elementArrayBufferSubData(data []uint16) {
|
func (c *context) elementArrayBufferSubData(data []uint16) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
|
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) deleteBuffer(b buffer) {
|
func (c *context) deleteBuffer(b buffer) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
bb := uint32(b)
|
bb := uint32(b)
|
||||||
gl.DeleteBuffers(1, &bb)
|
gl.DeleteBuffers(1, &bb)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) drawElements(len int, offsetInBytes int) {
|
func (c *context) drawElements(len int, offsetInBytes int) {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
|
gl.DrawElements(gl.TRIANGLES, int32(len), gl.UNSIGNED_SHORT, uintptr(offsetInBytes))
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) maxTextureSizeImpl() int {
|
func (c *context) maxTextureSizeImpl() int {
|
||||||
size := 0
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
s := int32(0)
|
s := int32(0)
|
||||||
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
|
gl.GetIntegerv(gl.MAX_TEXTURE_SIZE, &s)
|
||||||
size = int(s)
|
return int(s)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return size
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) getShaderPrecisionFormatPrecision() int {
|
func (c *context) getShaderPrecisionFormatPrecision() int {
|
||||||
@ -559,10 +423,7 @@ func (c *context) getShaderPrecisionFormatPrecision() int {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) flush() {
|
func (c *context) flush() {
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.Flush()
|
gl.Flush()
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) needsRestoring() bool {
|
func (c *context) needsRestoring() bool {
|
||||||
@ -570,42 +431,27 @@ func (c *context) needsRestoring() bool {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) canUsePBO() bool {
|
func (c *context) canUsePBO() bool {
|
||||||
var available bool
|
return isPBOAvailable()
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
available = isPBOAvailable()
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
|
|
||||||
return available
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
func (c *context) texSubImage2D(t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
||||||
c.bindTexture(t)
|
c.bindTexture(t)
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
for _, a := range args {
|
for _, a := range args {
|
||||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
|
gl.TexSubImage2D(gl.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(a.Pixels))
|
||||||
}
|
}
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) newPixelBufferObject(width, height int) buffer {
|
func (c *context) newPixelBufferObject(width, height int) buffer {
|
||||||
var bf buffer
|
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
var b uint32
|
var b uint32
|
||||||
gl.GenBuffers(1, &b)
|
gl.GenBuffers(1, &b)
|
||||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
|
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, b)
|
||||||
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
|
gl.BufferData(gl.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gl.STREAM_DRAW)
|
||||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||||
bf = buffer(b)
|
return buffer(b)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
return bf
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
|
||||||
c.bindTexture(t)
|
c.bindTexture(t)
|
||||||
_ = c.t.Call(func() error {
|
|
||||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
|
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, uint32(buffer))
|
||||||
|
|
||||||
stride := 4 * width
|
stride := 4 * width
|
||||||
@ -618,6 +464,4 @@ func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, he
|
|||||||
|
|
||||||
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, nil)
|
||||||
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, 0)
|
||||||
return nil
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
@ -273,7 +273,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
|
|||||||
gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
|
gl.Call("bindFramebuffer", framebuffer_, js.Value(f))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||||
c.ensureGL()
|
c.ensureGL()
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
|
|
||||||
@ -282,7 +282,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
|
|||||||
p := jsutil.TemporaryUint8Array(4 * width * height)
|
p := jsutil.TemporaryUint8Array(4 * width * height)
|
||||||
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
|
gl.Call("readPixels", 0, 0, width, height, rgba, unsignedByte, p)
|
||||||
|
|
||||||
return jsutil.Uint8ArrayToSlice(p), nil
|
return jsutil.Uint8ArrayToSlice(p)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) activeTexture(idx int) {
|
func (c *context) activeTexture(idx int) {
|
||||||
|
@ -148,7 +148,7 @@ func (c *context) bindFramebufferImpl(f framebufferNative) {
|
|||||||
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
|
gl.BindFramebuffer(mgl.FRAMEBUFFER, mgl.Framebuffer(f))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte, error) {
|
func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
|
||||||
gl := c.gl
|
gl := c.gl
|
||||||
gl.Flush()
|
gl.Flush()
|
||||||
|
|
||||||
@ -156,7 +156,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) ([]byte,
|
|||||||
|
|
||||||
pixels := make([]byte, 4*width*height)
|
pixels := make([]byte, 4*width*height)
|
||||||
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
|
gl.ReadPixels(pixels, 0, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE)
|
||||||
return pixels, nil
|
return pixels
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) activeTexture(idx int) {
|
func (c *context) activeTexture(idx int) {
|
||||||
|
@ -21,7 +21,6 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
var theGraphics Graphics
|
var theGraphics Graphics
|
||||||
@ -44,10 +43,6 @@ type Graphics struct {
|
|||||||
drawCalled bool
|
drawCalled bool
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Graphics) SetThread(thread *thread.Thread) {
|
|
||||||
g.context.t = thread
|
|
||||||
}
|
|
||||||
|
|
||||||
func (g *Graphics) Begin() {
|
func (g *Graphics) Begin() {
|
||||||
// Do nothing.
|
// Do nothing.
|
||||||
}
|
}
|
||||||
|
@ -64,10 +64,7 @@ func (i *Image) Pixels() ([]byte, error) {
|
|||||||
if err := i.ensureFramebuffer(); err != nil {
|
if err := i.ensureFramebuffer(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
p, err := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
|
p := i.graphics.context.framebufferPixels(i.framebuffer, i.width, i.height)
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
return p, nil
|
return p, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -29,6 +29,7 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
"github.com/hajimehoshi/ebiten/v2/internal/driver"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
"github.com/hajimehoshi/ebiten/v2/internal/glfw"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
"github.com/hajimehoshi/ebiten/v2/internal/hooks"
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
"github.com/hajimehoshi/ebiten/v2/internal/thread"
|
||||||
)
|
)
|
||||||
@ -588,7 +589,7 @@ func (u *UserInterface) Run(uicontext driver.UIContext) error {
|
|||||||
|
|
||||||
// Initialize the main thread first so the thread is available at u.run (#809).
|
// Initialize the main thread first so the thread is available at u.run (#809).
|
||||||
u.t = thread.New()
|
u.t = thread.New()
|
||||||
u.Graphics().SetThread(u.t)
|
graphicscommand.SetThread(u.t)
|
||||||
|
|
||||||
ch := make(chan error, 1)
|
ch := make(chan error, 1)
|
||||||
go func() {
|
go func() {
|
||||||
|
Loading…
Reference in New Issue
Block a user