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internal/shader: refactoring
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c329eab1b2
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29545906c0
@ -128,32 +128,44 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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return nil, nil, nil, false
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}
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// If both are consts, adjust the types.
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if lhs[0].Const != nil && rhs[0].Const != nil && lhs[0].Const.Kind() != rhs[0].Const.Kind() {
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l, r, ok := shaderir.AdjustConstTypesForBinaryOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
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if !ok {
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// TODO: Show a better type name for untyped constants.
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), op, rhst.String()))
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return nil, nil, nil, false
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}
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lhs[0].Const, rhs[0].Const = l, r
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// Resolve untyped constants.
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l, r, ok := shaderir.ResolveUntypedConstsForBinaryOp(lhs[0].Const, rhs[0].Const, lhst, rhst)
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if !ok {
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// TODO: Show a better type name for untyped constants.
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), op, rhst.String()))
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return nil, nil, nil, false
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}
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lhs[0].Const, rhs[0].Const = l, r
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// TODO: Remove this (#2550)
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switch lhs[0].Const.Kind() {
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case gconstant.Float:
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lhs[0].ConstType = shaderir.ConstTypeFloat
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case gconstant.Int:
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lhs[0].ConstType = shaderir.ConstTypeInt
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case gconstant.Bool:
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lhs[0].ConstType = shaderir.ConstTypeBool
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// If either is typed, resolve the other type.
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// If both are untyped, keep them untyped.
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if lhst.Main != shaderir.None || rhst.Main != shaderir.None {
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// TODO: Remove ConstType (#2550)
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if lhs[0].Const != nil {
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switch lhs[0].Const.Kind() {
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case gconstant.Float:
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lhst = shaderir.Type{Main: shaderir.Float}
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lhs[0].ConstType = shaderir.ConstTypeFloat
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case gconstant.Int:
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lhst = shaderir.Type{Main: shaderir.Int}
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lhs[0].ConstType = shaderir.ConstTypeInt
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case gconstant.Bool:
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lhst = shaderir.Type{Main: shaderir.Bool}
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lhs[0].ConstType = shaderir.ConstTypeBool
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}
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}
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switch rhs[0].Const.Kind() {
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case gconstant.Float:
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rhs[0].ConstType = shaderir.ConstTypeFloat
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case gconstant.Int:
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rhs[0].ConstType = shaderir.ConstTypeInt
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case gconstant.Bool:
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rhs[0].ConstType = shaderir.ConstTypeBool
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if rhs[0].Const != nil {
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switch rhs[0].Const.Kind() {
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case gconstant.Float:
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rhst = shaderir.Type{Main: shaderir.Float}
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rhs[0].ConstType = shaderir.ConstTypeFloat
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case gconstant.Int:
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rhst = shaderir.Type{Main: shaderir.Int}
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rhs[0].ConstType = shaderir.ConstTypeInt
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case gconstant.Bool:
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rhst = shaderir.Type{Main: shaderir.Bool}
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rhs[0].ConstType = shaderir.ConstTypeBool
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}
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}
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}
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@ -227,17 +239,17 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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}
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fallthrough
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
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if lhs[0].ConstType == shaderir.ConstTypeInt {
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if lhst.Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
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return nil, nil, nil, false
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}
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case shaderir.IVec2, shaderir.IVec3, shaderir.IVec4:
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if !canTruncateToInteger(lhs[0].Const) {
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if lhst.Main != shaderir.Int {
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
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return nil, nil, nil, false
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}
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case shaderir.Int:
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if !canTruncateToInteger(lhs[0].Const) {
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if lhst.Main != shaderir.Int {
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cs.addError(e.Pos(), fmt.Sprintf("constant %s truncated to integer", lhs[0].Const.String()))
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return nil, nil, nil, false
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}
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@ -253,12 +265,12 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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}
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fallthrough
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4:
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if rhs[0].ConstType == shaderir.ConstTypeInt {
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if rhst.Main != shaderir.Float {
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
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return nil, nil, nil, false
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}
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case shaderir.IVec2, shaderir.IVec3, shaderir.IVec4:
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if !canTruncateToInteger(rhs[0].Const) {
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if rhst.Main != shaderir.Int {
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cs.addError(e.Pos(), fmt.Sprintf("types don't match: %s %s %s", lhst.String(), e.Op, rhst.String()))
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return nil, nil, nil, false
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}
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@ -266,7 +278,7 @@ func (cs *compileState) parseExpr(block *block, fname string, expr ast.Expr, mar
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return nil, nil, nil, false
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}
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case shaderir.Int:
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if !canTruncateToInteger(rhs[0].Const) {
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if rhst.Main != shaderir.Int {
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cs.addError(e.Pos(), fmt.Sprintf("constant %s truncated to integer", rhs[0].Const.String()))
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return nil, nil, nil, false
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}
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@ -18,7 +18,7 @@ import (
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"go/constant"
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)
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func AdjustConstTypesForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (constant.Value, constant.Value, bool) {
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func ResolveUntypedConstsForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (newLhs, newRhs constant.Value, ok bool) {
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if lhst.Main == None && rhst.Main == None {
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if lhs.Kind() == rhs.Kind() {
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return lhs, rhs, true
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@ -38,19 +38,11 @@ func AdjustConstTypesForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (cons
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return nil, nil, false
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}
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if lhst.Equal(&rhst) {
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if lhs.Kind() == rhs.Kind() {
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return lhs, rhs, true
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}
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// TODO: When to reach this?
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return nil, nil, false
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}
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if lhst.Main == None {
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if rhst.Main == Float && constant.ToFloat(lhs).Kind() != constant.Unknown {
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if (rhst.Main == Float || rhst.isFloatVector() || rhst.IsMatrix()) && constant.ToFloat(lhs).Kind() != constant.Unknown {
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return constant.ToFloat(lhs), rhs, true
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}
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if rhst.Main == Int && constant.ToInt(lhs).Kind() != constant.Unknown {
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if (rhst.Main == Int || rhst.isIntVector()) && constant.ToInt(lhs).Kind() != constant.Unknown {
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return constant.ToInt(lhs), rhs, true
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}
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if rhst.Main == Bool && lhs.Kind() == constant.Bool {
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@ -60,10 +52,10 @@ func AdjustConstTypesForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (cons
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}
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if rhst.Main == None {
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if lhst.Main == Float && constant.ToFloat(rhs).Kind() != constant.Unknown {
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if (lhst.Main == Float || lhst.isFloatVector() || lhst.IsMatrix()) && constant.ToFloat(rhs).Kind() != constant.Unknown {
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return lhs, constant.ToFloat(rhs), true
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}
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if lhst.Main == Int && constant.ToInt(rhs).Kind() != constant.Unknown {
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if (lhst.Main == Int || lhst.isIntVector()) && constant.ToInt(rhs).Kind() != constant.Unknown {
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return lhs, constant.ToInt(rhs), true
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}
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if lhst.Main == Bool && rhs.Kind() == constant.Bool {
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@ -72,7 +64,8 @@ func AdjustConstTypesForBinaryOp(lhs, rhs constant.Value, lhst, rhst Type) (cons
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return nil, nil, false
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}
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return nil, nil, false
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// lhst and rhst might not match, but this has nothing to do with resolving untyped consts.
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return lhs, rhs, true
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}
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func AreValidTypesForBinaryOp(op Op, lhs, rhs *Expr, lhst, rhst Type) bool {
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@ -105,45 +98,10 @@ func AreValidTypesForBinaryOp(op Op, lhs, rhs *Expr, lhst, rhst Type) bool {
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return true
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}
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// If the types match, that's fine.
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if lhst.Equal(&rhst) {
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return true
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// Both types must not be untyped.
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if lhst.Main == None || rhst.Main == None {
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panic("shaderir: cannot resolve untyped values")
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}
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// If lhs is untyped and rhs is not, compare the constant and the type and try to truncate the constant if necessary.
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if lhst.Main == None {
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// For %, if only one of the operands is a constant, try to truncate it.
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if op == ModOp {
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return constant.ToInt(lhs.Const).Kind() != constant.Unknown && rhst.Main == Int
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}
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if rhst.Main == Float {
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return constant.ToFloat(lhs.Const).Kind() != constant.Unknown
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}
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if rhst.Main == Int {
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return constant.ToInt(lhs.Const).Kind() != constant.Unknown
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}
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if rhst.Main == Bool {
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return lhs.Const.Kind() == constant.Bool
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}
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return false
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}
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// Ditto.
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if rhst.Main == None {
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if op == ModOp {
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return constant.ToInt(rhs.Const).Kind() != constant.Unknown && lhst.Main == Int
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}
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if lhst.Main == Float {
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return constant.ToFloat(rhs.Const).Kind() != constant.Unknown
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}
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if lhst.Main == Int {
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return constant.ToInt(rhs.Const).Kind() != constant.Unknown
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}
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if lhst.Main == Bool {
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return rhs.Const.Kind() == constant.Bool
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}
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return false
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}
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return false
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return lhst.Equal(&rhst)
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}
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@ -126,6 +126,22 @@ func (t *Type) IsVector() bool {
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return false
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}
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func (t *Type) isFloatVector() bool {
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switch t.Main {
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case Vec2, Vec3, Vec4:
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return true
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}
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return false
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}
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func (t *Type) isIntVector() bool {
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switch t.Main {
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case IVec2, IVec3, IVec4:
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return true
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}
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return false
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}
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func (t *Type) VectorElementCount() int {
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switch t.Main {
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case Vec2:
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