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audio: Refactoring: Redefine bytesPerSample
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@ -54,10 +54,10 @@ type players struct {
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const (
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channelNum = 2
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bytesPerSample = 2
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bytesPerSample = 2 * channelNum
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// TODO: This assumes that channelNum is a power of 2.
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mask = ^(channelNum*bytesPerSample - 1)
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// TODO: This assumes that bytesPerSample is a power of 2.
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mask = ^(bytesPerSample - 1)
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)
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func (p *players) Read(b []byte) (int, error) {
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@ -254,7 +254,7 @@ func (c *Context) loop() {
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// e.g. a variable for JVM on Android might not be set.
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<-initCh
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample, bufferSize())
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p, err := oto.NewPlayer(c.sampleRate, channelNum, bytesPerSample/channelNum, bufferSize())
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if err != nil {
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c.err = err
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return
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@ -488,7 +488,7 @@ func (p *Player) readLoop() {
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case <-timerCh:
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// If the buffer has 1 second, that's enough.
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if len(p.buf) >= p.sampleRate*bytesPerSample*channelNum {
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if len(p.buf) >= p.sampleRate*bytesPerSample {
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if timer != nil {
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timer.Stop()
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}
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@ -504,7 +504,7 @@ func (p *Player) readLoop() {
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} else if web.IsBrowser() {
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s = 20
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}
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l := p.sampleRate * bytesPerSample * channelNum / s
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l := p.sampleRate * bytesPerSample / s
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l &= mask
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buf := make([]byte, l)
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n, err := p.src.Read(buf)
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@ -654,7 +654,7 @@ func (p *Player) Seek(offset time.Duration) error {
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if _, ok := p.src.(io.Seeker); !ok {
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panic("audio: player to be sought must be io.Seeker")
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}
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o := int64(offset) * bytesPerSample * channelNum * int64(p.sampleRate) / int64(time.Second)
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o := int64(offset) * bytesPerSample * int64(p.sampleRate) / int64(time.Second)
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o &= mask
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select {
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case p.seekCh <- seekArgs{o, io.SeekStart}:
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@ -676,7 +676,7 @@ func (p *Player) Pause() error {
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func (p *Player) Current() time.Duration {
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sample := int64(0)
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p.sync(func() {
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sample = p.pos / bytesPerSample / channelNum
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sample = p.pos / bytesPerSample
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})
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return time.Duration(sample) * time.Second / time.Duration(p.sampleRate)
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}
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