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https://github.com/hajimehoshi/ebiten.git
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parent
ac30377297
commit
29c7b7687f
@ -50,9 +50,6 @@ type compileState struct {
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ir shaderir.Program
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// uniforms is a collection of uniform variable names.
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uniforms []string
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funcs []function
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global block
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@ -72,7 +69,7 @@ func (cs *compileState) findFunction(name string) (int, bool) {
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}
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func (cs *compileState) findUniformVariable(name string) (int, bool) {
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for i, u := range cs.uniforms {
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for i, u := range cs.ir.UniformNames {
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if u == name {
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return i, true
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}
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@ -188,20 +185,20 @@ func (cs *compileState) parse(f *ast.File) {
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// Sort the uniform variable so that special variable starting with __ should come first.
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var unames []string
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var utypes []shaderir.Type
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for i, u := range cs.uniforms {
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for i, u := range cs.ir.UniformNames {
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if strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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// TODO: Check len(unames) == graphics.PreservedUniformVariablesNum. Unfortunately this is not true on tests.
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for i, u := range cs.uniforms {
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for i, u := range cs.ir.UniformNames {
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if !strings.HasPrefix(u, "__") {
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unames = append(unames, u)
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utypes = append(utypes, cs.ir.Uniforms[i])
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}
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}
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cs.uniforms = unames
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cs.ir.UniformNames = unames
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cs.ir.Uniforms = utypes
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// Parse function names so that any other function call the others.
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@ -300,7 +297,7 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool)
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cs.addError(s.Names[i].Pos(), fmt.Sprintf("global variables must be exposed: %s", v.name))
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}
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}
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cs.uniforms = append(cs.uniforms, v.name)
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cs.ir.UniformNames = append(cs.ir.UniformNames, v.name)
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cs.ir.Uniforms = append(cs.ir.Uniforms, v.typ)
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}
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continue
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@ -22,6 +22,7 @@ import (
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)
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type Program struct {
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UniformNames []string
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Uniforms []Type
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TextureNum int
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Attributes []Type
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