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https://github.com/hajimehoshi/ebiten.git
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parent
147175d400
commit
2a1eac3b73
@ -15,18 +15,16 @@
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package main
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import (
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"bytes"
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"fmt"
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"image/color"
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"log"
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"math/rand"
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"time"
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"golang.org/x/image/font"
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"golang.org/x/image/font/opentype"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/text/v2"
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)
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const (
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@ -37,9 +35,7 @@ const (
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const sampleText = `The quick brown fox jumps over the lazy dog.`
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var (
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mplusNormalFont font.Face
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mplusBigFont font.Face
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jaKanjis = []rune{}
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jaKanjis = []rune{}
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)
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func init() {
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@ -86,32 +82,16 @@ func init() {
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}
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}
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var (
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mplusFaceSource *text.GoTextFaceSource
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)
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func init() {
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tt, err := opentype.Parse(fonts.MPlus1pRegular_ttf)
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s, err := text.NewGoTextFaceSource(bytes.NewReader(fonts.MPlus1pRegular_ttf))
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusNormalFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 24,
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DPI: dpi,
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Hinting: font.HintingVertical,
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})
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if err != nil {
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log.Fatal(err)
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}
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mplusBigFont, err = opentype.NewFace(tt, &opentype.FaceOptions{
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Size: 48,
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DPI: dpi,
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Hinting: font.HintingFull, // Use quantization to save glyph cache images.
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})
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if err != nil {
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log.Fatal(err)
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}
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// Adjust the line height.
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mplusBigFont = text.FaceWithLineHeight(mplusBigFont, 54)
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mplusFaceSource = s
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}
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func init() {
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@ -128,8 +108,8 @@ func (g *Game) Update() error {
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// Change the text color for each second.
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if g.counter%ebiten.TPS() == 0 {
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g.kanjiText = ""
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for j := 0; j < 4; j++ {
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for i := 0; i < 8; i++ {
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for j := 0; j < 6; j++ {
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for i := 0; i < 12; i++ {
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g.kanjiText += string(jaKanjis[rand.Intn(len(jaKanjis))])
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}
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g.kanjiText += "\n"
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@ -145,17 +125,41 @@ func (g *Game) Update() error {
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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const (
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normalFontSize = 24
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bigFontSize = 48
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)
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const x = 20
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// Draw info
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msg := fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS())
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text.Draw(screen, msg, mplusNormalFont, x, 40, color.White)
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op := &text.DrawOptions{}
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op.GeoM.Translate(x, 20)
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op.ColorScale.ScaleWithColor(color.White)
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text.Draw(screen, msg, &text.GoTextFace{
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Source: mplusFaceSource,
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Size: normalFontSize,
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}, op)
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// Draw the sample text
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text.Draw(screen, sampleText, mplusNormalFont, x, 80, color.White)
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op = &text.DrawOptions{}
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op.GeoM.Translate(x, 60)
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op.ColorScale.ScaleWithColor(color.White)
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text.Draw(screen, sampleText, &text.GoTextFace{
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Source: mplusFaceSource,
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Size: normalFontSize,
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}, op)
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// Draw Kanji text lines
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text.Draw(screen, g.kanjiText, mplusBigFont, x, 160, g.kanjiTextColor)
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op = &text.DrawOptions{}
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op.GeoM.Translate(x, 110)
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op.ColorScale.ScaleWithColor(g.kanjiTextColor)
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op.LineSpacingInPixels = bigFontSize * 1.2
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text.Draw(screen, g.kanjiText, &text.GoTextFace{
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Source: mplusFaceSource,
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Size: bigFontSize,
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}, op)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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