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internal/graphicsdriver/directx: suppress warnings for depth buffers
Updates #2138
This commit is contained in:
parent
81b3d7bfac
commit
2a5b64bf4d
@ -1002,10 +1002,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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shader = g.shaders[shaderID]
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shader = g.shaders[shaderID]
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}
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}
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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var srcImages [graphics.ShaderImageNum]*Image
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var srcImages [graphics.ShaderImageNum]*Image
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for i, srcID := range srcs {
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for i, srcID := range srcs {
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src := g.images[srcID]
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src := g.images[srcID]
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@ -1126,7 +1122,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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},
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},
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})
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})
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g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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g.drawCommandList.IASetVertexBuffers(0, []_D3D12_VERTEX_BUFFER_VIEW{
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g.drawCommandList.IASetVertexBuffers(0, []_D3D12_VERTEX_BUFFER_VIEW{
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{
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{
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BufferLocation: g.vertices[g.frameIndex][len(g.vertices[g.frameIndex])-1].GetGPUVirtualAddress(),
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BufferLocation: g.vertices[g.frameIndex][len(g.vertices[g.frameIndex])-1].GetGPUVirtualAddress(),
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@ -1134,11 +1129,15 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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StrideInBytes: graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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StrideInBytes: graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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},
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},
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})
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})
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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setIndices := func() {
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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Format: _DXGI_FORMAT_R16_UINT,
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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})
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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Format: _DXGI_FORMAT_R16_UINT,
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})
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}
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if shader == nil {
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if shader == nil {
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key := builtinPipelineStatesKey{
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key := builtinPipelineStatesKey{
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@ -1150,6 +1149,14 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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}
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}
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if evenOdd {
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if evenOdd {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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if err := dst.clearStencilBuffer(g.device); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = prepareStencil
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key.stencilMode = prepareStencil
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1159,6 +1166,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = drawWithStencil
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key.stencilMode = drawWithStencil
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s, err = g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err = g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1168,6 +1180,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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} else {
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} else {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = noStencil
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key.stencilMode = noStencil
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1180,6 +1197,14 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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} else {
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} else {
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if evenOdd {
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if evenOdd {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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if err := dst.clearStencilBuffer(g.device); err != nil {
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return err
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}
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setIndices()
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s, err := shader.pipelineState(mode, prepareStencil)
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s, err := shader.pipelineState(mode, prepareStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1188,6 +1213,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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s, err = shader.pipelineState(mode, drawWithStencil)
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s, err = shader.pipelineState(mode, drawWithStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1196,6 +1226,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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} else {
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} else {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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s, err := shader.pipelineState(mode, noStencil)
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s, err := shader.pipelineState(mode, noStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1518,8 +1553,6 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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return err
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return err
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}
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}
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dsv = &v
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dsv = &v
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i.graphics.drawCommandList.ClearDepthStencilView(v, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
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i.graphics.drawCommandList.OMSetStencilRef(0)
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i.graphics.drawCommandList.OMSetStencilRef(0)
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}
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}
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i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, dsv) // TODO: Pass depth-stencil here!
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i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, dsv) // TODO: Pass depth-stencil here!
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@ -1527,6 +1560,18 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
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return nil
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return nil
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}
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}
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func (i *Image) clearStencilBuffer(device *_ID3D12Device) error {
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if err := i.ensureDepthStencilView(device); err != nil {
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return err
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}
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dsv, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
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if err != nil {
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return err
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}
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i.graphics.drawCommandList.ClearDepthStencilView(dsv, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
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return nil
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}
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func (i *Image) ensureRenderTargetView(device *_ID3D12Device) error {
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func (i *Image) ensureRenderTargetView(device *_ID3D12Device) error {
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if i.screen {
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if i.screen {
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return nil
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return nil
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@ -619,6 +619,10 @@ func (p *pipelineStates) newPipelineState(device *_ID3D12Device, vsh, psh *_ID3D
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if screen {
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if screen {
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rtvFormat = _DXGI_FORMAT_B8G8R8A8_UNORM
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rtvFormat = _DXGI_FORMAT_B8G8R8A8_UNORM
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}
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}
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dsvFormat := _DXGI_FORMAT_UNKNOWN
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if stencilMode != noStencil {
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dsvFormat = _DXGI_FORMAT_D24_UNORM_S8_UINT
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}
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// Create a pipeline state.
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// Create a pipeline state.
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srcOp, dstOp := compositeMode.Operations()
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srcOp, dstOp := compositeMode.Operations()
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@ -674,7 +678,7 @@ func (p *pipelineStates) newPipelineState(device *_ID3D12Device, vsh, psh *_ID3D
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RTVFormats: [8]_DXGI_FORMAT{
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RTVFormats: [8]_DXGI_FORMAT{
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rtvFormat,
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rtvFormat,
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},
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},
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DSVFormat: _DXGI_FORMAT_D24_UNORM_S8_UINT,
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DSVFormat: dsvFormat,
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SampleDesc: _DXGI_SAMPLE_DESC{
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SampleDesc: _DXGI_SAMPLE_DESC{
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Count: 1,
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Count: 1,
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Quality: 0,
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Quality: 0,
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94
internal/processtest/testdata/issue2138.go
vendored
Normal file
94
internal/processtest/testdata/issue2138.go
vendored
Normal file
@ -0,0 +1,94 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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// +build ignore
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package main
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import (
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"errors"
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"image"
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font"
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"golang.org/x/image/font/gofont/goregular"
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"golang.org/x/image/font/opentype"
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)
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var regularTermination = errors.New("regular termination")
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var (
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emptyImage = ebiten.NewImage(3, 3)
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debugCircleImage *ebiten.Image
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emptyTextureImage = emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
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face font.Face
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)
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func init() {
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emptyImage.Fill(color.White)
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img := image.NewRGBA(image.Rect(0, 0, 20, 20))
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debugCircleImage = ebiten.NewImageFromImage(img)
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emptyImage.Fill(color.Black)
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f, _ := opentype.Parse(goregular.TTF)
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face, _ = opentype.NewFace(f, &opentype.FaceOptions{
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Size: 12,
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DPI: 72,
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})
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}
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type Game struct {
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counter int
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}
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func (g *Game) Update() error {
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g.counter++
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if g.counter > 16 {
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return regularTermination
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Before the fix, some complex renderings with EvenOdd might cause a DirectX error like this (#2138):
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// panic: directx: IDXGISwapChain4::Present failed: HRESULT(2289696773)
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screen.DrawImage(debugCircleImage, nil)
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text.Draw(screen, "014678.,", face, 100, 100, color.White)
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p := vector.Path{}
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p.Arc(100, 100, 6, 0, 2*math.Pi, vector.Clockwise)
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filling, indicies := p.AppendVerticesAndIndicesForFilling(nil, nil)
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screen.DrawTriangles(filling, indicies, emptyTextureImage, &ebiten.DrawTrianglesOptions{
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FillRule: ebiten.EvenOdd,
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})
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return 800, 600
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}
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func main() {
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if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) {
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panic(err)
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}
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}
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