internal/graphicsdriver/directx: suppress warnings for depth buffers

Updates #2138
This commit is contained in:
Hajime Hoshi 2022-06-18 18:42:08 +09:00
parent 81b3d7bfac
commit 2a5b64bf4d
3 changed files with 156 additions and 13 deletions

View File

@ -1002,10 +1002,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
shader = g.shaders[shaderID]
}
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
var srcImages [graphics.ShaderImageNum]*Image
for i, srcID := range srcs {
src := g.images[srcID]
@ -1126,7 +1122,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
},
})
g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
g.drawCommandList.IASetVertexBuffers(0, []_D3D12_VERTEX_BUFFER_VIEW{
{
BufferLocation: g.vertices[g.frameIndex][len(g.vertices[g.frameIndex])-1].GetGPUVirtualAddress(),
@ -1134,11 +1129,15 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
StrideInBytes: graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
},
})
g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
Format: _DXGI_FORMAT_R16_UINT,
})
setIndices := func() {
g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
Format: _DXGI_FORMAT_R16_UINT,
})
}
if shader == nil {
key := builtinPipelineStatesKey{
@ -1150,6 +1149,14 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
}
if evenOdd {
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
if err := dst.clearStencilBuffer(g.device); err != nil {
return err
}
setIndices()
key.stencilMode = prepareStencil
s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
if err != nil {
@ -1159,6 +1166,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
return err
}
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
setIndices()
key.stencilMode = drawWithStencil
s, err = g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
if err != nil {
@ -1168,6 +1180,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
return err
}
} else {
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
setIndices()
key.stencilMode = noStencil
s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
if err != nil {
@ -1180,6 +1197,14 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
} else {
if evenOdd {
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
if err := dst.clearStencilBuffer(g.device); err != nil {
return err
}
setIndices()
s, err := shader.pipelineState(mode, prepareStencil)
if err != nil {
return err
@ -1188,6 +1213,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
return err
}
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
setIndices()
s, err = shader.pipelineState(mode, drawWithStencil)
if err != nil {
return err
@ -1196,6 +1226,11 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
return err
}
} else {
if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
return err
}
setIndices()
s, err := shader.pipelineState(mode, noStencil)
if err != nil {
return err
@ -1518,8 +1553,6 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
return err
}
dsv = &v
i.graphics.drawCommandList.ClearDepthStencilView(v, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
i.graphics.drawCommandList.OMSetStencilRef(0)
}
i.graphics.drawCommandList.OMSetRenderTargets([]_D3D12_CPU_DESCRIPTOR_HANDLE{rtv}, false, dsv) // TODO: Pass depth-stencil here!
@ -1527,6 +1560,18 @@ func (i *Image) setAsRenderTarget(device *_ID3D12Device, useStencil bool) error
return nil
}
func (i *Image) clearStencilBuffer(device *_ID3D12Device) error {
if err := i.ensureDepthStencilView(device); err != nil {
return err
}
dsv, err := i.dsvDescriptorHeap.GetCPUDescriptorHandleForHeapStart()
if err != nil {
return err
}
i.graphics.drawCommandList.ClearDepthStencilView(dsv, _D3D12_CLEAR_FLAG_STENCIL, 0, 0, nil)
return nil
}
func (i *Image) ensureRenderTargetView(device *_ID3D12Device) error {
if i.screen {
return nil

View File

@ -619,6 +619,10 @@ func (p *pipelineStates) newPipelineState(device *_ID3D12Device, vsh, psh *_ID3D
if screen {
rtvFormat = _DXGI_FORMAT_B8G8R8A8_UNORM
}
dsvFormat := _DXGI_FORMAT_UNKNOWN
if stencilMode != noStencil {
dsvFormat = _DXGI_FORMAT_D24_UNORM_S8_UINT
}
// Create a pipeline state.
srcOp, dstOp := compositeMode.Operations()
@ -674,7 +678,7 @@ func (p *pipelineStates) newPipelineState(device *_ID3D12Device, vsh, psh *_ID3D
RTVFormats: [8]_DXGI_FORMAT{
rtvFormat,
},
DSVFormat: _DXGI_FORMAT_D24_UNORM_S8_UINT,
DSVFormat: dsvFormat,
SampleDesc: _DXGI_SAMPLE_DESC{
Count: 1,
Quality: 0,

View File

@ -0,0 +1,94 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
// +build ignore
package main
import (
"errors"
"image"
"image/color"
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/text"
"github.com/hajimehoshi/ebiten/v2/vector"
"golang.org/x/image/font"
"golang.org/x/image/font/gofont/goregular"
"golang.org/x/image/font/opentype"
)
var regularTermination = errors.New("regular termination")
var (
emptyImage = ebiten.NewImage(3, 3)
debugCircleImage *ebiten.Image
emptyTextureImage = emptyImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
face font.Face
)
func init() {
emptyImage.Fill(color.White)
img := image.NewRGBA(image.Rect(0, 0, 20, 20))
debugCircleImage = ebiten.NewImageFromImage(img)
emptyImage.Fill(color.Black)
f, _ := opentype.Parse(goregular.TTF)
face, _ = opentype.NewFace(f, &opentype.FaceOptions{
Size: 12,
DPI: 72,
})
}
type Game struct {
counter int
}
func (g *Game) Update() error {
g.counter++
if g.counter > 16 {
return regularTermination
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
// Before the fix, some complex renderings with EvenOdd might cause a DirectX error like this (#2138):
// panic: directx: IDXGISwapChain4::Present failed: HRESULT(2289696773)
screen.DrawImage(debugCircleImage, nil)
text.Draw(screen, "014678.,", face, 100, 100, color.White)
p := vector.Path{}
p.Arc(100, 100, 6, 0, 2*math.Pi, vector.Clockwise)
filling, indicies := p.AppendVerticesAndIndicesForFilling(nil, nil)
screen.DrawTriangles(filling, indicies, emptyTextureImage, &ebiten.DrawTrianglesOptions{
FillRule: ebiten.EvenOdd,
})
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
return 800, 600
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil && !errors.Is(err, regularTermination) {
panic(err)
}
}