diff --git a/run.go b/run.go index d87fe70d2..774e4a539 100644 --- a/run.go +++ b/run.go @@ -28,8 +28,7 @@ var runContext = &struct { newScreenScale int }{} -// CurrentFPS returns the current number of rendering per second. -// Be careful this is different from the 'game' FPS (the number of calling your callback (f in Run) per second). +// CurrentFPS returns the current number of frames per second. func CurrentFPS() float64 { return runContext.fps }