audio: refactoring: remove audio/internal/cbackend

This commit is contained in:
Hajime Hoshi 2022-08-08 23:57:01 +09:00
parent 2826555044
commit 2b248ef783
5 changed files with 28 additions and 510 deletions

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@ -20,20 +20,40 @@ package audio
import ( import (
"io" "io"
"github.com/hajimehoshi/ebiten/v2/audio/internal/cbackend" "github.com/hajimehoshi/oto/v2/mux"
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
) )
func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) { func newContext(sampleRate, channelCount, bitDepthInBytes int) (context, chan struct{}, error) {
ctx, ready, err := cbackend.NewContext(sampleRate, channelCount, bitDepthInBytes) ready := make(chan struct{})
return &contextProxy{ctx}, ready, err close(ready)
c := &contextProxy{mux.New(sampleRate, channelCount, bitDepthInBytes)}
cbackend.OpenAudio(sampleRate, channelCount, c.mux.ReadFloat32s)
return c, ready, nil
} }
// contextProxy is a proxy between cbackend.Context and context. // contextProxy is a proxy between cbackend.Context and context.
type contextProxy struct { type contextProxy struct {
*cbackend.Context mux *mux.Mux
} }
// NewPlayer implements context. // NewPlayer implements context.
func (c *contextProxy) NewPlayer(r io.Reader) player { func (c *contextProxy) NewPlayer(r io.Reader) player {
return c.Context.NewPlayer(r) return c.mux.NewPlayer(r)
}
func (c *contextProxy) Suspend() error {
// Do nothing so far.
return nil
}
func (c *contextProxy) Resume() error {
// Do nothing so far.
return nil
}
func (c *contextProxy) Err() error {
return nil
} }

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@ -1,67 +0,0 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ebitenginecbackend || ebitencbackend
// +build ebitenginecbackend ebitencbackend
package cbackend
import (
"io"
"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
)
type Context struct {
sampleRate int
channelCount int
bitDepthInBytes int
players *players
}
func NewContext(sampleRate, channelCount, bitDepthInBytes int) (*Context, chan struct{}, error) {
c := &Context{
sampleRate: sampleRate,
channelCount: channelCount,
bitDepthInBytes: bitDepthInBytes,
players: newPlayers(),
}
cbackend.OpenAudio(sampleRate, channelCount, c.players.read)
ready := make(chan struct{})
close(ready)
return c, ready, nil
}
func (c *Context) NewPlayer(src io.Reader) *Player {
return newPlayer(c, src)
}
func (c *Context) Suspend() error {
// Do nothing so far.
return nil
}
func (c *Context) Resume() error {
// Do nothing so far.
return nil
}
func (c *Context) Err() error {
return nil
}
func (c *Context) defaultBufferSize() int {
return c.sampleRate * c.channelCount * c.bitDepthInBytes / 2 // 0.5[s]
}

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@ -1,435 +0,0 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ebitenginecbackend || ebitencbackend
// +build ebitenginecbackend ebitencbackend
// TODO: This implementation is very similar to github.com/hajimehoshi/oto/v2's player.go
// Unify them if possible.
package cbackend
import (
"errors"
"io"
"runtime"
"sync"
)
type playerState int
const (
playerPaused playerState = iota
playerPlay
playerClosed
)
type players struct {
players map[*playerImpl]struct{}
buf []float32
cond *sync.Cond
}
func newPlayers() *players {
p := &players{
cond: sync.NewCond(&sync.Mutex{}),
}
go p.loop()
return p
}
func (ps *players) shouldWait() bool {
for p := range ps.players {
if p.canReadSourceToBuffer() {
return false
}
}
return true
}
func (ps *players) wait() {
ps.cond.L.Lock()
defer ps.cond.L.Unlock()
for ps.shouldWait() {
ps.cond.Wait()
}
}
func (ps *players) loop() {
var players []*playerImpl
for {
ps.wait()
ps.cond.L.Lock()
players = players[:0]
for p := range ps.players {
players = append(players, p)
}
ps.cond.L.Unlock()
for _, p := range players {
p.readSourceToBuffer()
}
}
}
func (ps *players) addPlayer(player *playerImpl) {
ps.cond.L.Lock()
defer ps.cond.L.Unlock()
if ps.players == nil {
ps.players = map[*playerImpl]struct{}{}
}
ps.players[player] = struct{}{}
ps.cond.Signal()
}
func (ps *players) removePlayer(player *playerImpl) {
ps.cond.L.Lock()
defer ps.cond.L.Unlock()
delete(ps.players, player)
ps.cond.Signal()
}
func (ps *players) read(buf []float32) {
ps.cond.L.Lock()
players := make([]*playerImpl, 0, len(ps.players))
for p := range ps.players {
players = append(players, p)
}
ps.cond.L.Unlock()
for i := range buf {
buf[i] = 0
}
for _, p := range players {
p.readBufferAndAdd(buf)
}
ps.cond.Signal()
}
type Player struct {
p *playerImpl
}
type playerImpl struct {
context *Context
src io.Reader
volume float64
err error
state playerState
tmpbuf []byte
buf []byte
eof bool
bufferSize int
m sync.Mutex
}
func newPlayer(context *Context, src io.Reader) *Player {
p := &Player{
p: &playerImpl{
context: context,
src: src,
volume: 1,
bufferSize: context.defaultBufferSize(),
},
}
runtime.SetFinalizer(p, (*Player).Close)
return p
}
func (p *Player) Err() error {
return p.p.Err()
}
func (p *playerImpl) Err() error {
p.m.Lock()
defer p.m.Unlock()
return p.err
}
func (p *Player) Play() {
p.p.Play()
}
func (p *playerImpl) Play() {
ch := make(chan struct{})
go func() {
p.m.Lock()
defer p.m.Unlock()
close(ch)
p.playImpl()
}()
<-ch
}
func (p *Player) SetBufferSize(bufferSize int) {
p.p.setBufferSize(bufferSize)
}
func (p *playerImpl) setBufferSize(bufferSize int) {
p.m.Lock()
defer p.m.Unlock()
orig := p.bufferSize
p.bufferSize = bufferSize
if bufferSize == 0 {
p.bufferSize = p.context.defaultBufferSize()
}
if orig != p.bufferSize {
p.tmpbuf = nil
}
}
func (p *playerImpl) ensureTmpBuf() []byte {
if p.tmpbuf == nil {
p.tmpbuf = make([]byte, p.bufferSize)
}
return p.tmpbuf
}
func (p *playerImpl) playImpl() {
if p.err != nil {
return
}
if p.state != playerPaused {
return
}
if !p.eof {
buf := p.ensureTmpBuf()
for len(p.buf) < p.bufferSize {
n, err := p.src.Read(buf)
if err != nil && err != io.EOF {
p.setErrorImpl(err)
return
}
p.buf = append(p.buf, buf[:n]...)
if err == io.EOF {
p.eof = true
break
}
}
}
if !p.eof || len(p.buf) > 0 {
p.state = playerPlay
}
p.m.Unlock()
p.context.players.addPlayer(p)
p.m.Lock()
}
func (p *Player) Pause() {
p.p.Pause()
}
func (p *playerImpl) Pause() {
p.m.Lock()
defer p.m.Unlock()
if p.state != playerPlay {
return
}
p.state = playerPaused
}
func (p *Player) Seek(offset int64, whence int) (int64, error) {
return p.p.Seek(offset, whence)
}
func (p *playerImpl) Seek(offset int64, whence int) (int64, error) {
p.m.Lock()
defer p.m.Unlock()
// If a player is playing, keep playing even after this seeking.
if p.state == playerPlay {
defer p.playImpl()
}
// Reset the internal buffer.
p.resetImpl()
// Check if the source implements io.Seeker.
s, ok := p.src.(io.Seeker)
if !ok {
return 0, errors.New("cbackend: the source must implement io.Seeker")
}
return s.Seek(offset, whence)
}
func (p *playerImpl) resetImpl() {
if p.state == playerClosed {
return
}
p.state = playerPaused
p.buf = p.buf[:0]
p.eof = false
}
func (p *Player) IsPlaying() bool {
return p.p.IsPlaying()
}
func (p *playerImpl) IsPlaying() bool {
p.m.Lock()
defer p.m.Unlock()
return p.state == playerPlay
}
func (p *Player) Volume() float64 {
return p.p.Volume()
}
func (p *playerImpl) Volume() float64 {
p.m.Lock()
defer p.m.Unlock()
return p.volume
}
func (p *Player) SetVolume(volume float64) {
p.p.SetVolume(volume)
}
func (p *playerImpl) SetVolume(volume float64) {
p.m.Lock()
defer p.m.Unlock()
p.volume = volume
}
func (p *Player) UnplayedBufferSize() int {
return p.p.UnplayedBufferSize()
}
func (p *playerImpl) UnplayedBufferSize() int {
p.m.Lock()
defer p.m.Unlock()
return len(p.buf)
}
func (p *Player) Close() error {
runtime.SetFinalizer(p, nil)
return p.p.Close()
}
func (p *playerImpl) Close() error {
p.m.Lock()
defer p.m.Unlock()
return p.closeImpl()
}
func (p *playerImpl) closeImpl() error {
p.m.Unlock()
p.context.players.removePlayer(p)
p.m.Lock()
if p.state == playerClosed {
return p.err
}
p.state = playerClosed
p.buf = nil
return p.err
}
func (p *playerImpl) readBufferAndAdd(buf []float32) int {
p.m.Lock()
defer p.m.Unlock()
if p.state != playerPlay {
return 0
}
bitDepthInBytes := p.context.bitDepthInBytes
n := len(p.buf) / bitDepthInBytes
if n > len(buf) {
n = len(buf)
}
volume := float32(p.volume)
src := p.buf[:n*bitDepthInBytes]
for i := 0; i < n; i++ {
var v float32
switch bitDepthInBytes {
case 1:
v8 := src[i]
v = float32(v8-(1<<7)) / (1 << 7)
case 2:
v16 := int16(src[2*i]) | (int16(src[2*i+1]) << 8)
v = float32(v16) / (1 << 15)
}
buf[i] += v * volume
}
copy(p.buf, p.buf[n*bitDepthInBytes:])
p.buf = p.buf[:len(p.buf)-n*bitDepthInBytes]
if p.eof && len(p.buf) == 0 {
p.state = playerPaused
}
return n
}
func (p *playerImpl) canReadSourceToBuffer() bool {
p.m.Lock()
defer p.m.Unlock()
if p.eof {
return false
}
return len(p.buf) < p.bufferSize
}
func (p *playerImpl) readSourceToBuffer() {
p.m.Lock()
defer p.m.Unlock()
if p.err != nil {
return
}
if p.state == playerClosed {
return
}
if len(p.buf) >= p.bufferSize {
return
}
buf := p.ensureTmpBuf()
n, err := p.src.Read(buf)
if err != nil && err != io.EOF {
p.setErrorImpl(err)
return
}
p.buf = append(p.buf, buf[:n]...)
if err == io.EOF {
p.eof = true
if len(p.buf) == 0 {
p.state = playerPaused
}
}
}
func (p *playerImpl) setErrorImpl(err error) {
p.err = err
p.closeImpl()
}

2
go.mod
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@ -8,7 +8,7 @@ require (
github.com/hajimehoshi/bitmapfont/v2 v2.2.1 github.com/hajimehoshi/bitmapfont/v2 v2.2.1
github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41 github.com/hajimehoshi/file2byteslice v0.0.0-20210813153925-5340248a8f41
github.com/hajimehoshi/go-mp3 v0.3.3 github.com/hajimehoshi/go-mp3 v0.3.3
github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220802151442-4f655ffe7bb4 github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220808142854-0d70fdd8205d
github.com/jakecoffman/cp v1.2.1 github.com/jakecoffman/cp v1.2.1
github.com/jezek/xgb v1.0.1 github.com/jezek/xgb v1.0.1
github.com/jfreymuth/oggvorbis v1.0.3 github.com/jfreymuth/oggvorbis v1.0.3

4
go.sum
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@ -11,8 +11,8 @@ github.com/hajimehoshi/go-mp3 v0.3.3 h1:cWnfRdpye2m9ElSoVqneYRcpt/l3ijttgjMeQh+r
github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM= github.com/hajimehoshi/go-mp3 v0.3.3/go.mod h1:qMJj/CSDxx6CGHiZeCgbiq2DSUkbK0UbtXShQcnfyMM=
github.com/hajimehoshi/oto v0.6.1 h1:7cJz/zRQV4aJvMSSRqzN2TImoVVMpE0BCY4nrNJaDOM= github.com/hajimehoshi/oto v0.6.1 h1:7cJz/zRQV4aJvMSSRqzN2TImoVVMpE0BCY4nrNJaDOM=
github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI= github.com/hajimehoshi/oto v0.6.1/go.mod h1:0QXGEkbuJRohbJaxr7ZQSxnju7hEhseiPx2hrh6raOI=
github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220802151442-4f655ffe7bb4 h1:tykbQMVvjFgSvX5ndg05alWI0mfD7rm/DtysW9Z757U= github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220808142854-0d70fdd8205d h1:T64feTPB+qGhPnLRsyzlYNiz+jTd/pcPCqB8/VTgooY=
github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220802151442-4f655ffe7bb4/go.mod h1:ZH5KyijkM53TgspdS9sArUe7vv9EP7x4aNYJAmfGhvE= github.com/hajimehoshi/oto/v2 v2.3.0-alpha.6.0.20220808142854-0d70fdd8205d/go.mod h1:ZH5KyijkM53TgspdS9sArUe7vv9EP7x4aNYJAmfGhvE=
github.com/jakecoffman/cp v1.2.1 h1:zkhc2Gpo9l4NLUZfeG3j33+3bQD7MkqPa+n5PdX+5mI= github.com/jakecoffman/cp v1.2.1 h1:zkhc2Gpo9l4NLUZfeG3j33+3bQD7MkqPa+n5PdX+5mI=
github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg= github.com/jakecoffman/cp v1.2.1/go.mod h1:JjY/Fp6d8E1CHnu74gWNnU0+b9VzEdUVPoJxg2PsTQg=
github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8= github.com/jezek/xgb v1.0.1 h1:YUGhxps0aR7J2Xplbs23OHnV1mWaxFVcOl9b+1RQkt8=