shader: Remove unnecessary Println

This commit is contained in:
Hajime Hoshi 2020-08-01 16:47:17 +09:00
parent 073fd329f2
commit 2b4cf7fd17

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@ -452,7 +452,6 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
if !ok { if !ok {
return nil, nil, nil, false return nil, nil, nil, false
} }
fmt.Println(t)
idx := len(block.vars) idx := len(block.vars)
block.vars = append(block.vars, variable{ block.vars = append(block.vars, variable{