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audio/mp3: Refactoring: Rename global variables
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@ -51,7 +51,7 @@ var imdctWinData = [4][36]float32{
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},
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}
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var cos_N12 = [6][12]float32{
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var cosN12 = [6][12]float32{
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{
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0.608761, 0.382683, 0.130526, -0.130526, -0.382683, -0.608761,
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-0.793353, -0.923880, -0.991445, -0.991445, -0.923879, -0.793353,
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@ -78,7 +78,7 @@ var cos_N12 = [6][12]float32{
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},
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}
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var cos_N36 = [18][36]float32{
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var cosN36 = [18][36]float32{
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{
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0.675590, 0.608761, 0.537300, 0.461749, 0.382683, 0.300706,
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0.216440, 0.130526, 0.043619, -0.043619, -0.130526, -0.216440,
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@ -233,7 +233,7 @@ func imdctWin(in []float32, blockType int) []float32 {
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for p := 0; p < N; p++ {
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sum := float32(0.0)
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for m := 0; m < N/2; m++ {
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sum += in[i+3*m] * cos_N12[m][p]
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sum += in[i+3*m] * cosN12[m][p]
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}
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out[6*i+p+6] += sum * imdctWinData[blockType][p]
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}
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@ -244,7 +244,7 @@ func imdctWin(in []float32, blockType int) []float32 {
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for p := 0; p < N; p++ {
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sum := float32(0.0)
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for m := 0; m < N/2; m++ {
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sum += in[m] * cos_N36[m][p]
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sum += in[m] * cosN36[m][p]
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}
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out[p] = sum * imdctWinData[blockType][p]
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}
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@ -218,7 +218,7 @@ func (f *frame) l3Reorder(gr int, ch int) {
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}
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var (
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is_ratios = [6]float32{0.000000, 0.267949, 0.577350, 1.000000, 1.732051, 3.732051}
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isRatios = []float32{0.000000, 0.267949, 0.577350, 1.000000, 1.732051, 3.732051}
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)
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func (f *frame) stereoProcessIntensityLong(gr int, sfb int) {
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@ -234,8 +234,8 @@ func (f *frame) stereoProcessIntensityLong(gr int, sfb int) {
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is_ratio_l = 1.0
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is_ratio_r = 0.0
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} else {
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is_ratio_l = is_ratios[is_pos] / (1.0 + is_ratios[is_pos])
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is_ratio_r = 1.0 / (1.0 + is_ratios[is_pos])
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is_ratio_l = isRatios[is_pos] / (1.0 + isRatios[is_pos])
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is_ratio_r = 1.0 / (1.0 + isRatios[is_pos])
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}
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/* Now decode all samples in this scale factor band */
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for i := sfb_start; i < sfb_stop; i++ {
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@ -262,8 +262,8 @@ func (f *frame) stereoProcessIntensityShort(gr int, sfb int) {
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is_ratio_l = 1.0
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is_ratio_r = 0.0
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} else {
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is_ratio_l = is_ratios[is_pos] / (1.0 + is_ratios[is_pos])
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is_ratio_r = 1.0 / (1.0 + is_ratios[is_pos])
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is_ratio_l = isRatios[is_pos] / (1.0 + isRatios[is_pos])
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is_ratio_r = 1.0 / (1.0 + isRatios[is_pos])
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}
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/* Now decode all samples in this scale factor band */
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for i := sfb_start; i < sfb_stop; i++ {
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@ -344,8 +344,8 @@ func (f *frame) l3Stereo(gr int) {
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}
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var (
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cs = [8]float32{0.857493, 0.881742, 0.949629, 0.983315, 0.995518, 0.999161, 0.999899, 0.999993}
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ca = [8]float32{-0.514496, -0.471732, -0.313377, -0.181913, -0.094574, -0.040966, -0.014199, -0.003700}
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cs = []float32{0.857493, 0.881742, 0.949629, 0.983315, 0.995518, 0.999161, 0.999899, 0.999993}
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ca = []float32{-0.514496, -0.471732, -0.313377, -0.181913, -0.094574, -0.040966, -0.014199, -0.003700}
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)
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func (f *frame) l3Antialias(gr int, ch int) {
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@ -406,18 +406,18 @@ func (f *frame) l3FrequencyInversion(gr int, ch int) {
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}
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}
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var g_synth_n_win = [64][32]float32{}
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var synthNWin = [64][32]float32{}
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func init() {
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for i := 0; i < 64; i++ {
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for j := 0; j < 32; j++ {
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g_synth_n_win[i][j] =
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synthNWin[i][j] =
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float32(math.Cos(float64((16+i)*(2*j+1)) * (math.Pi / 64.0)))
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}
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}
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}
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var g_synth_dtbl = [512]float32{
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var synthDtbl = [512]float32{
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0.000000000, -0.000015259, -0.000015259, -0.000015259,
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-0.000015259, -0.000015259, -0.000015259, -0.000030518,
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-0.000030518, -0.000030518, -0.000030518, -0.000045776,
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@ -564,7 +564,7 @@ func (f *frame) l3SubbandSynthesis(gr int, ch int, out []uint8) {
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for i := 0; i < 64; i++ { /* Matrix multiply input with n_win[][] matrix */
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sum := float32(0)
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for j := 0; j < 32; j++ {
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sum += g_synth_n_win[i][j] * s_vec[j]
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sum += synthNWin[i][j] * s_vec[j]
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}
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f.v_vec[ch][i] = sum
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}
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@ -574,8 +574,8 @@ func (f *frame) l3SubbandSynthesis(gr int, ch int, out []uint8) {
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u_vec[(i<<6)+j+32] = f.v_vec[ch][(i<<7)+j+96]
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}
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}
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for i := 0; i < 512; i++ { /* Window by u_vec[i] with g_synth_dtbl[i] */
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u_vec[i] *= g_synth_dtbl[i]
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for i := 0; i < 512; i++ { /* Window by u_vec[i] with synthDtbl[i] */
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u_vec[i] *= synthDtbl[i]
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}
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for i := 0; i < 32; i++ { /* Calc 32 samples,store in outdata vector */
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sum := float32(0)
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@ -29,11 +29,7 @@ var mpeg1_scalefac_sizes = [16][2]int{
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func (f *frame) readMainL3() error {
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nch := f.numberOfChannels()
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// Calculate header audio data size
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framesize := (144*
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g_mpeg1_bitrates[f.header.layer][f.header.bitrate_index])/
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g_sampling_frequency[f.header.sampling_frequency] +
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f.header.padding_bit
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framesize := f.size()
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if framesize > 2000 {
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return fmt.Errorf("mp3: framesize = %d", framesize)
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}
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@ -21,7 +21,7 @@ import (
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"io"
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)
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var g_mpeg1_bitrates = map[mpeg1Layer][15]int{
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var mpeg1Bitrates = map[mpeg1Layer][15]int{
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mpeg1Layer1: {
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0, 32000, 64000, 96000, 128000, 160000, 192000, 224000,
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256000, 288000, 320000, 352000, 384000, 416000, 448000,
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@ -36,15 +36,18 @@ var g_mpeg1_bitrates = map[mpeg1Layer][15]int{
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},
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}
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var g_sampling_frequency = [3]int{44100, 48000, 32000}
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var samplingFrequency = [3]int{44100, 48000, 32000}
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func (f *frame) size() int {
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return (144*mpeg1Bitrates[f.header.layer][f.header.bitrate_index])/
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samplingFrequency[f.header.sampling_frequency] +
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int(f.header.padding_bit)
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}
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func (f *frame) readAudioL3() error {
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nch := f.numberOfChannels()
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/* Calculate header audio data size */
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framesize := (144*
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g_mpeg1_bitrates[f.header.layer][f.header.bitrate_index])/
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g_sampling_frequency[f.header.sampling_frequency] +
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int(f.header.padding_bit)
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framesize := f.size()
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if framesize > 2000 {
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return fmt.Errorf("mp3: framesize = %d\n", framesize)
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}
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