mirror of
https://github.com/hajimehoshi/ebiten.git
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affine: Remove geoMImpl and use nillable pattern
This commit is contained in:
parent
479bf18be6
commit
2bd099014b
16
geom.go
16
geom.go
@ -25,12 +25,12 @@ const GeoMDim = affine.GeoMDim
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//
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//
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// The initial value is identity.
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// The initial value is identity.
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type GeoM struct {
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type GeoM struct {
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impl affine.GeoM
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impl *affine.GeoM
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}
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}
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// Reset resets the GeoM as identity.
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// Reset resets the GeoM as identity.
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func (g *GeoM) Reset() {
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func (g *GeoM) Reset() {
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g.impl.Reset()
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g.impl = nil
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}
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}
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// Apply pre-multiplies a vector (x, y, 1) by the matrix.
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// Apply pre-multiplies a vector (x, y, 1) by the matrix.
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@ -64,34 +64,34 @@ func (g *GeoM) Element(i, j int) float64 {
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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func (g *GeoM) Concat(other GeoM) {
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g.impl.Concat(&other.impl)
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g.impl = g.impl.Concat(other.impl)
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}
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}
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// Add is deprecated as of 1.5.0-alpha.
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// Add is deprecated as of 1.5.0-alpha.
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// Note that this doesn't make sense as an operation for affine matrices.
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// Note that this doesn't make sense as an operation for affine matrices.
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func (g *GeoM) Add(other GeoM) {
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func (g *GeoM) Add(other GeoM) {
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g.impl.Add(other.impl)
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g.impl = g.impl.Add(other.impl)
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}
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}
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// Scale scales the matrix by (x, y).
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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func (g *GeoM) Scale(x, y float64) {
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g.impl.Scale(x, y)
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g.impl = g.impl.Scale(x, y)
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}
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}
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// Translate translates the matrix by (tx, ty).
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// Translate translates the matrix by (tx, ty).
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func (g *GeoM) Translate(tx, ty float64) {
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func (g *GeoM) Translate(tx, ty float64) {
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g.impl.Translate(tx, ty)
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g.impl = g.impl.Translate(tx, ty)
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}
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}
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// Rotate rotates the matrix by theta.
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// Rotate rotates the matrix by theta.
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// The unit is radian.
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// The unit is radian.
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func (g *GeoM) Rotate(theta float64) {
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func (g *GeoM) Rotate(theta float64) {
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g.impl.Rotate(theta)
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g.impl = g.impl.Rotate(theta)
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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func (g *GeoM) SetElement(i, j int, element float64) {
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g.impl.SetElement(i, j, element)
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g.impl = g.impl.SetElement(i, j, element)
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}
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}
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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2
image.go
2
image.go
@ -203,7 +203,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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sy1 = r.Max.Y
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sy1 = r.Max.Y
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}
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}
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}
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}
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vs := vertices(sx0, sy0, sx1, sy1, w, h, &options.GeoM.impl)
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vs := vertices(sx0, sy0, sx1, sy1, w, h, options.GeoM.impl)
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if vs == nil {
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if vs == nil {
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return nil
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return nil
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}
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}
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@ -22,7 +22,10 @@ import (
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// GeoMDim is a dimension of a GeoM.
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// GeoMDim is a dimension of a GeoM.
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const GeoMDim = 3
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const GeoMDim = 3
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type geoMImpl struct {
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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// The initial value is identity.
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type GeoM struct {
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a float64
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a float64
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b float64
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b float64
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c float64
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c float64
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@ -31,58 +34,33 @@ type geoMImpl struct {
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ty float64
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ty float64
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}
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}
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// A GeoM represents a matrix to transform geometry when rendering an image.
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//
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// The initial value is identity.
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type GeoM struct {
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impl *geoMImpl
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}
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func (g *GeoM) Reset() {
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g.impl = nil
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}
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func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
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func (g *GeoM) Apply(x, y float64) (x2, y2 float64) {
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if g.impl == nil {
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if g == nil {
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return x, y
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return x, y
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}
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}
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i := g.impl
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return g.a*x + g.b*y + g.tx, g.c*x + g.d*y + g.ty
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return i.a*x + i.b*y + i.tx, i.c*x + i.d*y + i.ty
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}
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}
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func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
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func (g *GeoM) Apply32(x, y float64) (x2, y2 float32) {
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if g.impl == nil {
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if g == nil {
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return float32(x), float32(y)
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return float32(x), float32(y)
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}
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}
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i := g.impl
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return float32(g.a*x + g.b*y + g.tx), float32(g.c*x + g.d*y + g.ty)
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return float32(i.a*x + i.b*y + i.tx), float32(i.c*x + i.d*y + i.ty)
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}
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}
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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func (g *GeoM) Elements() (a, b, c, d, tx, ty float64) {
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if g.impl == nil {
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if g == nil {
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return 1, 0, 0, 1, 0, 0
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return 1, 0, 0, 1, 0, 0
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}
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}
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i := g.impl
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return g.a, g.b, g.c, g.d, g.tx, g.ty
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return i.a, i.b, i.c, i.d, i.tx, i.ty
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}
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func (g *GeoM) init() {
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g.impl = &geoMImpl{
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a: 1,
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b: 0,
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c: 0,
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d: 1,
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tx: 0,
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ty: 0,
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}
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}
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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func (g *GeoM) SetElement(i, j int, element float64) *GeoM {
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if g.impl == nil {
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a, b, c, d, tx, ty := 1.0, 0.0, 0.0, 1.0, 0.0, 0.0
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g.init()
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if g != nil {
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a, b, c, d, tx, ty = g.a, g.b, g.c, g.d, g.tx, g.ty
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}
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}
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a, b, c, d, tx, ty := g.impl.a, g.impl.b, g.impl.c, g.impl.d, g.impl.tx, g.impl.ty
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switch {
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switch {
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case i == 0 && j == 0:
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case i == 0 && j == 0:
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a = element
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a = element
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@ -99,7 +77,7 @@ func (g *GeoM) SetElement(i, j int, element float64) {
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default:
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default:
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panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
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panic(fmt.Sprintf("affine: i or j is out of index: (%d, %d)", i, j))
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}
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}
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g.impl = &geoMImpl{
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return &GeoM{
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a: a,
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a: a,
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b: b,
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b: b,
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c: c,
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c: c,
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@ -111,48 +89,46 @@ func (g *GeoM) SetElement(i, j int, element float64) {
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other *GeoM) {
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func (g *GeoM) Concat(other *GeoM) *GeoM {
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if g.impl == nil {
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if g == nil {
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g.init()
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return other
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}
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}
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if other.impl == nil {
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if other == nil {
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other.init()
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return g
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}
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}
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i := g.impl
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return &GeoM{
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oi := other.impl
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a: other.a*g.a + other.b*g.c,
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g.impl = &geoMImpl{
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b: other.a*g.b + other.b*g.d,
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a: oi.a*i.a + oi.b*i.c,
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tx: other.a*g.tx + other.b*g.ty + other.tx,
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b: oi.a*i.b + oi.b*i.d,
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c: other.c*g.a + other.d*g.c,
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tx: oi.a*i.tx + oi.b*i.ty + oi.tx,
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d: other.c*g.b + other.d*g.d,
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c: oi.c*i.a + oi.d*i.c,
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ty: other.c*g.tx + other.d*g.ty + other.ty,
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d: oi.c*i.b + oi.d*i.d,
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ty: oi.c*i.tx + oi.d*i.ty + oi.ty,
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}
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}
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}
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}
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// Add is deprecated.
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// Add is deprecated.
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func (g *GeoM) Add(other GeoM) {
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func (g *GeoM) Add(other *GeoM) *GeoM {
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if g.impl == nil {
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if g == nil {
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g.init()
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g = &GeoM{1, 0, 0, 1, 0, 0}
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}
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}
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if other.impl == nil {
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if other == nil {
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other.init()
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other = &GeoM{1, 0, 0, 1, 0, 0}
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}
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}
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g.impl = &geoMImpl{
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return &GeoM{
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a: g.impl.a + other.impl.a,
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a: g.a + other.a,
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b: g.impl.b + other.impl.b,
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b: g.b + other.b,
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c: g.impl.c + other.impl.c,
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c: g.c + other.c,
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d: g.impl.d + other.impl.d,
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d: g.d + other.d,
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tx: g.impl.tx + other.impl.tx,
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tx: g.tx + other.tx,
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ty: g.impl.ty + other.impl.ty,
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ty: g.ty + other.ty,
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}
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}
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}
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}
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// Scale scales the matrix by (x, y).
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// Scale scales the matrix by (x, y).
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func (g *GeoM) Scale(x, y float64) {
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func (g *GeoM) Scale(x, y float64) *GeoM {
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if g.impl == nil {
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if g == nil {
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g.impl = &geoMImpl{
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return &GeoM{
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a: x,
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a: x,
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b: 0,
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b: 0,
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c: 0,
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c: 0,
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@ -160,22 +136,21 @@ func (g *GeoM) Scale(x, y float64) {
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tx: 0,
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tx: 0,
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ty: 0,
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ty: 0,
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}
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}
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return
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}
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}
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g.impl = &geoMImpl{
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return &GeoM{
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a: g.impl.a * x,
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a: g.a * x,
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b: g.impl.b * x,
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b: g.b * x,
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tx: g.impl.tx * x,
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tx: g.tx * x,
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c: g.impl.c * y,
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c: g.c * y,
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d: g.impl.d * y,
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d: g.d * y,
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ty: g.impl.ty * y,
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ty: g.ty * y,
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}
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}
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}
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}
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// Translate translates the matrix by (x, y).
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// Translate translates the matrix by (x, y).
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func (g *GeoM) Translate(tx, ty float64) {
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func (g *GeoM) Translate(tx, ty float64) *GeoM {
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if g.impl == nil {
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if g == nil {
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g.impl = &geoMImpl{
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return &GeoM{
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a: 1,
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a: 1,
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b: 0,
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b: 0,
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c: 0,
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c: 0,
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@ -183,23 +158,22 @@ func (g *GeoM) Translate(tx, ty float64) {
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tx: tx,
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tx: tx,
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ty: ty,
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ty: ty,
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}
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}
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return
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}
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}
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g.impl = &geoMImpl{
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return &GeoM{
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a: g.impl.a,
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a: g.a,
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b: g.impl.b,
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b: g.b,
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c: g.impl.c,
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c: g.c,
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d: g.impl.d,
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d: g.d,
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tx: g.impl.tx + tx,
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tx: g.tx + tx,
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ty: g.impl.ty + ty,
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ty: g.ty + ty,
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}
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}
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}
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}
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// Rotate rotates the matrix by theta.
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// Rotate rotates the matrix by theta.
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func (g *GeoM) Rotate(theta float64) {
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func (g *GeoM) Rotate(theta float64) *GeoM {
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sin, cos := math.Sincos(theta)
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sin, cos := math.Sincos(theta)
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if g.impl == nil {
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if g == nil {
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g.impl = &geoMImpl{
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return &GeoM{
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a: cos,
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a: cos,
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b: -sin,
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b: -sin,
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c: sin,
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c: sin,
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@ -207,14 +181,13 @@ func (g *GeoM) Rotate(theta float64) {
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tx: 0,
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tx: 0,
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ty: 0,
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ty: 0,
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}
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}
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return
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}
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}
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g.impl = &geoMImpl{
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return &GeoM{
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a: cos*g.impl.a - sin*g.impl.c,
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a: cos*g.a - sin*g.c,
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b: cos*g.impl.b - sin*g.impl.d,
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b: cos*g.b - sin*g.d,
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tx: cos*g.impl.tx - sin*g.impl.ty,
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tx: cos*g.tx - sin*g.ty,
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c: sin*g.impl.a + cos*g.impl.c,
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c: sin*g.a + cos*g.c,
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d: sin*g.impl.b + cos*g.impl.d,
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d: sin*g.b + cos*g.d,
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ty: sin*g.impl.tx + cos*g.impl.ty,
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ty: sin*g.tx + cos*g.ty,
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}
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}
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}
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}
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@ -65,10 +65,10 @@ func vertices(sx0, sy0, sx1, sy1 int, width, height int, geo *affine.GeoM) []flo
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dy = -float64(sy0)
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dy = -float64(sy0)
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sy0 = 0
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sy0 = 0
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}
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}
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g := affine.GeoM{}
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var g *affine.GeoM
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g.Translate(dx, dy)
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g = g.Translate(dx, dy)
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g.Concat(geo)
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g = g.Concat(geo)
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geo = &g
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geo = g
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}
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}
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x0, y0 := 0.0, 0.0
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x0, y0 := 0.0, 0.0
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x1, y1 := float64(sx1-sx0), float64(sy1-sy0)
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x1, y1 := float64(sx1-sx0), float64(sy1-sy0)
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