diff --git a/examples/video/mpegplayer.go b/examples/video/mpegplayer.go index 7b3172393..9a1fa948d 100644 --- a/examples/video/mpegplayer.go +++ b/examples/video/mpegplayer.go @@ -159,13 +159,18 @@ func (p *mpegPlayer) updateFrame() error { w, h := p.mpg.Width(), p.mpg.Height() for j := 0; j < h; j++ { yi := j * img.YStride - ci := j / 2 * img.CStride + ci := (j / 2) * img.CStride + // Create temporary slices to encourage BCE (boundary-checking elimination). + ys := img.Y[yi : yi+w] + cbs := img.Cb[ci : ci+w/2] + crs := img.Cr[ci : ci+w/2] for i := 0; i < w; i++ { - idx := 4 * (i + j*w) - p.yCbCrBytes[idx] = img.Y[yi+i] - p.yCbCrBytes[idx+1] = img.Cb[ci+i/2] - p.yCbCrBytes[idx+2] = img.Cr[ci+i/2] - p.yCbCrBytes[idx+3] = 0xff + idx := 4 * (j*w + i) + buf := p.yCbCrBytes[idx : idx+3] + buf[0] = ys[i] + buf[1] = cbs[i/2] + buf[2] = crs[i/2] + // p.yCbCrBytes[3] = 0xff is not needed as the shader ignores this part. } } @@ -174,6 +179,7 @@ func (p *mpegPlayer) updateFrame() error { // Converting YCbCr to RGB on CPU is slow. Use a shader instead. op := &ebiten.DrawRectShaderOptions{} op.Images[0] = p.yCbCrImage + op.Blend = ebiten.BlendCopy p.frameImage.DrawRectShader(w, h, p.yCbCrShader, op) return nil