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opengl: Unexport ProgramID
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@ -40,10 +40,10 @@ func (p Program) Equals(other Program) bool {
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type UniformLocation int32
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type AttribLocation int32
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type ProgramID uint32
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type programID uint32
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func (p Program) ID() ProgramID {
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return ProgramID(p)
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func (p Program) id() programID {
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return programID(p)
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}
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type context struct {
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@ -56,10 +56,10 @@ type UniformLocation struct {
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type AttribLocation int
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type ProgramID int
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type programID int
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func (p Program) ID() ProgramID {
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return ProgramID(p.Get("__ebiten_programId").Int())
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func (p Program) id() programID {
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return programID(p.Get("__ebiten_programId").Int())
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}
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type context struct {
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@ -264,7 +264,7 @@ func (c *Context) GlslHighpSupported() bool {
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return gl.Call("getShaderPrecisionFormat", gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).Get("precision").Int() != 0
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}
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var lastProgramID ProgramID = 0
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var lastProgramID programID = 0
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl := c.gl
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@ -41,10 +41,10 @@ func (p Program) Equals(other Program) bool {
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type UniformLocation mgl.Uniform
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type AttribLocation mgl.Attrib
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type ProgramID uint32
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type programID uint32
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func (p Program) ID() ProgramID {
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return ProgramID(p.Value)
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func (p Program) id() programID {
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return programID(p.Value)
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}
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type context struct {
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@ -14,10 +14,10 @@
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package opengl
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// Since js.Object (Program) can't be keys of a map, use integers (ProgramID) instead.
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// Since js.Object (Program) can't be keys of a map, use integers (programID) instead.
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var uniformLocationCache = map[ProgramID]map[string]UniformLocation{}
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var attribLocationCache = map[ProgramID]map[string]AttribLocation{}
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var uniformLocationCache = map[programID]map[string]UniformLocation{}
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var attribLocationCache = map[programID]map[string]AttribLocation{}
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type UniformLocationGetter interface {
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getUniformLocation(p Program, location string) UniformLocation
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@ -26,7 +26,7 @@ type UniformLocationGetter interface {
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// TODO: Rename these functions not to be confusing
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func GetUniformLocation(g UniformLocationGetter, p Program, location string) UniformLocation {
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id := p.ID()
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id := p.id()
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if _, ok := uniformLocationCache[id]; !ok {
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uniformLocationCache[id] = map[string]UniformLocation{}
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}
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@ -43,7 +43,7 @@ type AttribLocationGetter interface {
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}
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func GetAttribLocation(g AttribLocationGetter, p Program, location string) AttribLocation {
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id := p.ID()
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id := p.id()
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if _, ok := attribLocationCache[id]; !ok {
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attribLocationCache[id] = map[string]AttribLocation{}
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}
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