diff --git a/examples/polygons/main.go b/examples/polygons/main.go index 9cd7a31c2..d0efb354d 100644 --- a/examples/polygons/main.go +++ b/examples/polygons/main.go @@ -139,6 +139,8 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { func main() { ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Polygons (Ebiten Demo)") + ebiten.SetScreenTransparent(true) + ebiten.SetWindowDecorated(false) if err := ebiten.RunGame(&Game{ngon: 10}); err != nil { log.Fatal(err) } diff --git a/examples/shader/main.go b/examples/shader/main.go index 639ad2e5f..d5bfbb4b8 100644 --- a/examples/shader/main.go +++ b/examples/shader/main.go @@ -107,14 +107,14 @@ func (g *Game) Draw(screen *ebiten.Image) { w, h := screen.Size() cx, cy := ebiten.CursorPosition() - op := &ebiten.DrawRectangleWithShaderOptions{} + op := &ebiten.DrawRectShaderOptions{} op.Uniforms = []interface{}{ float32(g.time) / 60, // Time []float32{float32(cx), float32(cy)}, // Cursor } op.Images[0] = gopherImage op.Images[1] = normalImage - screen.DrawRectangleWithShader(w, h, s, op) + screen.DrawRectShader(w, h, s, op) msg := "Press Up/Down to switch the shader." ebitenutil.DebugPrint(screen, msg) diff --git a/image.go b/image.go index 87ce77187..c5f71c3e1 100644 --- a/image.go +++ b/image.go @@ -399,10 +399,10 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o i.buffered.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{img.buffered}, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil) } -// DrawRectangleOptionsWithShaderOptions represents options for DrawRectangleOptionsWithShader +// DrawRectShaderOptions represents options for DrawRectShader // // This API is experimental. -type DrawRectangleWithShaderOptions struct { +type DrawRectShaderOptions struct { // GeoM is a geometry matrix to draw. // The default (zero) value is identify, which draws the rectangle at (0, 0). GeoM GeoM @@ -420,20 +420,20 @@ type DrawRectangleWithShaderOptions struct { } func init() { - var op DrawRectangleWithShaderOptions + var op DrawRectShaderOptions if got, want := len(op.Images), graphics.ShaderImageNum; got != want { - panic(fmt.Sprintf("ebiten: len((DrawRectangleWithShaderOptions{}).Images) must be %d but %d", want, got)) + panic(fmt.Sprintf("ebiten: len((DrawRectShaderOptions{}).Images) must be %d but %d", want, got)) } } -// DrawRectangleWithShader draws a rectangle with the specified width and height with the specified shader. +// DrawRectShader draws a rectangle with the specified width and height with the specified shader. // -// When one of the specified image is non-nil and is disposed, DrawRectangleWithShader panics. +// When one of the specified image is non-nil and is disposed, DrawRectShader panics. // -// When the image i is disposed, DrawRectangleWithShader does nothing. +// When the image i is disposed, DrawRectShader does nothing. // // This API is experimental. -func (i *Image) DrawRectangleWithShader(width, height int, shader *Shader, options *DrawRectangleWithShaderOptions) { +func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawRectShaderOptions) { i.copyCheck() if i.isDisposed() { @@ -442,11 +442,11 @@ func (i *Image) DrawRectangleWithShader(width, height int, shader *Shader, optio // TODO: Implement this. if i.isSubImage() { - panic("ebiten: render to a sub-image is not implemented (DrawRectangleWithShader)") + panic("ebiten: render to a sub-image is not implemented (DrawRectShader)") } if options == nil { - options = &DrawRectangleWithShaderOptions{} + options = &DrawRectShaderOptions{} } mode := driver.CompositeMode(options.CompositeMode) @@ -457,11 +457,11 @@ func (i *Image) DrawRectangleWithShader(width, height int, shader *Shader, optio continue } if img.isDisposed() { - panic("ebiten: the given image to DrawRectangleWithShader must not be disposed") + panic("ebiten: the given image to DrawRectShader must not be disposed") } if img.isSubImage() { // TODO: Implement this. - panic("ebiten: rendering a sub-image is not implemented (DrawRectangleWithShader)") + panic("ebiten: rendering a sub-image is not implemented (DrawRectShader)") } if w, h := img.Size(); width != w || height != h { panic("ebiten: all the source images must be the same size with the rectangle") @@ -476,10 +476,10 @@ func (i *Image) DrawRectangleWithShader(width, height int, shader *Shader, optio i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms) } -// DrawTrianglesOptionsWithShaderOptions represents options for DrawTrianglesOptionsWithShader +// DrawTrianglesShaderOptions represents options for DrawTrianglesShader // // This API is experimental. -type DrawTrianglesWithShaderOptions struct { +type DrawTrianglesShaderOptions struct { // CompositeMode is a composite mode to draw. // The default (zero) value is regular alpha blending. CompositeMode CompositeMode @@ -493,24 +493,24 @@ type DrawTrianglesWithShaderOptions struct { } func init() { - var op DrawTrianglesWithShaderOptions + var op DrawTrianglesShaderOptions if got, want := len(op.Images), graphics.ShaderImageNum; got != want { - panic(fmt.Sprintf("ebiten: len((DrawTrianglesWithShaderOptions{}).Images) must be %d but %d", want, got)) + panic(fmt.Sprintf("ebiten: len((DrawTrianglesShaderOptions{}).Images) must be %d but %d", want, got)) } } -// DrawTrianglesWithShader draws triangles with the specified vertices and their indices with the specified shader. +// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader. // -// If len(indices) is not multiple of 3, DrawTrianglesWithShader panics. +// If len(indices) is not multiple of 3, DrawTrianglesShader panics. // -// If len(indices) is more than MaxIndicesNum, DrawTrianglesWithShader panics. +// If len(indices) is more than MaxIndicesNum, DrawTrianglesShader panics. // -// When a specified image is non-nil and is disposed, DrawTrianglesWithShader panics. +// When a specified image is non-nil and is disposed, DrawTrianglesShader panics. // -// When the image i is disposed, DrawTrianglesWithShader does nothing. +// When the image i is disposed, DrawTrianglesShader does nothing. // // This API is experimental. -func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesWithShaderOptions) { +func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesShaderOptions) { i.copyCheck() if i.isDisposed() { @@ -518,7 +518,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha } if i.isSubImage() { - panic("ebiten: render to a sub-image is not implemented (DrawTrianglesWithShader)") + panic("ebiten: render to a sub-image is not implemented (DrawTrianglesShader)") } if len(indices)%3 != 0 { @@ -529,7 +529,7 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha } if options == nil { - options = &DrawTrianglesWithShaderOptions{} + options = &DrawTrianglesShaderOptions{} } mode := driver.CompositeMode(options.CompositeMode) @@ -541,11 +541,11 @@ func (i *Image) DrawTrianglesWithShader(vertices []Vertex, indices []uint16, sha continue } if img.isDisposed() { - panic("ebiten: the given image to DrawTrianglesWithShader must not be disposed") + panic("ebiten: the given image to DrawTrianglesShader must not be disposed") } if img.isSubImage() { // TODO: Implement this. - panic("ebiten: rendering a sub-image is not implemented (DrawTrianglesWithShader)") + panic("ebiten: rendering a sub-image is not implemented (DrawTrianglesShader)") } if imgw == 0 || imgh == 0 { imgw, imgh = img.Size()