diff --git a/examples/tiles/main.go b/examples/tiles/main.go index 73f593444..4644884ff 100644 --- a/examples/tiles/main.go +++ b/examples/tiles/main.go @@ -70,7 +70,7 @@ func (g *Game) Update() error { func (g *Game) Draw(screen *ebiten.Image) { // Draw each tile with each DrawImage call. // As the source images of all DrawImage calls are always same, - // this rendering is done very effectively. + // this rendering is done very efficiently. // For more detail, see https://pkg.go.dev/github.com/hajimehoshi/ebiten/v2#Image.DrawImage const xNum = screenWidth / tileSize for _, l := range g.layers {