mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ebiten: add WindowResizingModeType and its constants and functions
This allows a new state to disallow resizing the window but allow making the window fullscreen on macOS by a user. This change adds the new type WindowResizingModeType. There are these constants of this type: * WindowResizingModeDisabled * WindowResizingModeOnlyFullscreenEnabled * WindowResizingModeEnabled Closes #1819
This commit is contained in:
parent
3804d4c92d
commit
2c2c4bc428
@ -131,7 +131,7 @@ func (g *game) Update() error {
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positionX, positionY := ebiten.WindowPosition()
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g.transparent = ebiten.IsScreenTransparent()
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floating := ebiten.IsWindowFloating()
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resizable := ebiten.IsWindowResizable()
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resizingMode := ebiten.WindowResizingMode()
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screenCleared := ebiten.IsScreenClearedEveryFrame()
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const d = 16
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@ -238,7 +238,16 @@ func (g *game) Update() error {
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floating = !floating
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyR) {
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resizable = !resizable
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switch resizingMode {
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case ebiten.WindowResizingModeDisabled:
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resizingMode = ebiten.WindowResizingModeOnlyFullscreenEnabled
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case ebiten.WindowResizingModeOnlyFullscreenEnabled:
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resizingMode = ebiten.WindowResizingModeEnabled
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case ebiten.WindowResizingModeEnabled:
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resizingMode = ebiten.WindowResizingModeDisabled
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default:
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panic("not reached")
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyW) {
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screenCleared = !screenCleared
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@ -275,7 +284,7 @@ func (g *game) Update() error {
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}
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ebiten.SetWindowFloating(floating)
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ebiten.SetScreenClearedEveryFrame(screenCleared)
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if maximize && ebiten.IsWindowResizable() {
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if maximize && ebiten.WindowResizingMode() == ebiten.WindowResizingModeEnabled {
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ebiten.MaximizeWindow()
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}
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if minimize {
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@ -284,7 +293,7 @@ func (g *game) Update() error {
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if restore {
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ebiten.RestoreWindow()
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}
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ebiten.SetWindowResizable(resizable)
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ebiten.SetWindowResizingMode(resizingMode)
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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@ -314,7 +323,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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}
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var lines []string
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if !ebiten.IsWindowMaximized() && ebiten.IsWindowResizable() {
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if !ebiten.IsWindowMaximized() && ebiten.WindowResizingMode() == ebiten.WindowResizingModeEnabled {
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lines = append(lines, "[M] Maximize the window (only for desktops)")
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}
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if !ebiten.IsWindowMinimized() {
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@ -325,7 +334,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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}
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msgM := strings.Join(lines, "\n")
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msgR := "[R] Switch the window resizable state (only for desktops)\n"
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msgR := "[R] Switch the window resizing mode (only for desktops)\n"
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fg := "Yes"
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if !ebiten.IsFocused() {
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fg = "No"
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@ -405,20 +414,20 @@ func main() {
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ebiten.SetFullscreen(true)
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}
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if *flagResizable {
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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}
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if *flagFloating {
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ebiten.SetWindowFloating(true)
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}
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if *flagMaximize {
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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ebiten.MaximizeWindow()
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}
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if !*flagVsync {
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ebiten.SetFPSMode(ebiten.FPSModeVsyncOffMaximum)
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}
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if *flagAutoAdjusting {
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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}
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ebiten.SetInitFocused(*flagInitFocused)
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@ -438,7 +447,7 @@ func main() {
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}
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if minw >= 0 || minh >= 0 || maxw >= 0 || maxh >= 0 {
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ebiten.SetWindowSizeLimits(minw, minh, maxw, maxh)
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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}
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const title = "Window Size (Ebiten Demo)"
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@ -68,3 +68,11 @@ const (
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CursorShapeEWResize
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CursorShapeNSResize
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)
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type WindowResizingMode int
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const (
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WindowResizingModeDisabled WindowResizingMode = iota
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WindowResizingModeOnlyFullscreenEnabled
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WindowResizingModeEnabled
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)
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@ -70,6 +70,7 @@ type UserInterface struct {
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cursorShape CursorShape
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windowClosingHandled bool
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windowBeingClosed bool
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windowResizingMode WindowResizingMode
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// setSizeCallbackEnabled must be accessed from the main thread.
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setSizeCallbackEnabled bool
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@ -88,7 +89,6 @@ type UserInterface struct {
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initFullscreen bool
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initCursorMode CursorMode
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initWindowDecorated bool
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initWindowResizable bool
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initWindowPositionXInDIP int
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initWindowPositionYInDIP int
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initWindowWidthInDIP int
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@ -346,19 +346,6 @@ func (u *UserInterface) setRunnableOnUnfocused(runnableOnUnfocused bool) {
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u.m.Unlock()
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}
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func (u *UserInterface) isInitWindowResizable() bool {
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u.m.RLock()
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v := u.initWindowResizable
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u.m.RUnlock()
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return v
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}
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func (u *UserInterface) setInitWindowResizable(resizable bool) {
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u.m.Lock()
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u.initWindowResizable = resizable
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u.m.Unlock()
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}
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func (u *UserInterface) isInitScreenTransparent() bool {
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u.m.RLock()
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v := u.initScreenTransparent
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@ -873,7 +860,11 @@ func (u *UserInterface) init() error {
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// Before creating a window, set it unresizable no matter what u.isInitWindowResizable() is (#1987).
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// Making the window resizable here doesn't work correctly when switching to enable resizing.
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glfw.WindowHint(glfw.Resizable, glfw.False)
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resizable := glfw.False
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if u.windowResizingMode == WindowResizingModeEnabled {
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resizable = glfw.True
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}
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glfw.WindowHint(glfw.Resizable, resizable)
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floating := glfw.False
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if u.isInitWindowFloating() {
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@ -908,13 +899,13 @@ func (u *UserInterface) init() error {
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u.setWindowPositionInDIP(wx, wy, u.initMonitor)
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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u.setWindowResizable(u.isInitWindowResizable())
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// Maximizing a window requires a proper size and position. Call Maximize here (#1117).
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if u.isInitWindowMaximized() {
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u.window.Maximize()
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}
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u.setWindowResizingModeForOS(u.windowResizingMode)
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u.window.Show()
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if g, ok := Graphics().(interface{ SetWindow(uintptr) }); ok {
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@ -1520,8 +1511,12 @@ func (u *UserInterface) setWindowFloating(floating bool) {
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u.window.SetAttrib(glfw.Floating, v)
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}
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// setWindowResizable must be called from the main thread.
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func (u *UserInterface) setWindowResizable(resizable bool) {
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// setWindowResizingMode must be called from the main thread.
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func (u *UserInterface) setWindowResizingMode(mode WindowResizingMode) {
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if u.windowResizingMode == mode {
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return
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}
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if u.setSizeCallbackEnabled {
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u.setSizeCallbackEnabled = false
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defer func() {
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@ -1529,11 +1524,14 @@ func (u *UserInterface) setWindowResizable(resizable bool) {
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}()
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}
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u.windowResizingMode = mode
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v := glfw.False
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if resizable {
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if mode == WindowResizingModeEnabled {
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v = glfw.True
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}
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u.window.SetAttrib(glfw.Resizable, v)
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u.setWindowResizingModeForOS(mode)
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}
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// setWindowPositionInDIP sets the window position.
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@ -22,6 +22,91 @@ package ui
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//
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// #import <AppKit/AppKit.h>
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//
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// @interface EbitenWindowDelegate : NSObject <NSWindowDelegate>
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// @end
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//
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// @implementation EbitenWindowDelegate {
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// id<NSWindowDelegate> origDelegate_;
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// bool origResizable_;
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// }
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//
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// - (instancetype)initWithOrigDelegate:(id<NSWindowDelegate>)origDelegate {
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// self = [super init];
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// if (self != nil) {
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// origDelegate_ = origDelegate;
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// }
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// return self;
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// }
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//
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// // The method set of origDelegate_ must sync with GLFWWindowDelegate's implementation.
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// // See cocoa_window.m in GLFW.
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// - (BOOL)windowShouldClose:(id)sender {
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// return [origDelegate_ windowShouldClose:sender];
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// }
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// - (void)windowDidResize:(NSNotification *)notification {
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// [origDelegate_ windowDidResize:notification];
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// }
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// - (void)windowDidMove:(NSNotification *)notification {
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// [origDelegate_ windowDidMove:notification];
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// }
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// - (void)windowDidMiniaturize:(NSNotification *)notification {
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// [origDelegate_ windowDidMiniaturize:notification];
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// }
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// - (void)windowDidDeminiaturize:(NSNotification *)notification {
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// [origDelegate_ windowDidDeminiaturize:notification];
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// }
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// - (void)windowDidBecomeKey:(NSNotification *)notification {
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// [origDelegate_ windowDidBecomeKey:notification];
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// }
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// - (void)windowDidResignKey:(NSNotification *)notification {
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// [origDelegate_ windowDidResignKey:notification];
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// }
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// - (void)windowDidChangeOcclusionState:(NSNotification* )notification {
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// [origDelegate_ windowDidChangeOcclusionState:notification];
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// }
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//
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// - (void)pushResizableState:(NSWindow*)window {
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// origResizable_ = window.styleMask & NSWindowStyleMaskResizable;
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// if (!origResizable_) {
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// window.styleMask |= NSWindowStyleMaskResizable;
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// }
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// }
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//
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// - (void)popResizableState:(NSWindow*)window {
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// if (!origResizable_) {
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// window.styleMask &= ~NSWindowStyleMaskResizable;
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// }
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// origResizable_ = false;
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// }
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//
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// - (void)windowWillEnterFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self pushResizableState:window];
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// }
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//
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// - (void)windowDidEnterFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self popResizableState:window];
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// }
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//
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// - (void)windowWillExitFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self pushResizableState:window];
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// }
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//
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// - (void)windowDidExitFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self popResizableState:window];
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// }
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//
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// @end
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//
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// static void initializeWindow(uintptr_t windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// // This delegate is never released. This assumes that the window lives until the process lives.
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// window.delegate = [[EbitenWindowDelegate alloc] initWithOrigDelegate:window.delegate];
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// }
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//
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// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
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// @autoreleasepool {
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// NSScreen* screen = [NSScreen mainScreen];
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@ -55,6 +140,9 @@ package ui
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// if (((window.styleMask & NSWindowStyleMaskFullScreen) != 0) == fullscreen) {
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// return;
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// }
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//
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// // Even though EbitenWindowDelegate is used, this hack is still required.
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// // toggleFullscreen doesn't work when the window is not resizable.
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// bool origResizable = window.styleMask & NSWindowStyleMaskResizable;
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// if (!origResizable) {
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// window.styleMask |= NSWindowStyleMaskResizable;
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@ -126,6 +214,15 @@ package ui
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// *x = (int)(location.x);
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// *y = (int)(location.y);
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// }
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//
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// static void setAllowFullscreen(uintptr_t windowPtr, bool allowFullscreen) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// if (allowFullscreen) {
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// window.collectionBehavior |= NSWindowCollectionBehaviorFullScreenPrimary;
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// } else {
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// window.collectionBehavior &= ~NSWindowCollectionBehaviorFullScreenPrimary;
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// }
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// }
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import "C"
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import (
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@ -225,5 +322,14 @@ func (u *UserInterface) adjustViewSize() {
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C.adjustViewSize(C.uintptr_t(u.window.GetCocoaWindow()))
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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func (u *UserInterface) setWindowResizingModeForOS(mode WindowResizingMode) {
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allowFullscreen := mode == WindowResizingModeOnlyFullscreenEnabled ||
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mode == WindowResizingModeEnabled
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C.setAllowFullscreen(C.uintptr_t(u.window.GetCocoaWindow()), C.bool(allowFullscreen))
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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// TODO: Register NSWindowWillEnterFullScreenNotification and so on.
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// Enable resizing temporary before making the window fullscreen.
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C.initializeWindow(C.uintptr_t(w.GetCocoaWindow()))
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}
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@ -189,6 +189,9 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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func (u *UserInterface) adjustViewSize() {
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}
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func (u *UserInterface) setWindowResizingModeForOS(mode WindowResizingMode) {
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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// Show the window once before getting the position of the window.
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// On Linux/Unix, the window position is not reliable before showing.
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@ -203,5 +203,8 @@ func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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func (u *UserInterface) adjustViewSize() {
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}
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func (u *UserInterface) setWindowResizingModeForOS(mode WindowResizingMode) {
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}
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func initializeWindowAfterCreation(w *glfw.Window) {
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}
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@ -53,27 +53,32 @@ func (w *Window) SetDecorated(decorated bool) {
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})
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}
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func (w *Window) IsResizable() bool {
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func (w *Window) ResizingMode() WindowResizingMode {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowResizable()
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w.ui.m.Lock()
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mode := w.ui.windowResizingMode
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w.ui.m.Unlock()
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return mode
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}
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v := false
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var mode WindowResizingMode
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w.ui.t.Call(func() {
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v = w.ui.window.GetAttrib(glfw.Resizable) == glfw.True
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mode = w.ui.windowResizingMode
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})
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return v
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return mode
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}
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func (w *Window) SetResizable(resizable bool) {
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func (w *Window) SetResizingMode(mode WindowResizingMode) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowResizable(resizable)
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w.ui.m.Lock()
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w.ui.windowResizingMode = mode
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w.ui.m.Unlock()
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return
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}
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w.ui.t.Call(func() {
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if w.ui.isNativeFullscreen() {
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return
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}
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w.ui.setWindowResizable(resizable)
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w.ui.setWindowResizingMode(mode)
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})
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}
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@ -105,7 +110,7 @@ func (w *Window) IsMaximized() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowMaximized()
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}
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if !w.IsResizable() {
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if w.ResizingMode() != WindowResizingModeEnabled {
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return false
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}
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var v bool
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@ -119,7 +124,7 @@ func (w *Window) Maximize() {
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// Do not allow maximizing the window when the window is not resizable.
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// On Windows, it is possible to restore the window from being maximized by mouse-dragging,
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// and this can be an unexpected behavior.
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if !w.IsResizable() {
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if w.ResizingMode() != WindowResizingModeEnabled {
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panic("ui: a window to maximize must be resizable")
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}
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if !w.ui.isRunning() {
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@ -30,11 +30,11 @@ func (*Window) IsDecorated() bool {
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func (*Window) SetDecorated(decorated bool) {
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}
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func (*Window) IsResizable() bool {
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return false
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func (*Window) ResizingMode() WindowResizingMode {
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return WindowResizingModeDisabled
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}
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func (*Window) SetResizable(resizable bool) {
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func (*Window) SetResizingMode(mode WindowResizingMode) {
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}
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func (*Window) Position() (int, int) {
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59
window.go
59
window.go
@ -21,6 +21,27 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// WindowResizingModeType represents a mode in which a user resizes the window.
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//
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// Regardless of the resizing mode, an Ebiten application can still change the window size or make
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// the window fullscreen by calling Ebiten functions.
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type WindowResizingModeType = ui.WindowResizingMode
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// WindowResizingModeTypes
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const (
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// WindowResizingModeDisabled indicates the mode to disallow resizing the window by a user.
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WindowResizingModeDisabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeDisabled)
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// WindowResizingModeDisabled indicates the mode to disallow resizing the window,
|
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// but allow to make the window fullscreen by a user.
|
||||
// This works only on macOS so far.
|
||||
// On the other platforms, this is the same as WindowResizingModeDisabled.
|
||||
WindowResizingModeOnlyFullscreenEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeOnlyFullscreenEnabled)
|
||||
|
||||
// WindowResizingModeEnabled indicates the mode to allow resizing the window by a user.
|
||||
WindowResizingModeEnabled WindowResizingModeType = WindowResizingModeType(ui.WindowResizingModeEnabled)
|
||||
)
|
||||
|
||||
// IsWindowDecorated reports whether the window is decorated.
|
||||
//
|
||||
// IsWindowDecorated is concurrent-safe.
|
||||
@ -42,24 +63,42 @@ func SetWindowDecorated(decorated bool) {
|
||||
ui.Get().Window().SetDecorated(decorated)
|
||||
}
|
||||
|
||||
// WindowResizingMode returns the current mode in which a user resizes the window.
|
||||
//
|
||||
// The default mode is WindowResizingModeDisabled.
|
||||
//
|
||||
// WindowResizingMode is concurrent-safe.
|
||||
func WindowResizingMode() WindowResizingModeType {
|
||||
return WindowResizingModeType(ui.Get().Window().ResizingMode())
|
||||
}
|
||||
|
||||
// SetWindowResizingMode sets the mode in which a user resizes the window.
|
||||
//
|
||||
// SetWindowResizingMode does nothing on macOS when the window is fullscreened.
|
||||
//
|
||||
// SetWindowResizingMode is concurrent-safe.
|
||||
func SetWindowResizingMode(mode WindowResizingModeType) {
|
||||
ui.Get().Window().SetResizingMode(ui.WindowResizingMode(mode))
|
||||
}
|
||||
|
||||
// IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
|
||||
// On the other environments, IsWindowResizable always returns false.
|
||||
//
|
||||
// IsWindowResizable is concurrent-safe.
|
||||
// Deprecated: as of v2.2. Use WindowResizingMode instead.
|
||||
func IsWindowResizable() bool {
|
||||
return ui.Get().Window().IsResizable()
|
||||
return ui.Get().Window().ResizingMode() == ui.WindowResizingModeEnabled
|
||||
}
|
||||
|
||||
// SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
|
||||
// On the other environments, SetWindowResizable does nothing.
|
||||
//
|
||||
// The window is not resizable by default.
|
||||
//
|
||||
// SetWindowResizable does nothing on macOS when the window is fullscreened.
|
||||
//
|
||||
// SetWindowResizable is concurrent-safe.
|
||||
// Deprecated: as of v2.2, Use SetWindowResizingMode instead.
|
||||
func SetWindowResizable(resizable bool) {
|
||||
ui.Get().Window().SetResizable(resizable)
|
||||
mode := ui.WindowResizingModeDisabled
|
||||
if resizable {
|
||||
mode = ui.WindowResizingModeEnabled
|
||||
}
|
||||
ui.Get().Window().SetResizingMode(mode)
|
||||
}
|
||||
|
||||
// SetWindowTitle sets the title of the window.
|
||||
@ -200,7 +239,7 @@ func SetWindowFloating(float bool) {
|
||||
|
||||
// MaximizeWindow maximizes the window.
|
||||
//
|
||||
// MaximizeWindow panics when the window is not resizable.
|
||||
// MaximizeWindow panics when the window is not resizable (WindowResizingModeEnabled).
|
||||
//
|
||||
// MaximizeWindow does nothing on browsers or mobiles.
|
||||
//
|
||||
@ -211,7 +250,7 @@ func MaximizeWindow() {
|
||||
|
||||
// IsWindowMaximized reports whether the window is maximized or not.
|
||||
//
|
||||
// IsWindowMaximized returns false when the window is not resizable.
|
||||
// IsWindowMaximized returns false when the window is not resizable (WindowResizingModeEnabled).
|
||||
//
|
||||
// IsWindowMaximized always returns false on browsers and mobiles.
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user