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audio: Add comments
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@ -96,7 +96,7 @@ func addNote() {
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vol := 1.0 / 16.0
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vol := 1.0 / 16.0
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square(l, vol, freq, 0.25)
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square(l, vol, freq, 0.25)
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square(r, vol, freq, 0.25)
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square(r, vol, freq, 0.25)
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audio.AppendToBuffer(0, l, r)
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audio.Play(0, l, r)
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}
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}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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@ -18,13 +18,32 @@ import (
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"github.com/hajimehoshi/ebiten/internal/audio"
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"github.com/hajimehoshi/ebiten/internal/audio"
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)
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)
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// SampleRate returns the sampling frequency (e.g. 44100).
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func SampleRate() int {
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func SampleRate() int {
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return audio.SampleRate
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return audio.SampleRate
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}
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}
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// TODO: better name
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// MaxChannel is a max number of channels.
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func AppendToBuffer(channel int, l []float32, r []float32) bool {
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var MaxChannel = audio.MaxChannel
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return audio.Append(channel, l, r)
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// Play appends the given data to the given channel.
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//
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// channel must be -1 or a channel index. If channel is -1, an empty channel is automatically selected.
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// If the channel is not empty, this function does nothing and returns false. This returns true otherwise.
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//
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// This function is useful to play SE or a note of PCM synthesis immediately.
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func Play(channel int, l []float32, r []float32) bool {
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return audio.Play(channel, l, r)
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}
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// Queue queues the given data to the given channel.
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// The given data is queued to the end of the buffer and not played immediately.
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//
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// channel must be a channel index. You can't give -1 to channel.
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//
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// This function is useful to play streaming data.
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func Queue(channel int, l []float32, r []float32) {
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audio.Queue(channel, l, r)
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}
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}
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// TODO: Add funciton to append samples to the buffer without adjusting.
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// TODO: Add funciton to append samples to the buffer without adjusting.
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@ -25,7 +25,9 @@ type channel struct {
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r []float32
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r []float32
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}
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}
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var channels = make([]*channel, 16)
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var MaxChannel = 32
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var channels = make([]*channel, MaxChannel)
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func init() {
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func init() {
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for i, _ := range channels {
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for i, _ := range channels {
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@ -44,7 +46,7 @@ func Start() {
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start()
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start()
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}
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}
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func Append(channel int, l []float32, r []float32) bool {
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func Play(channel int, l []float32, r []float32) bool {
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// TODO: Mutex (especially for OpenAL)
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// TODO: Mutex (especially for OpenAL)
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if len(l) != len(r) {
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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panic("len(l) must equal to len(r)")
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@ -60,6 +62,16 @@ func Append(channel int, l []float32, r []float32) bool {
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return true
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return true
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}
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}
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func Queue(channel int, l []float32, r []float32) {
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// TODO: Mutex (especially for OpenAL)
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channels[channel]
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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}
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func CurrentBytes() int {
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func CurrentBytes() int {
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return currentBytes + nextInsertion
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return currentBytes + nextInsertion
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}
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}
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