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graphics: Refactoring: Simplify NextPowerOf2Int
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@ -89,8 +89,8 @@ func (t *textureQuads) vertices() []uint8 {
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vertices := make([]uint8, l*size)
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p := t.parts
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w, h := t.width, t.height
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width2p := int(graphics.NextPowerOf2Int32(int32(w)))
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height2p := int(graphics.NextPowerOf2Int32(int32(h)))
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width2p := graphics.NextPowerOf2Int(w)
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height2p := graphics.NextPowerOf2Int(h)
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n := 0
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for i := 0; i < l; i++ {
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dx0, dy0, dx1, dy1 := p.Dst(i)
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@ -260,8 +260,8 @@ func adjustImageForTexture(img *image.RGBA) *image.RGBA {
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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int(NextPowerOf2Int32(int32(width))),
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int(NextPowerOf2Int32(int32(height))),
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NextPowerOf2Int(width),
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NextPowerOf2Int(height),
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},
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}
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if img.Bounds() == adjustedImageBounds {
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@ -309,8 +309,8 @@ type newImageCommand struct {
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}
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func (c *newImageCommand) Exec(context *opengl.Context, indexOffsetInBytes int) error {
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w := int(NextPowerOf2Int32(int32(c.width)))
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h := int(NextPowerOf2Int32(int32(c.height)))
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w := NextPowerOf2Int(c.width)
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h := NextPowerOf2Int(c.height)
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if w < 1 {
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return errors.New("graphics: width must be equal or more than 1.")
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}
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@ -14,12 +14,13 @@
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package graphics
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func NextPowerOf2Int32(x int32) int32 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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x |= (x >> 4)
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x |= (x >> 8)
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x |= (x >> 16)
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return x + 1
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func NextPowerOf2Int(x int) int {
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if x <= 0 {
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panic("x must be positive")
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}
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r := 1
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for r < x {
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r <<= 1
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}
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return r
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}
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@ -21,8 +21,8 @@ import (
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func TestNextPowerOf2(t *testing.T) {
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testCases := []struct {
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expected int32
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arg int32
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expected int
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arg int
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}{
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{256, 255},
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{256, 256},
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@ -30,7 +30,7 @@ func TestNextPowerOf2(t *testing.T) {
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}
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for _, testCase := range testCases {
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got := NextPowerOf2Int32(testCase.arg)
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got := NextPowerOf2Int(testCase.arg)
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wanted := testCase.expected
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if wanted != got {
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t.Errorf("Clp(%d) = %d, wanted %d", testCase.arg, got, wanted)
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