mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
parent
e15ee77e8e
commit
2ca551cdc6
@ -26,6 +26,7 @@ import (
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type variable struct {
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name string
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typ shaderir.Type
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forLoopCounter bool
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}
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type constant struct {
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@ -645,6 +646,10 @@ func (cs *compileState) parseBlock(outer *block, stmts []ast.Stmt, inParams, out
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offset = len(inParams) + len(outParams)
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}
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for _, v := range block.vars[offset:] {
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if v.forLoopCounter {
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block.ir.LocalVars = append(block.ir.LocalVars, shaderir.Type{})
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continue
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}
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block.ir.LocalVars = append(block.ir.LocalVars, v.typ)
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}
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}()
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@ -113,6 +113,163 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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return nil, false
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}
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stmts = append(stmts, ss...)
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case *ast.ForStmt:
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msg := "for-statement must follow this format: for (varname) := (constant); (varname) (op) (constant); (varname) (op) (constant) { ..."
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if stmt.Init == nil {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if stmt.Cond == nil {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if stmt.Post == nil {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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// Create a new pseudo block for the initial statement, so that the counter variable belongs to the
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// new pseudo block for each for-loop. Without this, the samely named counter variables in different
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// for-loops confuses the parser.
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pseudoBlock, ok := cs.parseBlock(block, []ast.Stmt{stmt.Init}, inParams, nil)
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if !ok {
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return nil, false
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}
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ss := pseudoBlock.ir.Stmts
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if len(ss) != 1 {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if ss[0].Type != shaderir.Assign {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if ss[0].Exprs[0].Type != shaderir.LocalVariable {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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varidx := ss[0].Exprs[0].Index
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if ss[0].Exprs[1].Type != shaderir.NumberExpr {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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vartype := pseudoBlock.vars[0].typ
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init := ss[0].Exprs[1].Const
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exprs, ts, ss, ok := cs.parseExpr(pseudoBlock, stmt.Cond)
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if !ok {
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return nil, false
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}
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if len(exprs) != 1 {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if len(ts) != 1 || ts[0].Main != shaderir.Bool {
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cs.addError(stmt.Pos(), "for-statement's condition must be bool")
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return nil, false
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}
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if len(ss) != 0 {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if exprs[0].Type != shaderir.Binary {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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op := exprs[0].Op
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if op != shaderir.LessThanOp && op != shaderir.LessThanEqualOp && op != shaderir.GreaterThanOp && op != shaderir.GreaterThanEqualOp && op != shaderir.EqualOp && op != shaderir.NotEqualOp {
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cs.addError(stmt.Pos(), "for-statement's condition must have one of these operators: <, <=, >, >=, ==, !=")
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return nil, false
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}
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if exprs[0].Exprs[0].Type != shaderir.LocalVariable {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if exprs[0].Exprs[0].Index != varidx {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if exprs[0].Exprs[1].Type != shaderir.NumberExpr {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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end := exprs[0].Exprs[1].Const
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postSs, ok := cs.parseStmt(pseudoBlock, stmt.Post, inParams)
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if !ok {
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return nil, false
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}
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if len(postSs) != 1 {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Type != shaderir.Assign {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[0].Type != shaderir.LocalVariable {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[0].Index != varidx {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[1].Type != shaderir.Binary {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[1].Exprs[0].Type != shaderir.LocalVariable {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[1].Exprs[0].Index != varidx {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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if postSs[0].Exprs[1].Exprs[1].Type != shaderir.NumberExpr {
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cs.addError(stmt.Pos(), msg)
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return nil, false
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}
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delta := postSs[0].Exprs[1].Exprs[1].Const
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switch postSs[0].Exprs[1].Op {
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case shaderir.Add:
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case shaderir.Sub:
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delta = gconstant.UnaryOp(token.SUB, delta, 0)
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default:
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cs.addError(stmt.Pos(), "for-statement's post statement must have one of these operators: +=, -=, ++, --")
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return nil, false
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}
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b, ok := cs.parseBlock(pseudoBlock, []ast.Stmt{stmt.Body}, inParams, nil)
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if !ok {
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return nil, false
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}
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bodyir := b.ir
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for len(bodyir.Stmts) == 1 && bodyir.Stmts[0].Type == shaderir.BlockStmt {
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bodyir = bodyir.Stmts[0].Blocks[0]
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}
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// As the pseudo block is not actually used, copy the variable part to the actual block.
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// This must be done after parsing the for-loop is done, or the duplicated variables confuses the
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// parsing.
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block.vars = append(block.vars, pseudoBlock.vars[0])
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block.vars[len(block.vars)-1].forLoopCounter = true
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.For,
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Blocks: []shaderir.Block{bodyir},
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ForVarType: vartype,
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ForVarIndex: varidx,
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ForInit: init,
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ForEnd: end,
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ForOp: op,
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ForDelta: delta,
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})
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case *ast.IfStmt:
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if stmt.Init != nil {
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init := stmt.Init
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@ -124,9 +281,7 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.BlockStmt,
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Blocks: []shaderir.Block{
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b.ir,
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},
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Blocks: []shaderir.Block{b.ir},
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})
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return stmts, true
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}
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@ -174,6 +329,7 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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Exprs: exprs,
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Blocks: bs,
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})
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case *ast.IncDecStmt:
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exprs, _, ss, ok := cs.parseExpr(block, stmt.X)
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if !ok {
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@ -205,6 +361,7 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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},
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},
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})
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case *ast.ReturnStmt:
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for i, r := range stmt.Results {
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exprs, _, ss, ok := cs.parseExpr(block, r)
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@ -233,6 +390,7 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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stmts = append(stmts, shaderir.Stmt{
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Type: shaderir.Return,
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})
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case *ast.ExprStmt:
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exprs, _, ss, ok := cs.parseExpr(block, stmt.X)
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if !ok {
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@ -249,6 +407,7 @@ func (cs *compileState) parseStmt(block *block, stmt ast.Stmt, inParams []variab
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Exprs: []shaderir.Expr{expr},
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})
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}
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default:
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cs.addError(stmt.Pos(), fmt.Sprintf("unexpected statement: %#v", stmt))
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return nil, false
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14
internal/shader/testdata/for.expected.vs
vendored
Normal file
14
internal/shader/testdata/for.expected.vs
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@ -0,0 +1,14 @@
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void F0(out vec2 l0) {
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vec2 l1 = vec2(0);
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vec2 l3 = vec2(0);
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l1 = vec2(0.0);
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for (int l2 = 0; l2 < 100; l2++) {
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(l1).x = ((l1).x) + (1);
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}
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l3 = vec2(0.0);
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for (float l4 = 10.0; l4 >= 0.0; l4 -= 2.0) {
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(l3).x = ((l3).x) - (1);
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}
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l0 = l1;
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return;
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}
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internal/shader/testdata/for.go
vendored
Normal file
13
internal/shader/testdata/for.go
vendored
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@ -0,0 +1,13 @@
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package main
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func Foo() vec2 {
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v := vec2(0)
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for i := 0; i < 100; i++ {
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v.x++
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}
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v2 := vec2(0)
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for i := 10.0; i >= 0; i -= 2 {
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v2.x--
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}
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return v
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}
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@ -265,7 +265,10 @@ func (p *Program) glslBlock(topBlock, block *Block, level int, localVarIndex int
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var lines []string
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for _, t := range block.LocalVars {
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// The type is None e.g., when the variable is a for-loop counter.
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if t.Main != None {
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lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, p.glslVarDecl(&t, fmt.Sprintf("l%d", localVarIndex)), p.glslVarInit(&t)))
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}
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localVarIndex++
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}
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