graphics: Change ColorM structure for speed optimization

This commit is contained in:
Hajime Hoshi 2016-10-30 22:11:50 +09:00
parent 9998534a51
commit 2ccec18e3a
3 changed files with 161 additions and 65 deletions

123
colorm.go
View File

@ -16,11 +16,48 @@ package ebiten
import (
"math"
"github.com/hajimehoshi/ebiten/internal/endian"
)
// ColorMDim is a dimension of a ColorM.
const ColorMDim = 5
func uint64ToBytes(value uint64) []uint8 {
result := make([]uint8, 8)
if endian.IsLittle() {
for i := 0; i < 8; i++ {
result[i] = uint8(value)
value >>= 8
}
} else {
for i := 7; 0 <= i; i-- {
result[i] = uint8(value)
value >>= 8
}
}
return result
}
func colorMValueString(values [ColorMDim - 1][ColorMDim]float64) string {
b := make([]uint8, 0, (ColorMDim-1)*(ColorMDim)*8)
for i := 0; i < ColorMDim-1; i++ {
for j := 0; j < ColorMDim; j++ {
b = append(b, uint64ToBytes(math.Float64bits(values[i][j]))...)
}
}
return string(b)
}
var (
colorMIdentityValue = colorMValueString([ColorMDim - 1][ColorMDim]float64{
{1, 0, 0, 0, 0},
{0, 1, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 1, 0},
})
)
// A ColorM represents a matrix to transform coloring when rendering an image.
//
// A ColorM is applied to the source alpha color
@ -30,39 +67,17 @@ const ColorMDim = 5
//
// The initial value is identity.
type ColorM struct {
initialized bool
es [ColorMDim - 1][ColorMDim]float64
// when values is empty, this matrix is identity.
values string
}
func (c *ColorM) dim() int {
return ColorMDim
}
func (c *ColorM) initialize() {
c.initialized = true
c.es[0][0] = 1
c.es[1][1] = 1
c.es[2][2] = 1
c.es[3][3] = 1
}
// Element returns a value of a matrix at (i, j).
func (c *ColorM) Element(i, j int) float64 {
if !c.initialized {
if i == j {
return 1
}
return 0
}
return c.es[i][j]
}
// Concat multiplies a color matrix with the other color matrix.
// This is same as muptiplying the matrix other and the matrix c in this order.
func (c *ColorM) Concat(other ColorM) {
if !c.initialized {
c.initialize()
}
result := ColorM{}
mul(&other, c, &result)
*c = result
@ -70,9 +85,6 @@ func (c *ColorM) Concat(other ColorM) {
// Add adds a color matrix with the other color matrix.
func (c *ColorM) Add(other ColorM) {
if !c.initialized {
c.initialize()
}
result := ColorM{}
add(&other, c, &result)
*c = result
@ -80,26 +92,20 @@ func (c *ColorM) Add(other ColorM) {
// Scale scales the matrix by (r, g, b, a).
func (c *ColorM) Scale(r, g, b, a float64) {
if !c.initialized {
c.initialize()
}
for i := 0; i < ColorMDim; i++ {
c.es[0][i] *= r
c.es[1][i] *= g
c.es[2][i] *= b
c.es[3][i] *= a
for i := 0; i < ColorMDim-1; i++ {
c.SetElement(0, i, c.Element(0, i)*r)
c.SetElement(1, i, c.Element(1, i)*g)
c.SetElement(2, i, c.Element(2, i)*b)
c.SetElement(3, i, c.Element(3, i)*a)
}
}
// Translate translates the matrix by (r, g, b, a).
func (c *ColorM) Translate(r, g, b, a float64) {
if !c.initialized {
c.initialize()
}
c.es[0][4] += r
c.es[1][4] += g
c.es[2][4] += b
c.es[3][4] += a
c.SetElement(0, 4, c.Element(0, 4)+r)
c.SetElement(1, 4, c.Element(1, 4)+g)
c.SetElement(2, 4, c.Element(2, 4)+b)
c.SetElement(3, 4, c.Element(3, 4)+a)
}
// RotateHue rotates the hue.
@ -114,22 +120,20 @@ var (
// Cr: [-0.5 - 0.5]
rgbToYCbCr = ColorM{
initialized: true,
es: [ColorMDim - 1][ColorMDim]float64{
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
{0.2990, 0.5870, 0.1140, 0, 0},
{-0.1687, -0.3313, 0.5000, 0, 0},
{0.5000, -0.4187, -0.0813, 0, 0},
{0, 0, 0, 1, 0},
},
}),
}
yCbCrToRgb = ColorM{
initialized: true,
es: [ColorMDim - 1][ColorMDim]float64{
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
{1, 0, 1.40200, 0, 0},
{1, -0.34414, -0.71414, 0, 0},
{1, 1.77200, 0, 0, 0},
{0, 0, 0, 1, 0},
},
}),
}
)
@ -143,13 +147,12 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale
sin, cos := math.Sincos(hueTheta)
c.Concat(rgbToYCbCr)
c.Concat(ColorM{
initialized: true,
es: [ColorMDim - 1][ColorMDim]float64{
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
{1, 0, 0, 0, 0},
{0, cos, -sin, 0, 0},
{0, sin, cos, 0, 0},
{0, 0, 0, 1, 0},
},
}),
})
s := saturationScale
v := valueScale
@ -157,14 +160,6 @@ func (c *ColorM) ChangeHSV(hueTheta float64, saturationScale float64, valueScale
c.Concat(yCbCrToRgb)
}
// SetElement sets an element at (i, j).
func (c *ColorM) SetElement(i, j int, element float64) {
if !c.initialized {
c.initialize()
}
c.es[i][j] = element
}
var monochrome ColorM
func init() {
@ -179,26 +174,24 @@ func Monochrome() ColorM {
// ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead.
func ScaleColor(r, g, b, a float64) ColorM {
return ColorM{
initialized: true,
es: [ColorMDim - 1][ColorMDim]float64{
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
{r, 0, 0, 0, 0},
{0, g, 0, 0, 0},
{0, 0, b, 0, 0},
{0, 0, 0, a, 0},
},
}),
}
}
// TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead.
func TranslateColor(r, g, b, a float64) ColorM {
return ColorM{
initialized: true,
es: [ColorMDim - 1][ColorMDim]float64{
values: colorMValueString([ColorMDim - 1][ColorMDim]float64{
{1, 0, 0, 0, r},
{0, 1, 0, 0, g},
{0, 0, 1, 0, b},
{0, 0, 0, 1, a},
},
}),
}
}

46
colorm_js.go Normal file
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@ -0,0 +1,46 @@
// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package ebiten
import (
"github.com/gopherjs/gopherjs/js"
)
// Element returns a value of a matrix at (i, j).
func (c *ColorM) Element(i, j int) float64 {
if c.values == "" {
if i == j {
return 1
}
return 0
}
a := js.NewArrayBuffer([]uint8(c.values))
af64 := js.Global.Get("Float64Array").New(a)
return af64.Index(i*ColorMDim + j).Float()
}
// SetElement sets an element at (i, j).
func (c *ColorM) SetElement(i, j int, value float64) {
if c.values == "" {
c.values = colorMIdentityValue
}
a := js.NewArrayBuffer([]uint8(c.values))
a8 := js.Global.Get("Uint8Array").New(a)
af64 := js.Global.Get("Float64Array").New(a)
af64.SetIndex(i*ColorMDim+j, value)
c.values = string(a8.Interface().([]uint8))
}

57
colorm_nojs.go Normal file
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@ -0,0 +1,57 @@
// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build !js
package ebiten
import (
"math"
"github.com/hajimehoshi/ebiten/internal/endian"
)
// Element returns a value of a matrix at (i, j).
func (c *ColorM) Element(i, j int) float64 {
if c.values == "" {
if i == j {
return 1
}
return 0
}
offset := 8 * (i*ColorMDim + j)
v := uint64(0)
if endian.IsLittle() {
for k := 7; 0 <= k; k-- {
v <<= 8
v += uint64(c.values[offset+k])
}
} else {
for k := 0; k < 8; k++ {
v <<= 8
v += uint64(c.values[offset+k])
}
}
return math.Float64frombits(v)
}
// SetElement sets an element at (i, j).
func (c *ColorM) SetElement(i, j int, value float64) {
if c.values == "" {
c.values = colorMIdentityValue
}
b := uint64ToBytes(math.Float64bits(value))
offset := 8 * (i*ColorMDim + j)
c.values = c.values[:offset] + string(b) + c.values[offset+8:]
}