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50
internal/gamepad/api_xbox_windows.go
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50
internal/gamepad/api_xbox_windows.go
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@ -0,0 +1,50 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitencbackend
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// +build !ebitencbackend
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package gamepad
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import (
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"fmt"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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var (
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gameInput = windows.NewLazySystemDLL("GameInput.dll")
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procGameInputCreate = gameInput.NewProc("GameInputCreate")
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)
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func _GameInputCreate() (*_IGameInput, error) {
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var gameInput *_IGameInput
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r, _, _ := procGameInputCreate.Call(uintptr(unsafe.Pointer(&gameInput)))
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if uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("gamepad: GameInputCreate failed: HRESULT(%d)", uint32(r))
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}
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return gameInput, nil
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}
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type _IGameInput struct {
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vtbl *_IGameInput_Vtbl
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}
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type _IGameInput_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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}
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@ -17,9 +17,16 @@
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package gamepad
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type nativeGamepadsXbox struct{}
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type nativeGamepadsXbox struct {
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gameInput *_IGameInput
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}
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func (n *nativeGamepadsXbox) init(gamepads *gamepads) error {
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g, err := _GameInputCreate()
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if err != nil {
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return err
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}
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n.gameInput = g
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return nil
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}
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