mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
parent
3fb3997160
commit
2d23168aca
50
internal/gamepad/api_xbox_windows.go
Normal file
50
internal/gamepad/api_xbox_windows.go
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright 2022 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build !ebitencbackend
|
||||
// +build !ebitencbackend
|
||||
|
||||
package gamepad
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"unsafe"
|
||||
|
||||
"golang.org/x/sys/windows"
|
||||
)
|
||||
|
||||
var (
|
||||
gameInput = windows.NewLazySystemDLL("GameInput.dll")
|
||||
|
||||
procGameInputCreate = gameInput.NewProc("GameInputCreate")
|
||||
)
|
||||
|
||||
func _GameInputCreate() (*_IGameInput, error) {
|
||||
var gameInput *_IGameInput
|
||||
r, _, _ := procGameInputCreate.Call(uintptr(unsafe.Pointer(&gameInput)))
|
||||
if uint32(r) != uint32(windows.S_OK) {
|
||||
return nil, fmt.Errorf("gamepad: GameInputCreate failed: HRESULT(%d)", uint32(r))
|
||||
}
|
||||
return gameInput, nil
|
||||
}
|
||||
|
||||
type _IGameInput struct {
|
||||
vtbl *_IGameInput_Vtbl
|
||||
}
|
||||
|
||||
type _IGameInput_Vtbl struct {
|
||||
QueryInterface uintptr
|
||||
AddRef uintptr
|
||||
Release uintptr
|
||||
}
|
@ -17,9 +17,16 @@
|
||||
|
||||
package gamepad
|
||||
|
||||
type nativeGamepadsXbox struct{}
|
||||
type nativeGamepadsXbox struct {
|
||||
gameInput *_IGameInput
|
||||
}
|
||||
|
||||
func (n *nativeGamepadsXbox) init(gamepads *gamepads) error {
|
||||
g, err := _GameInputCreate()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
n.gameInput = g
|
||||
return nil
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user