iinternal/gamepad: start implementation for Xbox

Updates #2084
This commit is contained in:
Hajime Hoshi 2022-06-25 00:02:11 +09:00
parent 3fb3997160
commit 2d23168aca
3 changed files with 58 additions and 1 deletions

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@ -0,0 +1,50 @@
// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build !ebitencbackend
// +build !ebitencbackend
package gamepad
import (
"fmt"
"unsafe"
"golang.org/x/sys/windows"
)
var (
gameInput = windows.NewLazySystemDLL("GameInput.dll")
procGameInputCreate = gameInput.NewProc("GameInputCreate")
)
func _GameInputCreate() (*_IGameInput, error) {
var gameInput *_IGameInput
r, _, _ := procGameInputCreate.Call(uintptr(unsafe.Pointer(&gameInput)))
if uint32(r) != uint32(windows.S_OK) {
return nil, fmt.Errorf("gamepad: GameInputCreate failed: HRESULT(%d)", uint32(r))
}
return gameInput, nil
}
type _IGameInput struct {
vtbl *_IGameInput_Vtbl
}
type _IGameInput_Vtbl struct {
QueryInterface uintptr
AddRef uintptr
Release uintptr
}

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@ -17,9 +17,16 @@
package gamepad
type nativeGamepadsXbox struct{}
type nativeGamepadsXbox struct {
gameInput *_IGameInput
}
func (n *nativeGamepadsXbox) init(gamepads *gamepads) error {
g, err := _GameInputCreate()
if err != nil {
return err
}
n.gameInput = g
return nil
}