mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-24 18:02:02 +01:00
parent
9902497e3d
commit
2d3c6ab5b8
@ -1,95 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// +build gomobilebuild
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package ui
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import (
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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var (
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glContextCh chan gl.Context
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)
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func appMain(a app.App) {
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var glctx gl.Context
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touches := map[touch.Sequence]*input.Touch{}
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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glctx, _ = e.DrawContext.(gl.Context)
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// Assume that glctx is always a same instance.
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// Then, only once initializing should be enough.
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if glContextCh != nil {
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glContextCh <- glctx
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glContextCh = nil
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}
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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glctx = nil
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}
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case size.Event:
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setFullscreen(e.WidthPx, e.HeightPx)
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case paint.Event:
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if glctx == nil || e.External {
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continue
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}
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chRender <- struct{}{}
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<-chRenderEnd
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a.Publish()
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a.Send(paint.Event{})
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case touch.Event:
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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s := devicescale.DeviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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t := input.NewTouch(int(e.Sequence), int(x), int(y))
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touches[e.Sequence] = t
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case touch.TypeEnd:
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delete(touches, e.Sequence)
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}
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ts := []*input.Touch{}
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for _, t := range touches {
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ts = append(ts, t)
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}
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UpdateTouches(ts)
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}
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}
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}
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func RunMainThreadLoop(ch <-chan error) error {
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glContextCh = make(chan gl.Context)
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app.Main(appMain)
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return nil
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}
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func initOpenGL() {
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ctx := <-glContextCh
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opengl.InitWithContext(ctx)
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}
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@ -1,32 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// +build !gomobilebuild
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package ui
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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func RunMainThreadLoop(ch <-chan error) error {
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return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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}
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func initOpenGL() {
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opengl.Init()
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}
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@ -434,7 +434,7 @@ func SetWindowDecorated(decorated bool) {
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// return nil
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext) error {
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
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<-currentUIInitialized
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u := currentUI
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@ -302,7 +302,7 @@ func RunMainThreadLoop(ch <-chan error) error {
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return <-ch
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext) error {
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
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u := currentUI
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doc := js.Global.Get("document")
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doc.Set("title", title)
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@ -23,11 +23,25 @@ import (
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"sync"
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"time"
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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"golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/internal/devicescale"
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"github.com/hajimehoshi/ebiten/internal/input"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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var (
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glContextCh = make(chan gl.Context)
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renderCh = make(chan struct{})
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renderChEnd = make(chan struct{})
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currentUI = &userInterface{}
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)
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func Render(chError <-chan error) error {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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@ -37,8 +51,8 @@ func Render(chError <-chan error) error {
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}
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// TODO: Check this is called on the rendering thread
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select {
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case chRender <- struct{}{}:
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return opengl.GetContext().DoWork(chError, chRenderEnd)
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case renderCh <- struct{}{}:
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return opengl.GetContext().DoWork(chError, renderChEnd)
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case <-time.After(500 * time.Millisecond):
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// This function must not be blocked. We need to break for timeout.
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return nil
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@ -59,13 +73,57 @@ type userInterface struct {
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m sync.RWMutex
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}
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var (
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chRender = make(chan struct{})
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chRenderEnd = make(chan struct{})
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currentUI = &userInterface{}
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)
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// appMain is the main routine for gomobile-build mode.
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func appMain(a app.App) {
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var glctx gl.Context
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touches := map[touch.Sequence]*input.Touch{}
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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glctx, _ = e.DrawContext.(gl.Context)
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// Assume that glctx is always a same instance.
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// Then, only once initializing should be enough.
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if glContextCh != nil {
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glContextCh <- glctx
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glContextCh = nil
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}
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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glctx = nil
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}
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case size.Event:
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setFullscreen(e.WidthPx, e.HeightPx)
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case paint.Event:
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if glctx == nil || e.External {
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continue
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}
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renderCh <- struct{}{}
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<-renderChEnd
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a.Publish()
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a.Send(paint.Event{})
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case touch.Event:
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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s := devicescale.DeviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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t := input.NewTouch(int(e.Sequence), int(x), int(y))
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touches[e.Sequence] = t
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case touch.TypeEnd:
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delete(touches, e.Sequence)
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}
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ts := []*input.Touch{}
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for _, t := range touches {
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ts = append(ts, t)
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}
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UpdateTouches(ts)
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}
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}
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext) error {
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
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u := currentUI
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u.m.Lock()
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@ -76,7 +134,12 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
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u.m.Unlock()
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// title is ignored?
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initOpenGL()
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if mainloop {
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ctx := <-glContextCh
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opengl.InitWithContext(ctx)
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} else {
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opengl.Init()
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}
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for {
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if err := u.update(g); err != nil {
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@ -85,6 +148,13 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
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}
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}
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// RunMainThreadLoop runs the main routine for gomobile-build.
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func RunMainThreadLoop(ch <-chan error) error {
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// TODO: ch should be used
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app.Main(appMain)
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return nil
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}
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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sizeChanged := false
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width, height := 0, 0
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@ -126,9 +196,9 @@ func (u *userInterface) scaleImpl() float64 {
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}
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func (u *userInterface) update(g GraphicsContext) error {
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<-chRender
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<-renderCh
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defer func() {
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chRenderEnd <- struct{}{}
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renderChEnd <- struct{}{}
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}()
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u.updateGraphicsContext(g)
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8
run.go
8
run.go
@ -78,8 +78,8 @@ func IsRunningSlowly() bool {
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var theGraphicsContext atomic.Value
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func run(width, height int, scale float64, title string, g *graphicsContext) error {
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if err := ui.Run(width, height, scale, title, g); err != nil {
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func run(width, height int, scale float64, title string, g *graphicsContext, mainloop bool) error {
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if err := ui.Run(width, height, scale, title, g, mainloop); err != nil {
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if err == ui.RegularTermination {
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return nil
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}
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@ -124,7 +124,7 @@ func Run(f func(*Image) error, width, height int, scale float64, title string) e
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g := newGraphicsContext(f)
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theGraphicsContext.Store(g)
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if err := run(width, height, scale, title, g); err != nil {
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if err := run(width, height, scale, title, g, true); err != nil {
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ch <- err
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return
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}
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@ -148,7 +148,7 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
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g := newGraphicsContext(f)
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theGraphicsContext.Store(g)
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if err := run(width, height, scale, title, g); err != nil {
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if err := run(width, height, scale, title, g, false); err != nil {
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ch <- err
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return
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}
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