ui: Remove build tag 'gomobilebuild'

Fixes #573
This commit is contained in:
Hajime Hoshi 2018-04-07 02:14:23 +09:00
parent 9902497e3d
commit 2d3c6ab5b8
6 changed files with 87 additions and 144 deletions

View File

@ -1,95 +0,0 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
// +build gomobilebuild
package ui
import (
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/event/touch"
"golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/internal/devicescale"
"github.com/hajimehoshi/ebiten/internal/input"
"github.com/hajimehoshi/ebiten/internal/opengl"
)
var (
glContextCh chan gl.Context
)
func appMain(a app.App) {
var glctx gl.Context
touches := map[touch.Sequence]*input.Touch{}
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
glctx, _ = e.DrawContext.(gl.Context)
// Assume that glctx is always a same instance.
// Then, only once initializing should be enough.
if glContextCh != nil {
glContextCh <- glctx
glContextCh = nil
}
a.Send(paint.Event{})
case lifecycle.CrossOff:
glctx = nil
}
case size.Event:
setFullscreen(e.WidthPx, e.HeightPx)
case paint.Event:
if glctx == nil || e.External {
continue
}
chRender <- struct{}{}
<-chRenderEnd
a.Publish()
a.Send(paint.Event{})
case touch.Event:
switch e.Type {
case touch.TypeBegin, touch.TypeMove:
s := devicescale.DeviceScale()
x, y := float64(e.X)/s, float64(e.Y)/s
// TODO: Is it ok to cast from int64 to int here?
t := input.NewTouch(int(e.Sequence), int(x), int(y))
touches[e.Sequence] = t
case touch.TypeEnd:
delete(touches, e.Sequence)
}
ts := []*input.Touch{}
for _, t := range touches {
ts = append(ts, t)
}
UpdateTouches(ts)
}
}
}
func RunMainThreadLoop(ch <-chan error) error {
glContextCh = make(chan gl.Context)
app.Main(appMain)
return nil
}
func initOpenGL() {
ctx := <-glContextCh
opengl.InitWithContext(ctx)
}

View File

@ -1,32 +0,0 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
// +build !gomobilebuild
package ui
import (
"errors"
"github.com/hajimehoshi/ebiten/internal/opengl"
)
func RunMainThreadLoop(ch <-chan error) error {
return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
}
func initOpenGL() {
opengl.Init()
}

View File

@ -434,7 +434,7 @@ func SetWindowDecorated(decorated bool) {
// return nil
}
func Run(width, height int, scale float64, title string, g GraphicsContext) error {
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
<-currentUIInitialized
u := currentUI

View File

@ -302,7 +302,7 @@ func RunMainThreadLoop(ch <-chan error) error {
return <-ch
}
func Run(width, height int, scale float64, title string, g GraphicsContext) error {
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
u := currentUI
doc := js.Global.Get("document")
doc.Set("title", title)

View File

@ -23,11 +23,25 @@ import (
"sync"
"time"
"golang.org/x/mobile/app"
"golang.org/x/mobile/event/lifecycle"
"golang.org/x/mobile/event/paint"
"golang.org/x/mobile/event/size"
"golang.org/x/mobile/event/touch"
"golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/internal/devicescale"
"github.com/hajimehoshi/ebiten/internal/input"
"github.com/hajimehoshi/ebiten/internal/opengl"
)
var (
glContextCh = make(chan gl.Context)
renderCh = make(chan struct{})
renderChEnd = make(chan struct{})
currentUI = &userInterface{}
)
func Render(chError <-chan error) error {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
@ -37,8 +51,8 @@ func Render(chError <-chan error) error {
}
// TODO: Check this is called on the rendering thread
select {
case chRender <- struct{}{}:
return opengl.GetContext().DoWork(chError, chRenderEnd)
case renderCh <- struct{}{}:
return opengl.GetContext().DoWork(chError, renderChEnd)
case <-time.After(500 * time.Millisecond):
// This function must not be blocked. We need to break for timeout.
return nil
@ -59,13 +73,57 @@ type userInterface struct {
m sync.RWMutex
}
var (
chRender = make(chan struct{})
chRenderEnd = make(chan struct{})
currentUI = &userInterface{}
)
// appMain is the main routine for gomobile-build mode.
func appMain(a app.App) {
var glctx gl.Context
touches := map[touch.Sequence]*input.Touch{}
for e := range a.Events() {
switch e := a.Filter(e).(type) {
case lifecycle.Event:
switch e.Crosses(lifecycle.StageVisible) {
case lifecycle.CrossOn:
glctx, _ = e.DrawContext.(gl.Context)
// Assume that glctx is always a same instance.
// Then, only once initializing should be enough.
if glContextCh != nil {
glContextCh <- glctx
glContextCh = nil
}
a.Send(paint.Event{})
case lifecycle.CrossOff:
glctx = nil
}
case size.Event:
setFullscreen(e.WidthPx, e.HeightPx)
case paint.Event:
if glctx == nil || e.External {
continue
}
renderCh <- struct{}{}
<-renderChEnd
a.Publish()
a.Send(paint.Event{})
case touch.Event:
switch e.Type {
case touch.TypeBegin, touch.TypeMove:
s := devicescale.DeviceScale()
x, y := float64(e.X)/s, float64(e.Y)/s
// TODO: Is it ok to cast from int64 to int here?
t := input.NewTouch(int(e.Sequence), int(x), int(y))
touches[e.Sequence] = t
case touch.TypeEnd:
delete(touches, e.Sequence)
}
ts := []*input.Touch{}
for _, t := range touches {
ts = append(ts, t)
}
UpdateTouches(ts)
}
}
}
func Run(width, height int, scale float64, title string, g GraphicsContext) error {
func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
u := currentUI
u.m.Lock()
@ -76,7 +134,12 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
u.m.Unlock()
// title is ignored?
initOpenGL()
if mainloop {
ctx := <-glContextCh
opengl.InitWithContext(ctx)
} else {
opengl.Init()
}
for {
if err := u.update(g); err != nil {
@ -85,6 +148,13 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
}
}
// RunMainThreadLoop runs the main routine for gomobile-build.
func RunMainThreadLoop(ch <-chan error) error {
// TODO: ch should be used
app.Main(appMain)
return nil
}
func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
sizeChanged := false
width, height := 0, 0
@ -126,9 +196,9 @@ func (u *userInterface) scaleImpl() float64 {
}
func (u *userInterface) update(g GraphicsContext) error {
<-chRender
<-renderCh
defer func() {
chRenderEnd <- struct{}{}
renderChEnd <- struct{}{}
}()
u.updateGraphicsContext(g)

8
run.go
View File

@ -78,8 +78,8 @@ func IsRunningSlowly() bool {
var theGraphicsContext atomic.Value
func run(width, height int, scale float64, title string, g *graphicsContext) error {
if err := ui.Run(width, height, scale, title, g); err != nil {
func run(width, height int, scale float64, title string, g *graphicsContext, mainloop bool) error {
if err := ui.Run(width, height, scale, title, g, mainloop); err != nil {
if err == ui.RegularTermination {
return nil
}
@ -124,7 +124,7 @@ func Run(f func(*Image) error, width, height int, scale float64, title string) e
g := newGraphicsContext(f)
theGraphicsContext.Store(g)
if err := run(width, height, scale, title, g); err != nil {
if err := run(width, height, scale, title, g, true); err != nil {
ch <- err
return
}
@ -148,7 +148,7 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
g := newGraphicsContext(f)
theGraphicsContext.Store(g)
if err := run(width, height, scale, title, g); err != nil {
if err := run(width, height, scale, title, g, false); err != nil {
ch <- err
return
}