ebiten: fix the documentation about GraphicsLibrary

This commit is contained in:
Hajime Hoshi 2022-10-08 22:44:39 +09:00
parent cf5c74ed76
commit 2d5da14d8f

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@ -91,16 +91,16 @@ type GraphicsLibrary = ui.GraphicsLibrary
const ( const (
// GraphicsLibraryUnknown represents the state at which graphics library cannot be determined, // GraphicsLibraryUnknown represents the state at which graphics library cannot be determined,
// e.g. hasn't loaded yet or failed to initialize. // e.g. hasn't loaded yet or failed to initialize.
GraphicsLibraryUnknown = ui.GraphicsLibraryUnknown GraphicsLibraryUnknown GraphicsLibrary = ui.GraphicsLibraryUnknown
// GraphicsLibraryOpenGL represents the graphics library OpenGL. // GraphicsLibraryOpenGL represents the graphics library OpenGL.
GraphicsLibraryOpenGL = ui.GraphicsLibraryOpenGL GraphicsLibraryOpenGL GraphicsLibrary = ui.GraphicsLibraryOpenGL
// GraphicsLibraryDirectX represents the graphics library Microsoft DirectX. // GraphicsLibraryDirectX represents the graphics library Microsoft DirectX.
GraphicsLibraryDirectX = ui.GraphicsLibraryDirectX GraphicsLibraryDirectX GraphicsLibrary = ui.GraphicsLibraryDirectX
// GraphicsLibraryMetal represents the graphics library Apple's Metal. // GraphicsLibraryMetal represents the graphics library Apple's Metal.
GraphicsLibraryMetal = ui.GraphicsLibraryMetal GraphicsLibraryMetal GraphicsLibrary = ui.GraphicsLibraryMetal
) )
// DebugInfo is a struct to store debug info about the graphics. // DebugInfo is a struct to store debug info about the graphics.