mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-12 22:17:26 +01:00
graphics: Fix some variables in GLSL
This commit is contained in:
parent
71ca838193
commit
2e1e4adb84
@ -32,15 +32,15 @@ attribute vec2 vertex;
|
|||||||
attribute vec4 tex_coord;
|
attribute vec4 tex_coord;
|
||||||
attribute vec4 geo_matrix_body;
|
attribute vec4 geo_matrix_body;
|
||||||
attribute vec2 geo_matrix_translation;
|
attribute vec2 geo_matrix_translation;
|
||||||
varying vec2 vertex_out_tex_coord;
|
varying vec2 varying_tex_coord;
|
||||||
varying vec2 vertex_out_tex_coord_min;
|
varying vec2 varying_tex_coord_min;
|
||||||
varying vec2 vertex_out_tex_coord_max;
|
varying vec2 varying_tex_coord_max;
|
||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
vertex_out_tex_coord = vec2(tex_coord[0], tex_coord[1]);
|
varying_tex_coord = vec2(tex_coord[0], tex_coord[1]);
|
||||||
vertex_out_tex_coord_min =
|
varying_tex_coord_min =
|
||||||
vec2(min(tex_coord[0], tex_coord[2]), min(tex_coord[1], tex_coord[3]));
|
vec2(min(tex_coord[0], tex_coord[2]), min(tex_coord[1], tex_coord[3]));
|
||||||
vertex_out_tex_coord_max =
|
varying_tex_coord_max =
|
||||||
vec2(max(tex_coord[0], tex_coord[2]), max(tex_coord[1], tex_coord[3]));
|
vec2(max(tex_coord[0], tex_coord[2]), max(tex_coord[1], tex_coord[3]));
|
||||||
mat4 geo_matrix = mat4(
|
mat4 geo_matrix = mat4(
|
||||||
vec4(geo_matrix_body[0], geo_matrix_body[2], 0, 0),
|
vec4(geo_matrix_body[0], geo_matrix_body[2], 0, 0),
|
||||||
@ -63,17 +63,17 @@ precision mediump float;
|
|||||||
uniform sampler2D texture;
|
uniform sampler2D texture;
|
||||||
uniform mat4 color_matrix;
|
uniform mat4 color_matrix;
|
||||||
uniform vec4 color_matrix_translation;
|
uniform vec4 color_matrix_translation;
|
||||||
varying vec2 vertex_out_tex_coord;
|
varying vec2 varying_tex_coord;
|
||||||
varying vec2 vertex_out_tex_coord_min;
|
varying vec2 varying_tex_coord_min;
|
||||||
varying vec2 vertex_out_tex_coord_max;
|
varying vec2 varying_tex_coord_max;
|
||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
vec4 color = vec4(0, 0, 0, 0);
|
vec4 color = vec4(0, 0, 0, 0);
|
||||||
if (vertex_out_tex_coord_min.x <= vertex_out_tex_coord.x &&
|
if (varying_tex_coord_min.x <= varying_tex_coord.x &&
|
||||||
vertex_out_tex_coord_min.y <= vertex_out_tex_coord.y &&
|
varying_tex_coord_min.y <= varying_tex_coord.y &&
|
||||||
vertex_out_tex_coord.x < vertex_out_tex_coord_max.x &&
|
varying_tex_coord.x < varying_tex_coord_max.x &&
|
||||||
vertex_out_tex_coord.y < vertex_out_tex_coord_max.y) {
|
varying_tex_coord.y < varying_tex_coord_max.y) {
|
||||||
color = texture2D(texture, vertex_out_tex_coord);
|
color = texture2D(texture, varying_tex_coord);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Un-premultiply alpha
|
// Un-premultiply alpha
|
||||||
|
Loading…
Reference in New Issue
Block a user