mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/graphicsdriver/directx: stop using GetCopyableFootprints
GetCopyableFootprints seems very conservative and returns a quite big memory size. Instead of using the info from GetCopyableFootprints let's use our own minimum footprint.
This commit is contained in:
parent
cd9477491d
commit
2eb1efe3cc
@ -59,6 +59,7 @@ const (
|
||||
_D3D12_SDK_VERSION = (_D3D12_SDK_VERSION_MAJOR << 16) | _D3D12_SDK_VERSION_MINOR
|
||||
_D3D12_SDK_VERSION_MAJOR = 2
|
||||
_D3D12_SDK_VERSION_MINOR = 4
|
||||
_D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256
|
||||
_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
|
||||
)
|
||||
|
||||
|
@ -1075,20 +1075,13 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
layouts, _, _, totalBytes := g.device.GetCopyableFootprints(&desc, 0, 1, 0)
|
||||
if totalBytes == ^uint64(0) {
|
||||
return nil, fmt.Errorf("directx: GetCopyableFootprints returned an invalid total bytes")
|
||||
}
|
||||
|
||||
i := &Image{
|
||||
graphics: g,
|
||||
id: g.genNextImageID(),
|
||||
width: width,
|
||||
height: height,
|
||||
texture: t,
|
||||
states: [frameCount]_D3D12_RESOURCE_STATES{state},
|
||||
layouts: layouts,
|
||||
totalBytes: totalBytes,
|
||||
graphics: g,
|
||||
id: g.genNextImageID(),
|
||||
width: width,
|
||||
height: height,
|
||||
texture: t,
|
||||
states: [frameCount]_D3D12_RESOURCE_STATES{state},
|
||||
}
|
||||
g.addImage(i)
|
||||
return i, nil
|
||||
@ -1460,8 +1453,6 @@ type Image struct {
|
||||
states [frameCount]_D3D12_RESOURCE_STATES
|
||||
texture *_ID3D12Resource
|
||||
stencil *_ID3D12Resource
|
||||
layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
|
||||
totalBytes uint64
|
||||
uploadingStagingBuffer *_ID3D12Resource
|
||||
readingStagingBuffer *_ID3D12Resource
|
||||
rtvDescriptorHeap *_ID3D12DescriptorHeap
|
||||
@ -1508,28 +1499,40 @@ func (*Image) IsInvalidated() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Image) ensureUploadingStagingBuffer() error {
|
||||
func (i *Image) ensureUploadingStagingBuffer(size uint64) (*_ID3D12Resource, error) {
|
||||
if i.uploadingStagingBuffer != nil && i.uploadingStagingBuffer.GetDesc().Width < size {
|
||||
i.uploadingStagingBuffer.Release()
|
||||
i.uploadingStagingBuffer = nil
|
||||
}
|
||||
|
||||
if i.uploadingStagingBuffer != nil {
|
||||
return nil
|
||||
return i.uploadingStagingBuffer, nil
|
||||
}
|
||||
var err error
|
||||
i.uploadingStagingBuffer, err = createBuffer(i.graphics.device, i.totalBytes, _D3D12_HEAP_TYPE_UPLOAD)
|
||||
|
||||
usb, err := createBuffer(i.graphics.device, size, _D3D12_HEAP_TYPE_UPLOAD)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, err
|
||||
}
|
||||
return nil
|
||||
i.uploadingStagingBuffer = usb
|
||||
return usb, nil
|
||||
}
|
||||
|
||||
func (i *Image) ensureReadingStagingBuffer() error {
|
||||
func (i *Image) ensureReadingStagingBuffer(size uint64) (*_ID3D12Resource, error) {
|
||||
if i.readingStagingBuffer != nil && i.readingStagingBuffer.GetDesc().Width < size {
|
||||
i.readingStagingBuffer.Release()
|
||||
i.readingStagingBuffer = nil
|
||||
}
|
||||
|
||||
if i.readingStagingBuffer != nil {
|
||||
return nil
|
||||
return i.readingStagingBuffer, nil
|
||||
}
|
||||
var err error
|
||||
i.readingStagingBuffer, err = createBuffer(i.graphics.device, i.totalBytes, _D3D12_HEAP_TYPE_READBACK)
|
||||
|
||||
rsb, err := createBuffer(i.graphics.device, size, _D3D12_HEAP_TYPE_READBACK)
|
||||
if err != nil {
|
||||
return err
|
||||
return nil, err
|
||||
}
|
||||
return nil
|
||||
i.readingStagingBuffer = rsb
|
||||
return rsb, nil
|
||||
}
|
||||
|
||||
func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
|
||||
@ -1541,7 +1544,9 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := i.ensureReadingStagingBuffer(); err != nil {
|
||||
alignedWidth := align(4 * width)
|
||||
rsb, err := i.ensureReadingStagingBuffer(uint64(alignedWidth * height))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@ -1549,15 +1554,24 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
|
||||
i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
|
||||
}
|
||||
|
||||
m, err := i.readingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
|
||||
m, err := rsb.Map(0, &_D3D12_RANGE{0, 0})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
dst := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
|
||||
pResource: i.readingStagingBuffer,
|
||||
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
PlacedFootprint: i.layouts,
|
||||
pResource: rsb,
|
||||
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
PlacedFootprint: _D3D12_PLACED_SUBRESOURCE_FOOTPRINT{
|
||||
Offset: 0,
|
||||
Footprint: _D3D12_SUBRESOURCE_FOOTPRINT{
|
||||
Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
Width: uint32(width),
|
||||
Height: uint32(height),
|
||||
Depth: 1,
|
||||
RowPitch: uint32(alignedWidth),
|
||||
},
|
||||
},
|
||||
}
|
||||
src := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
|
||||
pResource: i.texture,
|
||||
@ -1582,14 +1596,14 @@ func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
|
||||
var dstBytes []byte
|
||||
h := (*reflect.SliceHeader)(unsafe.Pointer(&dstBytes))
|
||||
h.Data = uintptr(m)
|
||||
h.Len = int(i.totalBytes)
|
||||
h.Cap = int(i.totalBytes)
|
||||
h.Len = alignedWidth * height
|
||||
h.Cap = alignedWidth * height
|
||||
|
||||
for j := 0; j < height; j++ {
|
||||
copy(buf[j*width*4:(j+1)*width*4], dstBytes[j*int(i.layouts.Footprint.RowPitch):])
|
||||
copy(buf[j*width*4:(j+1)*width*4], dstBytes[j*alignedWidth:])
|
||||
}
|
||||
|
||||
i.readingStagingBuffer.Unmap(0, nil)
|
||||
rsb.Unmap(0, nil)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -1603,7 +1617,10 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
return err
|
||||
}
|
||||
|
||||
if err := i.ensureUploadingStagingBuffer(); err != nil {
|
||||
iw, ih := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
|
||||
alignedWidth := align(4 * iw)
|
||||
usb, err := i.ensureUploadingStagingBuffer(uint64(alignedWidth * ih))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
@ -1611,7 +1628,7 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
|
||||
}
|
||||
|
||||
m, err := i.uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
|
||||
m, err := usb.Map(0, &_D3D12_RANGE{0, 0})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -1621,11 +1638,11 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
var srcBytes []byte
|
||||
h := (*reflect.SliceHeader)(unsafe.Pointer(&srcBytes))
|
||||
h.Data = uintptr(m)
|
||||
h.Len = int(i.totalBytes)
|
||||
h.Cap = int(i.totalBytes)
|
||||
h.Len = alignedWidth * ih
|
||||
h.Cap = alignedWidth * ih
|
||||
for _, a := range args {
|
||||
for j := 0; j < a.Height; j++ {
|
||||
copy(srcBytes[(a.Y+j)*int(i.layouts.Footprint.RowPitch)+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
|
||||
copy(srcBytes[(a.Y+j)*alignedWidth+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
|
||||
}
|
||||
|
||||
dst := _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex{
|
||||
@ -1634,9 +1651,18 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
SubresourceIndex: 0,
|
||||
}
|
||||
src := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
|
||||
pResource: i.uploadingStagingBuffer,
|
||||
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
PlacedFootprint: i.layouts,
|
||||
pResource: usb,
|
||||
Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
PlacedFootprint: _D3D12_PLACED_SUBRESOURCE_FOOTPRINT{
|
||||
Offset: 0,
|
||||
Footprint: _D3D12_SUBRESOURCE_FOOTPRINT{
|
||||
Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
Width: uint32(iw),
|
||||
Height: uint32(ih),
|
||||
Depth: 1,
|
||||
RowPitch: uint32(alignedWidth),
|
||||
},
|
||||
},
|
||||
}
|
||||
i.graphics.copyCommandList.CopyTextureRegion_SubresourceIndex_PlacedFootPrint(
|
||||
&dst, uint32(a.X), uint32(a.Y), 0, &src, &_D3D12_BOX{
|
||||
@ -1649,7 +1675,7 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
|
||||
})
|
||||
}
|
||||
|
||||
i.uploadingStagingBuffer.Unmap(0, nil)
|
||||
usb.Unmap(0, nil)
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -2015,3 +2041,10 @@ func (s *Shader) uniformsToFloat32s(uniforms [][]float32) []float32 {
|
||||
}
|
||||
return fs
|
||||
}
|
||||
|
||||
func align(x int) int {
|
||||
if x%_D3D12_TEXTURE_DATA_PITCH_ALIGNMENT == 0 {
|
||||
return x
|
||||
}
|
||||
return (((x - 1) / _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) + 1) * _D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user