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examples/isometric: Simplify the logic
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@ -19,7 +19,6 @@ package main
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import (
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import (
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"fmt"
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"fmt"
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"image"
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"math"
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"math"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2"
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@ -37,8 +36,6 @@ type Game struct {
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camScaleTo float64
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camScaleTo float64
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mousePanX, mousePanY int
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mousePanX, mousePanY int
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debugImg *ebiten.Image
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}
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}
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// NewGame returns a new isometric demo Game.
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// NewGame returns a new isometric demo Game.
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@ -50,8 +47,8 @@ func NewGame() (*Game, error) {
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g := &Game{
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g := &Game{
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currentLevel: l,
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currentLevel: l,
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camScale: 2,
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camScale: 1,
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camScaleTo: 2,
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camScaleTo: 1,
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mousePanX: math.MinInt32,
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mousePanX: math.MinInt32,
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mousePanY: math.MinInt32,
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mousePanY: math.MinInt32,
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}
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}
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@ -151,31 +148,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
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g.renderLevel(screen)
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g.renderLevel(screen)
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// Print game info.
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// Print game info.
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var origW int
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ebitenutil.DebugPrint(screen, fmt.Sprintf("KEYS WASD EC R\nFPS %0.0f\nTPS %0.0f\nSCA %0.2f\nPOS %0.0f,%0.0f", ebiten.CurrentFPS(), ebiten.CurrentTPS(), g.camScale, g.camX, g.camY))
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if g.debugImg != nil {
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w, _ := g.debugImg.Size()
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origW = w
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}
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debugBox := image.NewRGBA(image.Rect(0, 0, g.w, 200))
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if origW != g.w {
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if g.debugImg != nil {
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g.debugImg.Dispose()
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}
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g.debugImg = ebiten.NewImageFromImage(debugBox)
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}
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g.debugImg.Clear()
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ebitenutil.DebugPrint(g.debugImg, fmt.Sprintf("KEYS WASD EC R\nFPS %0.0f\nTPS %0.0f\nSCA %0.2f\nPOS %0.0f,%0.0f", ebiten.CurrentFPS(), ebiten.CurrentTPS(), g.camScale, g.camX, g.camY))
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(3, 0)
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op.GeoM.Scale(2, 2)
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screen.DrawImage(g.debugImg, op)
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}
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}
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// Layout is called when the Game's layout changes.
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// Layout is called when the Game's layout changes.
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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s := ebiten.DeviceScaleFactor()
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g.w, g.h = outsideWidth, outsideHeight
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g.w, g.h = int(s*float64(outsideWidth)), int(s*float64(outsideHeight))
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return g.w, g.h
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return g.w, g.h
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}
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}
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