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2f6df3d4d6
47
internal/processtest/testdata/issue2820.go
vendored
Normal file
47
internal/processtest/testdata/issue2820.go
vendored
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@ -0,0 +1,47 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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package main
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func init() {
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defer func() {
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if e := recover(); e == nil {
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panic("(*ebiten.Image).At before the main loop must panic but not (1)")
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}
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}()
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done := make(chan struct{})
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go func() {
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select {
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case <-done:
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panic("(*ebiten.Image).At before the main loop must panic but not (2)")
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case <-time.After(time.Second):
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panic("(*ebiten.Image).At times out unexpectedly")
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}
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}()
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img := ebiten.NewImage(1, 1)
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img.At(0, 0)
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close(done)
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}
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func main() {
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}
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@ -154,6 +154,10 @@ func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
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}
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func (i *Image) ReadPixels(pixels []byte, region image.Rectangle) {
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if !i.ui.isRunning() {
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panic("ui: ReadPixels cannot be called before the game starts")
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}
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// Check the error existence and avoid unnecessary calls.
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if i.ui.error() != nil {
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return
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@ -200,7 +200,7 @@ func init() {
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}
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func (u *UserInterface) KeyName(key Key) string {
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if !u.running {
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if !u.isRunning() {
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return ""
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}
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@ -26,8 +26,6 @@ import (
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)
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.context = newContext(game)
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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@ -38,6 +36,8 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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if err := u.initOnMainThread(options); err != nil {
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return err
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}
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@ -22,8 +22,6 @@ import (
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)
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.context = newContext(game)
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// Initialize the main thread first so the thread is available at u.run (#809).
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u.mainThread = thread.NewNoopThread()
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u.renderThread = thread.NewNoopThread()
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@ -32,6 +30,8 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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if err := u.initOnMainThread(options); err != nil {
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return err
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}
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@ -74,6 +74,8 @@ type UserInterface struct {
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isScreenClearedEveryFrame int32
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graphicsLibrary int32
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running int32
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terminated int32
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whiteImage *Image
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@ -176,3 +178,23 @@ func (u *UserInterface) setGraphicsLibrary(library GraphicsLibrary) {
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func (u *UserInterface) GraphicsLibrary() GraphicsLibrary {
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return GraphicsLibrary(atomic.LoadInt32(&u.graphicsLibrary))
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}
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func (u *UserInterface) isRunning() bool {
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return atomic.LoadInt32(&u.running) != 0 && !u.isTerminated()
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}
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func (u *UserInterface) setRunning(running bool) {
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if running {
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atomic.StoreInt32(&u.running, 1)
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} else {
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atomic.StoreInt32(&u.running, 0)
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}
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}
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func (u *UserInterface) isTerminated() bool {
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return atomic.LoadInt32(&u.terminated) != 0
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}
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func (u *UserInterface) setTerminated() {
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atomic.StoreInt32(&u.terminated, 1)
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}
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@ -24,7 +24,6 @@ import (
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"os"
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"runtime"
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"sync"
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"sync/atomic"
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/file"
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@ -61,8 +60,6 @@ type userInterfaceImpl struct {
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maxWindowWidthInDIP int
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maxWindowHeightInDIP int
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running uint32
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terminated uint32
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runnableOnUnfocused bool
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fpsMode FPSModeType
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iconImages []image.Image
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@ -286,26 +283,6 @@ func (u *UserInterface) Monitor() *Monitor {
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return monitor
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}
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func (u *UserInterface) isRunning() bool {
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return atomic.LoadUint32(&u.running) != 0 && !u.isTerminated()
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}
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func (u *UserInterface) isTerminated() bool {
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return atomic.LoadUint32(&u.terminated) != 0
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}
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func (u *UserInterface) setRunning(running bool) {
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if running {
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atomic.StoreUint32(&u.running, 1)
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} else {
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atomic.StoreUint32(&u.running, 0)
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}
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}
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func (u *UserInterface) setTerminated() {
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atomic.StoreUint32(&u.terminated, 1)
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}
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// setWindowMonitor must be called on the main thread.
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func (u *UserInterface) setWindowMonitor(monitor *Monitor) error {
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if microsoftgdk.IsXbox() {
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@ -91,7 +91,6 @@ type userInterfaceImpl struct {
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runnableOnUnfocused bool
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fpsMode FPSModeType
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renderingScheduled bool
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running bool
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cursorMode CursorMode
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cursorPrevMode CursorMode
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captureCursorLater bool
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@ -744,6 +743,9 @@ func (u *UserInterface) forceUpdateOnMinimumFPSMode() {
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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if !options.InitUnfocused && window.Truthy() {
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// Do not focus the canvas when the current document is in an iframe.
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// Otherwise, the parent page tries to focus the iframe on every loading, which is annoying (#1373).
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@ -752,7 +754,7 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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canvas.Call("focus")
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}
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}
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u.running = true
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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canvas: canvas,
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}, options.GraphicsLibrary)
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@ -269,8 +269,6 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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}
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}()
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u.context = newContext(game)
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var mgl gl.Context
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if mainloop {
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// When gomobile-build is used, GL functions must be called via
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@ -281,6 +279,11 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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graphicscommand.SetRenderThread(u.renderThread)
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}
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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gomobileContext: mgl,
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}, options.GraphicsLibrary)
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@ -84,7 +84,15 @@ func (u *UserInterface) init() error {
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary)
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if err != nil {
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return err
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@ -99,10 +107,6 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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initializeProfiler()
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u.mainThread = thread.NewOSThread()
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderThread(u.renderThread)
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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defer cancel()
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}
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.setRunning(true)
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defer u.setRunning(false)
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// TODO: Implement this.
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return nil
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}
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