internal/graphics: fix wrong comments

This commit is contained in:
Hajime Hoshi 2023-09-21 01:59:16 +09:00
parent e22e587d26
commit 2f835a0ee2

View File

@ -26,7 +26,7 @@ func shaderSuffix(unit shaderir.Unit) (string, error) {
shaderSuffix := fmt.Sprintf(` shaderSuffix := fmt.Sprintf(`
var __imageDstTextureSize vec2 var __imageDstTextureSize vec2
// imageSrcTextureSize returns the destination image's texture size in pixels. // imageDstTextureSize returns the destination image's texture size in pixels.
// //
// Deprecated: as of v2.6. Use the pixel-unit mode. // Deprecated: as of v2.6. Use the pixel-unit mode.
func imageDstTextureSize() vec2 { func imageDstTextureSize() vec2 {
@ -44,7 +44,7 @@ func imageSrcTextureSize() vec2 {
return __imageSrcTextureSizes[0] return __imageSrcTextureSizes[0]
} }
// The unit is the source texture's pixel or texel. // The unit is the destination texture's pixel or texel.
var __imageDstRegionOrigin vec2 var __imageDstRegionOrigin vec2
// The unit is the source texture's pixel or texel. // The unit is the source texture's pixel or texel.
@ -60,7 +60,7 @@ func imageDstRegionOnTexture() (vec2, vec2) {
return __imageDstRegionOrigin, __imageDstRegionSize return __imageDstRegionOrigin, __imageDstRegionSize
} }
// imageDstRegionOnTexture returns the destination image's origin on its texture. // imageDstOrigin returns the destination image's origin on its texture.
// The unit is the source texture's pixel or texel. // The unit is the source texture's pixel or texel.
// //
// As an image is a part of internal texture, the image can be located at an arbitrary position on the texture. // As an image is a part of internal texture, the image can be located at an arbitrary position on the texture.
@ -68,7 +68,7 @@ func imageDstOrigin() vec2 {
return __imageDstRegionOrigin return __imageDstRegionOrigin
} }
// imageDstRegionOnTexture returns the destination image's size. // imageDstSize returns the destination image's size.
// The unit is the source texture's pixel or texel. // The unit is the source texture's pixel or texel.
func imageDstSize() vec2 { func imageDstSize() vec2 {
return __imageDstRegionSize return __imageDstRegionSize