mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
shader: Initialize output parameters explicitly
This commit is contained in:
parent
404a662383
commit
2fb1033183
@ -724,6 +724,15 @@ func (cs *compileState) parseBlock(outer *block, fname string, stmts []ast.Stmt,
|
|||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
if outer.outer == nil && len(outParams) > 0 && outParams[0].name != "" {
|
||||||
|
for i := range outParams {
|
||||||
|
block.ir.Stmts = append(block.ir.Stmts, shaderir.Stmt{
|
||||||
|
Type: shaderir.Init,
|
||||||
|
InitIndex: len(inParams) + i,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for _, stmt := range stmts {
|
for _, stmt := range stmts {
|
||||||
ss, ok := cs.parseStmt(block, fname, stmt, inParams, outParams)
|
ss, ok := cs.parseStmt(block, fname, stmt, inParams, outParams)
|
||||||
if !ok {
|
if !ok {
|
||||||
|
@ -379,9 +379,11 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
|
|||||||
|
|
||||||
case *ast.ReturnStmt:
|
case *ast.ReturnStmt:
|
||||||
if len(stmt.Results) != len(outParams) {
|
if len(stmt.Results) != len(outParams) {
|
||||||
// TODO: Implenet multiple-value context.
|
if !(len(stmt.Results) == 0 && len(outParams) > 0 && outParams[0].name != "") {
|
||||||
cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
|
// TODO: Implenet multiple-value context.
|
||||||
return nil, false
|
cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
|
||||||
|
return nil, false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for i, r := range stmt.Results {
|
for i, r := range stmt.Results {
|
||||||
|
8
internal/shader/testdata/out.expected.metal
vendored
Normal file
8
internal/shader/testdata/out.expected.metal
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
void F0(thread float& l0, thread array<float, 4>& l1, thread float4& l2);
|
||||||
|
|
||||||
|
void F0(thread float& l0, thread array<float, 4>& l1, thread float4& l2) {
|
||||||
|
l0 = float(0);
|
||||||
|
l1 = {};
|
||||||
|
l2 = float4(0);
|
||||||
|
return;
|
||||||
|
}
|
11
internal/shader/testdata/out.expected.vs
vendored
Normal file
11
internal/shader/testdata/out.expected.vs
vendored
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
void F0(out float l0, out float l1[4], out vec4 l2);
|
||||||
|
|
||||||
|
void F0(out float l0, out float l1[4], out vec4 l2) {
|
||||||
|
l0 = float(0);
|
||||||
|
l1[0] = float(0);
|
||||||
|
l1[1] = float(0);
|
||||||
|
l1[2] = float(0);
|
||||||
|
l1[3] = float(0);
|
||||||
|
l2 = vec4(0);
|
||||||
|
return;
|
||||||
|
}
|
5
internal/shader/testdata/out.go
vendored
Normal file
5
internal/shader/testdata/out.go
vendored
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
func Foo() (a float, b [4]float, c vec4) {
|
||||||
|
return
|
||||||
|
}
|
8
internal/shader/testdata/return.expected.vs
vendored
Normal file
8
internal/shader/testdata/return.expected.vs
vendored
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
void F0(in vec2 l0, out vec3 l1, out vec4 l2);
|
||||||
|
|
||||||
|
void F0(in vec2 l0, out vec3 l1, out vec4 l2) {
|
||||||
|
l1 = vec3(0);
|
||||||
|
l2 = vec4(0);
|
||||||
|
l1 = vec3(1.0);
|
||||||
|
return;
|
||||||
|
}
|
6
internal/shader/testdata/return.go
vendored
Normal file
6
internal/shader/testdata/return.go
vendored
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
func Foo(a vec2) (b vec3, c vec4) {
|
||||||
|
b = vec3(1)
|
||||||
|
return
|
||||||
|
}
|
3
internal/shader/testdata/vertex.expected.vs
vendored
3
internal/shader/testdata/vertex.expected.vs
vendored
@ -7,6 +7,9 @@ varying vec4 V1;
|
|||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
mat4 l0 = mat4(0);
|
mat4 l0 = mat4(0);
|
||||||
|
gl_Position = vec4(0);
|
||||||
|
V0 = vec2(0);
|
||||||
|
V1 = vec4(0);
|
||||||
l0 = mat4((2.0) / ((U0).x), 0.0, 0.0, 0.0, 0.0, (2.0) / ((U0).y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -1.0, 0.0, 1.0);
|
l0 = mat4((2.0) / ((U0).x), 0.0, 0.0, 0.0, 0.0, (2.0) / ((U0).y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -1.0, 0.0, 1.0);
|
||||||
gl_Position = (l0) * (vec4(A0, 0.0, 1.0));
|
gl_Position = (l0) * (vec4(A0, 0.0, 1.0));
|
||||||
V0 = A1;
|
V0 = A1;
|
||||||
|
@ -7,6 +7,9 @@ varying vec4 V1;
|
|||||||
|
|
||||||
void main(void) {
|
void main(void) {
|
||||||
mat4 l0 = mat4(0);
|
mat4 l0 = mat4(0);
|
||||||
|
gl_Position = vec4(0);
|
||||||
|
V0 = vec2(0);
|
||||||
|
V1 = vec4(0);
|
||||||
l0 = mat4((2.0) / ((U0).x), 0.0, 0.0, 0.0, 0.0, (2.0) / ((U0).y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -1.0, 0.0, 1.0);
|
l0 = mat4((2.0) / ((U0).x), 0.0, 0.0, 0.0, 0.0, (2.0) / ((U0).y), 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, -1.0, -1.0, 0.0, 1.0);
|
||||||
gl_Position = (l0) * (vec4(A0, 0.0, 1.0));
|
gl_Position = (l0) * (vec4(A0, 0.0, 1.0));
|
||||||
V0 = A1;
|
V0 = A1;
|
||||||
|
@ -414,6 +414,8 @@ func (c *compileContext) glslBlock(p *shaderir.Program, topBlock, block *shaderi
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, glslExpr(&lhs), glslExpr(&rhs)))
|
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, glslExpr(&lhs), glslExpr(&rhs)))
|
||||||
|
case shaderir.Init:
|
||||||
|
lines = append(lines, c.initVariable(p, topBlock, block, s.InitIndex, false, level)...)
|
||||||
case shaderir.If:
|
case shaderir.If:
|
||||||
lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, glslExpr(&s.Exprs[0])))
|
lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, glslExpr(&s.Exprs[0])))
|
||||||
lines = append(lines, c.glslBlock(p, topBlock, s.Blocks[0], level+1)...)
|
lines = append(lines, c.glslBlock(p, topBlock, s.Blocks[0], level+1)...)
|
||||||
|
@ -313,10 +313,10 @@ func localVariableName(p *shaderir.Program, topBlock *shaderir.Block, idx int) s
|
|||||||
|
|
||||||
func (c *compileContext) initVariable(p *shaderir.Program, topBlock, block *shaderir.Block, index int, decl bool, level int) []string {
|
func (c *compileContext) initVariable(p *shaderir.Program, topBlock, block *shaderir.Block, index int, decl bool, level int) []string {
|
||||||
idt := strings.Repeat("\t", level+1)
|
idt := strings.Repeat("\t", level+1)
|
||||||
|
name := localVariableName(p, topBlock, index)
|
||||||
t := p.LocalVariableType(topBlock, block, index)
|
t := p.LocalVariableType(topBlock, block, index)
|
||||||
|
|
||||||
var lines []string
|
var lines []string
|
||||||
name := localVariableName(p, topBlock, index)
|
|
||||||
if decl {
|
if decl {
|
||||||
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.metalVarDecl(p, &t, name, false, false), c.metalVarInit(p, &t)))
|
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, c.metalVarDecl(p, &t, name, false, false), c.metalVarInit(p, &t)))
|
||||||
} else {
|
} else {
|
||||||
@ -412,6 +412,20 @@ func (c *compileContext) metalBlock(p *shaderir.Program, topBlock, block *shader
|
|||||||
lines = append(lines, idt+"}")
|
lines = append(lines, idt+"}")
|
||||||
case shaderir.Assign:
|
case shaderir.Assign:
|
||||||
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, metalExpr(&s.Exprs[0]), metalExpr(&s.Exprs[1])))
|
lines = append(lines, fmt.Sprintf("%s%s = %s;", idt, metalExpr(&s.Exprs[0]), metalExpr(&s.Exprs[1])))
|
||||||
|
case shaderir.Init:
|
||||||
|
init := true
|
||||||
|
if topBlock == p.VertexFunc.Block {
|
||||||
|
// In the vertex function, varying values are the output parameters.
|
||||||
|
// These values are represented as a struct and not needed to be initialized.
|
||||||
|
na := len(p.Attributes)
|
||||||
|
nv := len(p.Varyings)
|
||||||
|
if s.InitIndex < na+nv+1 {
|
||||||
|
init = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if init {
|
||||||
|
lines = append(lines, c.initVariable(p, topBlock, block, s.InitIndex, false, level)...)
|
||||||
|
}
|
||||||
case shaderir.If:
|
case shaderir.If:
|
||||||
lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, metalExpr(&s.Exprs[0])))
|
lines = append(lines, fmt.Sprintf("%sif (%s) {", idt, metalExpr(&s.Exprs[0])))
|
||||||
lines = append(lines, c.metalBlock(p, topBlock, s.Blocks[0], level+1)...)
|
lines = append(lines, c.metalBlock(p, topBlock, s.Blocks[0], level+1)...)
|
||||||
|
@ -73,6 +73,7 @@ type Stmt struct {
|
|||||||
ForEnd constant.Value
|
ForEnd constant.Value
|
||||||
ForOp Op
|
ForOp Op
|
||||||
ForDelta constant.Value
|
ForDelta constant.Value
|
||||||
|
InitIndex int
|
||||||
}
|
}
|
||||||
|
|
||||||
type StmtType int
|
type StmtType int
|
||||||
@ -81,6 +82,7 @@ const (
|
|||||||
ExprStmt StmtType = iota
|
ExprStmt StmtType = iota
|
||||||
BlockStmt
|
BlockStmt
|
||||||
Assign
|
Assign
|
||||||
|
Init
|
||||||
If
|
If
|
||||||
For
|
For
|
||||||
Continue
|
Continue
|
||||||
|
Loading…
Reference in New Issue
Block a user