mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
internal/driver: remove Input
This commit is contained in:
parent
6f72b15912
commit
2fbfa5444b
2
input.go
2
input.go
@ -324,7 +324,7 @@ func UpdateStandardGamepadLayoutMappings(mappings string) (bool, error) {
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}
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// TouchID represents a touch's identifier.
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type TouchID = driver.TouchID
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type TouchID = ui.TouchID
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// AppendTouchIDs appends the current touch states to touches, and returns the extended buffer.
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// Giving a slice that already has enough capacity works efficiently.
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@ -66,8 +66,6 @@ import (
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"reflect"
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"time"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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type Gamepad struct {
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@ -81,7 +79,7 @@ type Gamepad struct {
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}
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type Touch struct {
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ID driver.TouchID
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ID ui.TouchID
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X int
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Y int
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}
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@ -153,7 +151,7 @@ func AppendTouches(touches []Touch) []Touch {
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for _, t := range cTouches {
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touches = append(touches, Touch{
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ID: driver.TouchID(t.id),
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ID: ui.TouchID(t.id),
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X: int(t.x),
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Y: int(t.y),
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})
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@ -1,27 +0,0 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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type TouchID int
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type Input interface {
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AppendInputChars(runes []rune) []rune
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AppendTouchIDs(touchIDs []TouchID) []TouchID
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CursorPosition() (x, y int)
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IsKeyPressed(key Key) bool
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IsMouseButtonPressed(button MouseButton) bool
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TouchPosition(id TouchID) (x, y int)
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Wheel() (xoff, yoff float64)
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}
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@ -1,23 +0,0 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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type MouseButton int
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const (
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MouseButtonLeft MouseButton = iota
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MouseButtonRight
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MouseButtonMiddle
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)
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@ -52,7 +52,7 @@ func (i *Input) AppendInputChars(runes []rune) []rune {
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return nil
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}
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func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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i.m.Lock()
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defer i.m.Unlock()
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@ -70,11 +70,11 @@ func (i *Input) IsKeyPressed(key driver.Key) bool {
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return false
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}
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func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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return false
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}
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func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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i.m.Lock()
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defer i.m.Unlock()
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@ -35,7 +35,7 @@ type Input struct {
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scrollY float64
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cursorX int
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cursorY int
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touches map[driver.TouchID]pos // TODO: Implement this (#417)
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touches map[TouchID]pos // TODO: Implement this (#417)
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runeBuffer []rune
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ui *UserInterface
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}
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@ -55,7 +55,7 @@ func (i *Input) CursorPosition() (x, y int) {
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return i.cursorX, i.cursorY
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}
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func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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if !i.ui.isRunning() {
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return nil
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}
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@ -68,7 +68,7 @@ func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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return touchIDs
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}
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func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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if !i.ui.isRunning() {
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return 0, 0
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}
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@ -118,7 +118,7 @@ func (i *Input) IsKeyPressed(key driver.Key) bool {
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return ok && i.keyPressed[gk]
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}
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func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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if !i.ui.isRunning() {
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return false
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}
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@ -149,10 +149,10 @@ func (i *Input) Wheel() (xoff, yoff float64) {
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return i.scrollX, i.scrollY
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}
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]driver.MouseButton{
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glfw.MouseButtonLeft: driver.MouseButtonLeft,
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glfw.MouseButtonRight: driver.MouseButtonRight,
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glfw.MouseButtonMiddle: driver.MouseButtonMiddle,
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButtonLeft: MouseButtonLeft,
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glfw.MouseButtonRight: MouseButtonRight,
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glfw.MouseButtonMiddle: MouseButtonMiddle,
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}
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// update must be called from the main thread.
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@ -68,7 +68,7 @@ type Input struct {
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origCursorY int
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wheelX float64
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wheelY float64
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touches map[driver.TouchID]pos
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touches map[TouchID]pos
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runeBuffer []rune
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ui *UserInterface
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}
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@ -81,14 +81,14 @@ func (i *Input) CursorPosition() (x, y int) {
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return int(xf), int(yf)
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}
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func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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for id := range i.touches {
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touchIDs = append(touchIDs, id)
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}
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return touchIDs
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}
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func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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d := i.ui.DeviceScaleFactor()
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for tid, pos := range i.touches {
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if id == tid {
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@ -128,13 +128,13 @@ func (i *Input) IsKeyPressed(key driver.Key) bool {
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return false
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}
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var codeToMouseButton = map[int]driver.MouseButton{
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0: driver.MouseButtonLeft,
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1: driver.MouseButtonMiddle,
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2: driver.MouseButtonRight,
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var codeToMouseButton = map[int]MouseButton{
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0: MouseButtonLeft,
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1: MouseButtonMiddle,
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2: MouseButtonRight,
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}
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func (i *Input) IsMouseButtonPressed(button driver.MouseButton) bool {
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[int]bool{}
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}
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@ -282,9 +282,9 @@ func (in *Input) updateTouchesFromEvent(e js.Value) {
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}
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for i := 0; i < j.Length(); i++ {
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jj := j.Call("item", i)
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id := driver.TouchID(jj.Get("identifier").Int())
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id := TouchID(jj.Get("identifier").Int())
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if in.touches == nil {
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in.touches = map[driver.TouchID]pos{}
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in.touches = map[TouchID]pos{}
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}
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in.touches[id] = pos{
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X: jj.Get("clientX").Int(),
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@ -307,9 +307,9 @@ func (i *Input) updateForGo2Cpp() {
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x := go2cpp.Call("getTouchX", idx)
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y := go2cpp.Call("getTouchY", idx)
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if i.touches == nil {
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i.touches = map[driver.TouchID]pos{}
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i.touches = map[TouchID]pos{}
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}
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i.touches[driver.TouchID(id.Int())] = pos{
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i.touches[TouchID(id.Int())] = pos{
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X: x.Int(),
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Y: y.Int(),
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}
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@ -33,7 +33,7 @@ func (i *Input) CursorPosition() (x, y int) {
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return 0, 0
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}
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func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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@ -43,7 +43,7 @@ func (i *Input) AppendTouchIDs(touchIDs []driver.TouchID) []driver.TouchID {
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return touchIDs
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}
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func (i *Input) TouchPosition(id driver.TouchID) (x, y int) {
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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@ -73,7 +73,7 @@ func (i *Input) Wheel() (xoff, yoff float64) {
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return 0, 0
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}
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func (i *Input) IsMouseButtonPressed(key driver.MouseButton) bool {
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func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
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return false
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}
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@ -27,6 +27,16 @@ type Context interface {
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AdjustPosition(x, y float64, deviceScaleFactor float64) (float64, float64)
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}
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type MouseButton int
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const (
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MouseButtonLeft MouseButton = iota
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MouseButtonRight
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MouseButtonMiddle
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)
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type TouchID int
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// RegularTermination represents a regular termination.
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// Run can return this error, and if this error is received,
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// the game loop should be terminated as soon as possible.
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@ -128,7 +128,7 @@ func (*UserInterface) SetInitFocused(focused bool) {
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func (*UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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}
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func (*UserInterface) Input() driver.Input {
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func (*UserInterface) Input() *Input {
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return &theUserInterface.input
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}
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@ -1431,7 +1431,7 @@ func (u *UserInterface) SetInitFocused(focused bool) {
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u.setInitFocused(focused)
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}
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func (u *UserInterface) Input() driver.Input {
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func (u *UserInterface) Input() *Input {
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return &u.input
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}
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@ -661,7 +661,7 @@ func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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}
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}
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func (u *UserInterface) Input() driver.Input {
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func (u *UserInterface) Input() *Input {
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return &u.input
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}
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@ -187,7 +187,7 @@ func (u *UserInterface) appMain(a app.App) {
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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touches[e.Sequence] = Touch{
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ID: driver.TouchID(e.Sequence),
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ID: TouchID(e.Sequence),
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X: int(x),
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Y: int(y),
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}
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@ -446,7 +446,7 @@ func (u *UserInterface) SetInitFocused(focused bool) {
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// Do nothing
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}
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func (u *UserInterface) Input() driver.Input {
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func (u *UserInterface) Input() *Input {
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return &u.input
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}
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@ -455,7 +455,7 @@ func (u *UserInterface) Window() driver.Window {
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}
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type Touch struct {
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ID driver.TouchID
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ID TouchID
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X int
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Y int
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}
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@ -30,7 +30,7 @@ type position struct {
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var (
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keys = map[driver.Key]struct{}{}
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runes []rune
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touches = map[driver.TouchID]position{}
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touches = map[ui.TouchID]position{}
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)
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var (
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@ -20,8 +20,8 @@ import (
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"math"
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"unicode"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// https://developer.android.com/reference/android/view/KeyEvent
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@ -183,10 +183,10 @@ var androidAxisIDToHatID2 = map[int]int{
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func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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switch action {
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case 0x00, 0x05, 0x02: // ACTION_DOWN, ACTION_POINTER_DOWN, ACTION_MOVE
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touches[driver.TouchID(id)] = position{x, y}
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touches[ui.TouchID(id)] = position{x, y}
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updateInput()
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case 0x01, 0x06: // ACTION_UP, ACTION_POINTER_UP
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delete(touches, driver.TouchID(id))
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delete(touches, ui.TouchID(id))
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updateInput()
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}
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}
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@ -20,7 +20,7 @@ package ebitenmobileview
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// #cgo CFLAGS: -x objective-c
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@ -50,12 +50,12 @@ func UpdateTouchesOnIOS(phase int, ptr int64, x, y int) {
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switch phase {
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case C.UITouchPhaseBegan, C.UITouchPhaseMoved, C.UITouchPhaseStationary:
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id := getIDFromPtr(ptr)
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touches[driver.TouchID(id)] = position{x, y}
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touches[ui.TouchID(id)] = position{x, y}
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updateInput()
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case C.UITouchPhaseEnded, C.UITouchPhaseCancelled:
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id := getIDFromPtr(ptr)
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delete(ptrToID, ptr)
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delete(touches, driver.TouchID(id))
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delete(touches, ui.TouchID(id))
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updateInput()
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default:
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panic(fmt.Sprintf("ebitenmobileview: invalid phase: %d", phase))
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@ -15,15 +15,15 @@
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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)
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// A MouseButton represents a mouse button.
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type MouseButton = driver.MouseButton
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type MouseButton = ui.MouseButton
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// MouseButtons
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const (
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MouseButtonLeft MouseButton = driver.MouseButtonLeft
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MouseButtonRight MouseButton = driver.MouseButtonRight
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MouseButtonMiddle MouseButton = driver.MouseButtonMiddle
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MouseButtonLeft MouseButton = ui.MouseButtonLeft
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MouseButtonRight MouseButton = ui.MouseButtonRight
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MouseButtonMiddle MouseButton = ui.MouseButtonMiddle
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)
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