audio: Use the larget buffer size for go2cpp

This commit is contained in:
Hajime Hoshi 2021-01-05 16:07:01 +09:00
parent c8454bdfed
commit 30278b80aa
2 changed files with 30 additions and 0 deletions

29
audio/buffersize_js.go Normal file
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@ -0,0 +1,29 @@
// Copyright 2021 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio
import (
"syscall/js"
)
var isGo2Cpp bool = js.Global().Get("go2cpp").Truthy()
func bufferSize() int {
// On some devices targetted by go2cpp, 8192 is not enough. Use x2 bytes.
if isGo2Cpp {
return 16384
}
return 8192
}

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@ -14,6 +14,7 @@
// +build !android
// +build !ios
// +build !js
package audio