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audio: Use the larget buffer size for go2cpp
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29
audio/buffersize_js.go
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29
audio/buffersize_js.go
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@ -0,0 +1,29 @@
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// Copyright 2021 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio
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import (
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"syscall/js"
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)
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var isGo2Cpp bool = js.Global().Get("go2cpp").Truthy()
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func bufferSize() int {
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// On some devices targetted by go2cpp, 8192 is not enough. Use x2 bytes.
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if isGo2Cpp {
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return 16384
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}
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return 8192
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}
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@ -14,6 +14,7 @@
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// +build !android
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// +build !ios
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// +build !js
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package audio
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