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examples/windowsize: Enable to switch CursorMode
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@ -119,7 +119,7 @@ func (g *game) Update() error {
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fullscreen := ebiten.IsFullscreen()
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runnableOnUnfocused := ebiten.IsRunnableOnUnfocused()
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cursorVisible := ebiten.CursorMode() == ebiten.CursorModeVisible
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cursorMode := ebiten.CursorMode()
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vsyncEnabled := ebiten.IsVsyncEnabled()
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tps := ebiten.MaxTPS()
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decorated := ebiten.IsWindowDecorated()
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@ -186,7 +186,14 @@ func (g *game) Update() error {
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runnableOnUnfocused = !runnableOnUnfocused
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyC) {
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cursorVisible = !cursorVisible
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switch cursorMode {
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case ebiten.CursorModeVisible:
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cursorMode = ebiten.CursorModeHidden
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case ebiten.CursorModeHidden:
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cursorMode = ebiten.CursorModeCaptured
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case ebiten.CursorModeCaptured:
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cursorMode = ebiten.CursorModeVisible
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyV) {
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vsyncEnabled = !vsyncEnabled
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@ -231,11 +238,7 @@ func (g *game) Update() error {
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}
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ebiten.SetFullscreen(fullscreen)
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ebiten.SetRunnableOnUnfocused(runnableOnUnfocused)
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if cursorVisible {
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ebiten.SetCursorMode(ebiten.CursorModeVisible)
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} else {
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ebiten.SetCursorMode(ebiten.CursorModeHidden)
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}
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ebiten.SetCursorMode(cursorMode)
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// Set vsync enabled only when this is needed.
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// This makes a bug around vsync initialization more explicit (#1364).
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@ -306,7 +309,7 @@ func (g *game) Draw(screen *ebiten.Image) {
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%s
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[F] Switch the fullscreen state (only for desktops)
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[U] Switch the runnable-on-unfocused state
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[C] Switch the cursor visibility
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[C] Switch the cursor mode (visible, hidden, or captured)
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[I] Change the window icon (only for desktops)
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[V] Switch vsync
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[T] Switch TPS (ticks per second)
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