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internal/ui: add the EBITEN_GRAPHICS_LIBRARY environment variable
The `ebitengl` build tag is gone instead. Closes #2007
This commit is contained in:
parent
06d2905893
commit
3074dca670
10
doc.go
10
doc.go
@ -65,13 +65,19 @@
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified. This works only on desktops.
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//
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// `EBITEN_GRAPHICS_LIBRARY` environment variable specifies the graphics library.
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// If the specified graphics library is not available, RunGame returns an error.
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// This can take one of the following value:
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//
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// "auto": Ebiten chooses the graphics library automatically. This is the default value.
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// "opengl": OpenGL, OpenGL ES, or WebGL.
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// "metal": Metal. This works only on macOS or iOS.
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//
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// Build tags
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//
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// `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the
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// number of graphics commands affects the performance of your game.
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//
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// `ebitengl` forces to use OpenGL in any environments.
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//
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// `ebitenwebgl1` forces to use WebGL 1 on browsers.
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//
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// `ebitensinglethread` disables Ebiten's thread safety to unlock maximum performance. If you use this you will have
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@ -15,9 +15,42 @@
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package ui
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import (
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"fmt"
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"os"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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type graphicsDriverGetter interface {
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getAuto() graphicsdriver.Graphics
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getOpenGL() graphicsdriver.Graphics
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getMetal() graphicsdriver.Graphics
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}
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func chooseGraphicsDriver(getter graphicsDriverGetter) (graphicsdriver.Graphics, error) {
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const envName = "EBITEN_GRAPHICS_LIBRARY"
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switch env := os.Getenv(envName); env {
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case "", "auto":
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if g := getter.getAuto(); g != nil {
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return g, nil
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}
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return nil, fmt.Errorf("ui: no graphics library is available")
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case "opengl":
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if g := getter.getOpenGL(); g != nil {
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return g, nil
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}
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return nil, fmt.Errorf("ui: %s=%s is specified but OpenGL is not available", envName, env)
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case "metal":
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if g := getter.getMetal(); g != nil {
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return g, nil
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}
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return nil, fmt.Errorf("ui: %s=%s is specified but Metal is not available", envName, env)
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default:
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return nil, fmt.Errorf("ui: an unsupported graphics library is specified: %s", env)
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}
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}
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func GraphicsDriverForTesting() graphicsdriver.Graphics {
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return theUI.graphicsDriver
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}
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@ -1,27 +0,0 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !darwin || ebitencbackend || ebitengl
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// +build !darwin ebitencbackend ebitengl
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func graphicsDriver() graphicsdriver.Graphics {
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return opengl.Get()
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}
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@ -1,4 +1,4 @@
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// Copyright 2018 The Ebiten Authors
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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@ -12,20 +12,25 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ebitengl && !ebitencbackend
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// +build !ebitengl,!ebitencbackend
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func graphicsDriver() graphicsdriver.Graphics {
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if g := metal.Get(); g != nil {
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return g
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}
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type graphicsDriverGetterImpl struct {
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gomobileBuild bool
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}
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func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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@ -22,8 +22,23 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct{}
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func (*graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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const deviceScaleFactor = 1
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func init() {
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@ -39,7 +54,11 @@ type userInterfaceImpl struct {
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func (u *userInterfaceImpl) Run(game Game) error {
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u.context = newContextImpl(game)
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u.graphicsDriver = graphicsDriver()
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g, err := chooseGraphicsDriver(&graphicsDriverGetterImpl{})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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cbackend.InitializeGame()
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for {
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cbackend.BeginFrame()
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@ -811,7 +811,11 @@ event:
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}
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func (u *userInterfaceImpl) init() error {
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u.graphicsDriver = graphicsDriver()
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g, err := chooseGraphicsDriver(&graphicsDriverGetterImpl{})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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if u.graphicsDriver.IsGL() {
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glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLAPI)
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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@ -227,8 +227,28 @@ import "C"
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct{}
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func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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if m := g.getMetal(); m != nil {
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return m
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}
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return g.getOpenGL()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return metal.Get()
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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@ -22,12 +22,29 @@ import (
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"math"
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"runtime"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/jezek/xgb"
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"github.com/jezek/xgb/randr"
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"github.com/jezek/xgb/xproto"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct{}
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func (*graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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type videoModeScaleCacheKey struct{ X, Y int }
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var videoModeScaleCache = map[videoModeScaleCacheKey]float64{}
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@ -25,8 +25,24 @@ import (
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct{}
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func (*graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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const (
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smCyCaption = 4
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monitorDefaultToNearest = 2
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@ -17,6 +17,36 @@
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverGetterImpl struct {
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gomobileBuild bool
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}
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func (g *graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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if m := g.getMetal(); m != nil {
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return m
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}
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return g.getOpenGL()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (g *graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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// When gomobile-build is used, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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if g.gomobileBuild {
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return nil
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}
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return metal.Get()
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}
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func SetUIView(uiview uintptr) {
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// This function should be called only when the graphics library is Metal.
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if g, ok := theUI.graphicsDriver.(interface{ SetUIView(uintptr) }); ok {
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@ -21,9 +21,24 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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type graphicsDriverGetterImpl struct{}
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func (*graphicsDriverGetterImpl) getAuto() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getOpenGL() graphicsdriver.Graphics {
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return opengl.Get()
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}
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func (*graphicsDriverGetterImpl) getMetal() graphicsdriver.Graphics {
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return nil
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}
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var (
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stringNone = js.ValueOf("none")
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stringTransparent = js.ValueOf("transparent")
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@ -309,7 +324,6 @@ func (u *userInterfaceImpl) needsUpdate() bool {
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func (u *userInterfaceImpl) loop(game Game) <-chan error {
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u.context = newContextImpl(game)
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u.graphicsDriver = graphicsDriver()
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errCh := make(chan error, 1)
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reqStopAudioCh := make(chan struct{})
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@ -591,6 +605,11 @@ func (u *userInterfaceImpl) Run(game Game) error {
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}
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}
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u.running = true
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g, err := chooseGraphicsDriver(&graphicsDriverGetterImpl{})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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return <-u.loop(game)
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}
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@ -270,17 +270,18 @@ func (u *userInterfaceImpl) run(game Game, mainloop bool) (err error) {
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}()
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u.context = newContextImpl(game)
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g, err := chooseGraphicsDriver(&graphicsDriverGetterImpl{
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gomobileBuild: mainloop,
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})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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if mainloop {
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// When mainloop is true, gomobile-build is used. In this case, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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g := opengl.Get()
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u.graphicsDriver = g
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ctx := <-glContextCh
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g.SetGomobileGLContext(ctx)
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g.(*opengl.Graphics).SetGomobileGLContext(ctx)
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} else {
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u.graphicsDriver = graphicsDriver()
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u.t = thread.NewOSThread()
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graphicscommand.SetRenderingThread(u.t)
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}
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