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examples/typewriter: Fix comments
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@ -54,7 +54,7 @@ type Game struct {
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}
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func (g *Game) Update() error {
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// Add a string by AppendInputChars, that appends runes input by users.
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// Add runes that are input by the user by AppendInputChars.
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// Note that AppendInputChars result changes every frame, so you need to call this
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// every frame.
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g.runes = ebiten.AppendInputChars(g.runes[:0])
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