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internal/graphicsdriver/opengl/gl: add more error messages to load libraries
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parent
1843f6acc1
commit
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@ -45,6 +45,9 @@ func (c *defaultContext) init() error {
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}
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}
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}
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}
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// TODO: Use multiple %w-s as of Go 1.20.
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var errors []string
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// Try OpenGL first. OpenGL is preferable as this doesn't cause context losses.
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// Try OpenGL first. OpenGL is preferable as this doesn't cause context losses.
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if !preferES {
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if !preferES {
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// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
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// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
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@ -57,6 +60,7 @@ func (c *defaultContext) init() error {
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libGL = lib
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libGL = lib
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return nil
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return nil
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}
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}
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errors = append(errors, fmt.Sprintf("%s: %v", name, err))
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}
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}
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}
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}
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@ -68,9 +72,10 @@ func (c *defaultContext) init() error {
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c.isES = true
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c.isES = true
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return nil
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return nil
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}
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}
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errors = append(errors, fmt.Sprintf("%s: %v", name, err))
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}
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}
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return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so")
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return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so: %s", strings.Join(errors, ", "))
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}
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}
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func (c *defaultContext) getProcAddress(name string) (uintptr, error) {
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func (c *defaultContext) getProcAddress(name string) (uintptr, error) {
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