mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
internal/processtest: remove TestShaderNoMain and add shadernomain.go
A shader compilation error breaks the state of the graphics command queue, and this cannot be reused. Thus, a process test is appropriated.
This commit is contained in:
parent
81b9f91f86
commit
31104c4e79
57
internal/processtest/testdata/shadernomain.go
vendored
Normal file
57
internal/processtest/testdata/shadernomain.go
vendored
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
// Copyright 2022 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
//go:build ignore
|
||||||
|
// +build ignore
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
)
|
||||||
|
|
||||||
|
var regularTermination = errors.New("regular termination")
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
shader *ebiten.Shader
|
||||||
|
timeout int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Update() error {
|
||||||
|
// A shader compilation error breaks the state of the graphics command queue, and this cannot be reused.
|
||||||
|
// Thus, a process test is appropriated.
|
||||||
|
g.shader, _ = ebiten.NewShader([]byte(`package main`))
|
||||||
|
g.timeout++
|
||||||
|
if g.timeout > 60 {
|
||||||
|
return regularTermination
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||||||
|
screen.DrawRectShader(1, 1, g.shader, nil)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Layout(width, height int) (int, int) {
|
||||||
|
return width, height
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
if err := ebiten.RunGame(&Game{}); err != nil && err != regularTermination {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
panic("RunGame must return an error but not")
|
||||||
|
}
|
@ -191,21 +191,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestShaderNoMain(t *testing.T) {
|
|
||||||
defer func() {
|
|
||||||
if r := recover(); r == nil {
|
|
||||||
t.Errorf("At must panic but not")
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
|
|
||||||
const w, h = 16, 16
|
|
||||||
s, _ := ebiten.NewShader([]byte(`package main
|
|
||||||
`))
|
|
||||||
dst := ebiten.NewImage(w, h)
|
|
||||||
dst.DrawRectShader(w, h, s, nil)
|
|
||||||
dst.At(0, 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestShaderUninitializedUniformVariables(t *testing.T) {
|
func TestShaderUninitializedUniformVariables(t *testing.T) {
|
||||||
const w, h = 16, 16
|
const w, h = 16, 16
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user