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examples/audio: Enable to touch
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027463ff88
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@ -212,13 +212,26 @@ func (p *Player) switchPlayStateIfNeeded() {
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p.audioPlayer.Play()
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p.audioPlayer.Play()
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}
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}
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func (p *Player) seekBarIfNeeded() {
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func justPressedPosition() (int, int, bool) {
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if !inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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if inpututil.IsMouseButtonJustPressed(ebiten.MouseButtonLeft) {
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return
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x, y := ebiten.CursorPosition()
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return x, y, true
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}
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}
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if ts := inpututil.JustPressedTouchIDs(); len(ts) > 0 {
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x, y := ebiten.TouchPosition(ts[0])
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return x, y, true
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}
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return 0, 0, false
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}
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func (p *Player) seekBarIfNeeded() {
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// Calculate the next seeking position from the current cursor position.
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// Calculate the next seeking position from the current cursor position.
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x, y := ebiten.CursorPosition()
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x, y, ok := justPressedPosition()
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if !ok {
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return
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}
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bx, by, bw, bh := playerBarRect()
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bx, by, bw, bh := playerBarRect()
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const padding = 4
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const padding = 4
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if y < by-padding || by+bh+padding <= y {
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if y < by-padding || by+bh+padding <= y {
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