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internal/ui: bug fix: setting a size failed for an invisible window
Updates #2725 Closes #2951
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@ -1027,9 +1027,13 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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return err
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}
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// Window is shown after the first buffer swap.
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if err := glfw.WindowHint(glfw.Visible, glfw.False); err != nil {
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return err
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// Window is shown after the first buffer swap (#2725).
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// On Linux or UNIX, there is a problematic desktop environment like i3wm
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// where an invisible window size cannot be initialized correctly (#2951).
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if runtime.GOOS == "darwin" || runtime.GOOS == "windows" {
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if err := glfw.WindowHint(glfw.Visible, glfw.False); err != nil {
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return err
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}
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}
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if err := glfw.WindowHintString(glfw.X11ClassName, options.X11ClassName); err != nil {
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