mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
internal/ui: bug fix: the window size callback was not called on macOS
This is basically a revert of e150745598
.
As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.
Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.
Updates #2257
Closes #3029
This commit is contained in:
parent
f6fbb3ddea
commit
32417353d3
@ -905,13 +905,10 @@ func (u *UserInterface) registerWindowCloseCallback() error {
|
||||
|
||||
// registerWindowFramebufferSizeCallback must be called from the main thread.
|
||||
func (u *UserInterface) registerWindowFramebufferSizeCallback() error {
|
||||
if u.defaultFramebufferSizeCallback == nil && runtime.GOOS != "darwin" {
|
||||
if u.defaultFramebufferSizeCallback == nil {
|
||||
// When the window gets resized (either by manual window resize or a window
|
||||
// manager), glfw sends a framebuffer size callback which we need to handle (#1960).
|
||||
// This event is the only way to handle the size change at least on i3 window manager.
|
||||
//
|
||||
// When a decorating state changes, the callback of arguments might be an unexpected value on macOS (#2257)
|
||||
// Then, do not register this callback on macOS.
|
||||
u.defaultFramebufferSizeCallback = func(_ *glfw.Window, w, h int) {
|
||||
f, err := u.isFullscreen()
|
||||
if err != nil {
|
||||
|
Loading…
Reference in New Issue
Block a user