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internal/ui: bug fix: the window size callback was not called on macOS
This is basically a revert of e150745598
.
As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.
Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.
Updates #2257
Closes #3029
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@ -905,13 +905,10 @@ func (u *UserInterface) registerWindowCloseCallback() error {
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// registerWindowFramebufferSizeCallback must be called from the main thread.
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func (u *UserInterface) registerWindowFramebufferSizeCallback() error {
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if u.defaultFramebufferSizeCallback == nil && runtime.GOOS != "darwin" {
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if u.defaultFramebufferSizeCallback == nil {
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// When the window gets resized (either by manual window resize or a window
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// manager), glfw sends a framebuffer size callback which we need to handle (#1960).
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// This event is the only way to handle the size change at least on i3 window manager.
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//
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// When a decorating state changes, the callback of arguments might be an unexpected value on macOS (#2257)
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// Then, do not register this callback on macOS.
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u.defaultFramebufferSizeCallback = func(_ *glfw.Window, w, h int) {
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f, err := u.isFullscreen()
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if err != nil {
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