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ui: Bug fix: 'frames' should be incremanted only when drawing happens
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parent
5fa81ebe78
commit
328900ec80
2
run.go
2
run.go
@ -214,10 +214,10 @@ func Run(f func(*Image) error, width, height, scale int, title string) error {
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}
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}
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ui.CurrentUI().SwapBuffers()
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ui.CurrentUI().SwapBuffers()
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beforeForUpdate += int64(t) * int64(time.Second/FPS)
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beforeForUpdate += int64(t) * int64(time.Second/FPS)
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frames++
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}
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}
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// Calc the current FPS.
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// Calc the current FPS.
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frames++
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if time.Second <= time.Duration(now-beforeForFPS) {
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if time.Second <= time.Duration(now-beforeForFPS) {
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currentRunContext.updateFPS(float64(frames) * float64(time.Second) / float64(now-beforeForFPS))
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currentRunContext.updateFPS(float64(frames) * float64(time.Second) / float64(now-beforeForFPS))
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beforeForFPS = now
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beforeForFPS = now
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