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shaderir: Add Return
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parent
d932787e36
commit
32a88b3b03
@ -132,6 +132,7 @@ func (p *Program) glslBlock(b *Block, f *Func, level int) []string {
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case Binary:
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return fmt.Sprintf("(%s) %s (%s)", glslExpr(&e.Exprs[0]), e.Op, glslExpr(&e.Exprs[1]))
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case Call:
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// TODO: Take multiple args
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return fmt.Sprintf("(%s).(%s)", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1]))
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case Selector:
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return fmt.Sprintf("(%s).%s", glslExpr(&e.Exprs[0]), glslExpr(&e.Exprs[1]))
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@ -145,7 +146,7 @@ func (p *Program) glslBlock(b *Block, f *Func, level int) []string {
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for _, s := range b.Stmts {
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switch s.Type {
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case ExprStmt:
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panic("not implemented")
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lines = append(lines, fmt.Sprintf("%s%s;", idt, glslExpr(&s.Exprs[0])))
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case BlockStmt:
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lines = append(lines, idt+"{")
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lines = append(lines, p.glslBlock(s.Block, f, level+1)...)
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@ -160,6 +161,8 @@ func (p *Program) glslBlock(b *Block, f *Func, level int) []string {
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lines = append(lines, idt+"continue;")
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case Break:
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lines = append(lines, idt+"break;")
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case Return:
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lines = append(lines, idt+"return;")
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case Discard:
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lines = append(lines, idt+"discard;")
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default:
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@ -169,3 +172,5 @@ func (p *Program) glslBlock(b *Block, f *Func, level int) []string {
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return lines
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}
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// TODO: Distinguish regular functions, vertex functions and fragment functions. e.g., Treat gl_Position correctly.
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@ -64,6 +64,7 @@ const (
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For
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Continue
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Break
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Return
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Discard
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)
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