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internal/ui: bug fix: setWindowMonitor was processed even when the same monitor was specified
Updates #1835
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@ -357,7 +357,7 @@ func (u *userInterfaceImpl) setWindowMonitor(monitor int) {
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m := monitors[monitor].m
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// Ignore if it is the same monitor.
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if m == u.window.GetMonitor() {
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if m == u.currentMonitor() {
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return
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}
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